(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
06-26-24 02:04 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - I have a wierd idea, but it could be kind of dumb
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
Deleted User
Posts: 98/-7750
It won't be as easy as it sounds though. I would have to put my mind into the world of the NES; i know that their could only be limited colors per level like the NES.
Cape Flying: Choppy like NES or Sway like in SMW?
C:/xkas bio.asm
Posts: 426/1209
If I renember correctly, there is someone else who started to downgrade all SMW graphic to 2bpp, I will try digging in smw hacking crap to find it

EDIT:found it, here a link:link
Deleted User
Posts: 96/-7750
I often thought of making a hack where the graphics were 8-bit like in SMB1 from the NES. I could make mario look like he did in SMB1 and even an interesting way of viewing the wide variety of enemies and yoshi in an "SMB1 Old School" form. It could be neat, but then again could be lame; it might be meant for old school gamers to kind of see the way SMW would look in 1985. I guess you could call it my joke hack that would be meant for fun as well... but maybe it's a silly idea, hmm.

http://img57.imageshack.us/my.php?image=smew300055gx.png
Acmlm's Board - I3 Archive - SMW Hacking - I have a wierd idea, but it could be kind of dumb


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.009 seconds; used 348.18 kB (max 381.27 kB)