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0 users currently in ROM Hacking. |
User | Post |
Keitaro Posts: 214/373 |
Originally posted by Shyguy Please, PLEASE don't talk about things you know absolutly NOTHING about wow. Completly disregard this entire post, as there is not an amount of truth or accuracy to any of it. Where did you get this information, pulling it out of your behind? SMAS does NOT use the same sound engine as Super Mario World, and even if it did, the music would NOT be in the same location. It would be in completly different locations meh. FuSoYa also didn't impliment it, Bouche did, by actualy reprogramming parts of the SMW ROM to use the SMAS sound engine instead. Mario Advance does NOT use the same sound engine as any of these, it is a GBA game, which dosn't even have an SPC700. It used the M4A engine (Sappy, to most of you) for its engine. As for it mostly being game specific, not really. A very, VERY large amount of Nintendo games all use the SMAS format, most games by Square use an extremly similar format, etc. If a company has an engine that works for them, chances are it's going to show up in more than just one game Seriously, just....don't post if you have no idea what you are saying. |
S.N.N. Posts: 497/2028 |
Originally posted by Hamtaro126 Originally posted by Sparx |
Hamtaro126 Posts: 30/45 |
Sparx, SNES Music engines in General are not the same,
I tried the same thing with Crayon Shin Chan 2 (J), Spanky's Quest (U), and Sugoi Hebereke (J) With a Hex editor. Most Games Do not have the same music format. The Format you are using is N-SPC or for SMW: a Prototype that is similar Therefore, There are 2 options: Wait for Solar Soundtrack, or LEARN ASM!!! -hamtaro126 |
MathOnNapkins Posts: 318/1106 |
Sticking in a new engine doesn't help unless you can change the actual game engine to interface with it. SMAS and SMW happen to have a sound engine that is similar enough to where it works right with both game engines. |
Dan Posts: 111/219 |
Originally posted by Shyguy No, from what I understand, they use variants of the same engine. Bouche actually took the All-stars engine and stuck it in SMW. |
Deleted User Posts: 856/-7750 |
Super Mario Allstars uses the same music engine as Super Mario World. The offsets for music sounds are found in the same location as in the other. That's why FuSoYa could implement the music in the rom. Other games use either the same engine (Super Mario Advance) or completely different music engines. Most are game specific. |
MathOnNapkins Posts: 317/1106 |
Depends on the game and system. Could you be more specific? |
Sparx Posts: 344/529 |
Not to sound n00bish, but I'm curious. I want to implement music from another game through ASM, but I'm not sure what to change, what offsets, etc. I know FuSoYa did it somehow, so I want to try to copy music to my hack. Does anybody know how?
Edit: Oops... SMW for SNES |