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09-27-24 04:17 PM
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Acmlm's Board - I3 Archive - Modern Art - Super Mario World: Yoshi's Tale (Spritecomic)
  
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UserPost
Forte.EXE
Posts: 259/1503
This was an interesting comic. The Magikoopa and Bowser sprites on the OW images are great. I liked it.
Zachio
Posts: 375/595
Great job. you can choose to turn off the future levels, though. it's in the menus of lunar magic somewhere...
Apophis
Posts: 398/734
I'd love to see someone do some asm hacking and make this an actual intro for the game.
timdevril50755
Posts: 40/174
I like this comic, it adds an interesting new storyline to the old and boring smw.
Mike O'Shay
Posts: 15/136
Thanks. I was trying to fit in lots of Bowser's minions in there to steal the eggs in different ways.

Odd though, I don't quite recall having LM at the time of making the comics, but I must have, or else the translucent bridge and levels wouldn't be showing. Well, I definitely know that about 1/3 of the screens there are actual screenshots I took directly from the game, after I disabled the status bar layer on ZSNES. (pressing 3) I remember how much trouble I had and how many times I had to use the rewind function to get the perfect screens for those. (Kinda like my hack and the amount of times I had to go through to try and get the opening video right. Don't you hate how the recorder messes up the sprite-locations a tiny bit, but just enough that it doesn't end up looking like you'd hope?)
Peardian
Posts: 531/1757
Cool. I can tell you used Lunar Magic for the map. I can see the bridge and levels. I love so many people run in and steal the eggs.
Chris
Posts: 429/577
It was an okay comic. It actually seemed as if it could go with the story... I liked it; wasn't bad. Nice work.
Mike O'Shay
Posts: 13/136
Whoa. I just checked the game. I guess that somehow bowser's arms (or at least, what I THINK they are... they're stuck up in a weird way) were somehow parts of a witch, or something.

No matter, I can fix that comic in a matter of seconds. There we go! I've edited the first post and fixed the comic.
Vyper
Posts: 27/575
Originally posted by MikeOShay
and I think that's actually a witch's eye or something that's glowing and flying around the castle. (Likely another Magikoopa)
Can't you actually see bowser on the overworld when the lightning flashes?
Mike O'Shay
Posts: 7/136
Thanks. I take pride in the overworld sprites.

I know the text is overdone, I don't really see how much of that could be spoilers (also seeing as the game's about 15 years old...), and I think that's actually a witch's eye or something that's glowing and flying around the castle. (Likely another Magikoopa)

I was trying to get it to seem like something that could go officially with the story.
Cruel Justice
Posts: 829/1637
Aside from the not-so-savvy story, the overworld sprites do indeed, kick ass.
It's the art that matters here so I'll give you a thumbs up.

EVERYONE!!! See what a little creativity can do... it sure as hell beats copy and paste.
Riku
Posts: 774/1823
It actually amused me. I could picture that with the SMW story.
Deleted User
Posts: 861/-7750
Spoilers all around, overdone text, awesome map sprites. The panel where Bowser's castle is shown still has Bowser's eye glow when he's at the door of the castle. It's like he's in two places at once.

But besides that, It's decent. Not funny, not overly serious.... just done.

Done is okay though.
Mike O'Shay
Posts: 5/136
A few months ago I made a spritecomic about what happens just before Super Mario World. It mainly revolves around Yoshi, and how he eventually got trapped and had to wait for Mario to save him. There's a slight chance I might eventually make more, but I'm just not all that sure how I'd do it. I don't want to go through every level individually, but I don't want them to go so quickly that the reader will be all, "WTFZ???"

Anyways, here's the comic. It ends off when Mario jumps on Yoshi for the first time.










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Acmlm's Board - I3 Archive - Modern Art - Super Mario World: Yoshi's Tale (Spritecomic)


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