(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-15-24 06:35 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Pipe problems.
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
insectduel
Posts: 487/768
I've been working on SMB Utility for 2 years and I think I know the problem.

1] Change the numbers to 36 in decimal. Hope that helps.

2] Must have a 3-byte Enemy pointer in Object E in some parts of the room before the enabled pipe. Also right click Object E sprite and send it to another room or the room you using.

Notice: You can't type them. Or it may corrupt your level and the hex banks may changed. So you must send Object E from your room.
Deleted User
Posts: 28/-7750
I'm having a hard time working with warp zone with SMB Utility. My SMB hack will be 7 Worlds (It's 7 because Worlds 4-7 will just be castles.) I know how to change the warp zones, but my question is How would you change the text numbers for which pipe goes to which world (ex:Welcome to Warp Zone then it has number 2 and 3 instead of it having three numbers.) My other question is that to teleport to bonus levels or other parts of a level. How would you change those things using SMB Utility?
Acmlm's Board - I3 Archive - ROM Hacking - Pipe problems.


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.004 seconds; used 347.91 kB (max 381.15 kB)