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06-26-24 05:10 AM
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Acmlm's Board - I3 Archive - Hardware / Software - N64 Gameshark problem
  
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Sukasa
Posts: 781/2068
Awesome, thanks
HyperHacker
Posts: 1527/5072
I have the official utils and the one that doesn't suck. The official utils are patched to enable some extra features, but I don't think they work. The ROM is included to reflash with, it comes with the program so I don't think they care. (Plus Interact is out of business, and I don't think Datel had anything to do with the software.) The other program (GSCC) also has AllowIO (which it needs to work on WinXP) and Niew (for viewing N64 ASM).
Sukasa
Posts: 777/2068
eh... On the topic of the GS, does anyone have a copy of the gameshark PC software, or know where to get a copy? Last I checked it was free, but by the time I got to downloading it it didn't seem to be on their site anymore.
HyperHacker
Posts: 1471/5072
Yeah, that happens all the time. Only real way to fix it is to reflash via parallel port. Thank Interact's horrible programming.
The Red Snifit
Posts: 179/739
Ugh. Sounds bad, if I where you I would get a new gameshark, if all else fails that is...
Parasyte +
Posts: 37/53
If the hardware has a 25-pin LPT port on the back of it (GameShark Pro v3.1+), you can use GSCC2K2 to upload a new code list.
RDOG
Posts: 3/31
I deleted a GoldenEye code, then Perfect Dark appeared at the bottom of the GE code list, then I went back to the list of games, and the GS froze. Now when I turn it on again, it still freezes when I go to the game list. I think my GS's code list is corrupted. Is there a way to delete all the codes and games from its memory?
Acmlm's Board - I3 Archive - Hardware / Software - N64 Gameshark problem


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