(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
06-02-24 12:41 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Custom Soundtrack for Mario Starlight
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
Smallhacker
Posts: 405/832
Originally posted by Raccoon Sam
But Since SMW can have SMB3 Music and SMB1 Music through SMAS, why couldn't it have SMB2 or Lost levels music?


It's very possible. However, nobody made such patches. Also, there's only a few persons who can do that, Very few.

*Thinks*

Hmm...
1) Haven't SMB and TLL got the same music?
2) I'm pretty sure that the SMB2 underground music is in the SMB1 patch.
Raccoon Sam
Posts: 259/1040
But Since SMW can have SMB3 Music and SMB1 Music through SMAS, why couldn't it have SMB2 or Lost levels music?
But I'll just be quiet in a corner because I don't know anything about this..
Deleted User
Posts: 289/-7750
Speaking of that, you are working on it blackhole ?
Smallhacker
Posts: 403/832
There's currently no way to edit the music, unless you're an expert at 65c816 ASM and SPC700 ASM. (The SMB1 and SMB3 music patches was made by DJ Bouche, who had/have that knowledge.)

blackhole89 is working on a music editor called Solar Soundtrack, but I have no idea when it'll be released. (Don't expect it to be soon... if at all...) As far as I know, SS will not have the ability to import music from other games, so you'd better get some musical talent to be able to recreate the music in the program.
The V
Posts: 17/100
I have an idea for a soundtrack. The SFX should remain as is, but here's how I think the background music scheme should play out:

On the Map Screen, the music for the main area would be the Grassland Map music from SMB3. The Marble Mountain (originally Vanilla Dome) music would be changed to the underworld music from the American SMB2. The rest of fthe music would remain unchanged.

As for the actual levels, their scheme should go something like this:
Standard above-ground level - use the overworld music from SMB2 (US)
"Athletic" above-ground level - use the tune from the SMB2 player select screen
Underground level - use the underground music from Yoshi's Island
Castle/Fortress - keep as is
Boss Fight - keep as is
Course clear (main level) - use the music played after beating an end-of-world boss in SMB2
Boss defeated - keep as is
End credits - keep as is

I don't have any idea how to import songs from other games (I don't think Lunar Magic has that ability). I'm hoping someone may be able to create an ips patch from my hack using this music scheme.
Acmlm's Board - I3 Archive - SMW Hacking - Custom Soundtrack for Mario Starlight


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.011 seconds; used 350.66 kB (max 394.00 kB)