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05-14-24 01:03 AM
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Acmlm's Board - I3 Archive - ROM Hacking - New Game Genie Codes for Mega Man II
  
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Dragonsbrethren
Posts: 188/442
What someone should do is hack the background to use the red palette already there, so the robot masters' portraits don't get messed up. *hint* *hint*

(Actually, that's probably impossible with GG, but it'd make a nice hack)
Rockman
Posts: 18/91
Speaking of Wily Wars, I'm kind of dissapointed that Capcom won't re-release that game. Its such an improvement over the originals.
NES Boy
Posts: 20/53
The red select screen kinda reminds me of the Wily Wars version of the game.

Rockman
Posts: 14/91
What's so awesome about Game Genie codes is that its like ROM hacking! The "Game Skips Intro Sequence" code was that ASM hack I did, only I converted it to a Game Genie code! I might make new Game Genie codes for other games as well.
Deleted User
Posts: 57/-7750
I can imagine some of the codes can come in pretty handy. Especially the skipping intro sequence. For ROM hackers anyway. I seen a similiar code for Zombies ate my neighbors and it sped up game testing alot.
Rockman
Posts: 13/91
I figured out how to make new Game Genie codes using FCEUXD. Here are a few I made for Mega Man II.

Mega Man II

Game Genie Codes

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Game Skips Intro Sequence

GKEPNNOX + EUEOEYAA + NXEOOYSA + XVEOXNVX

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Birds Always Appear at Boss Preview

PVNALOPX

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Stage Select Screen is Green

POOELGPO

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Stage Select Screen is Red

TOOELGPP

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Disable Title Screen Timer

SZUXYZSA

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Acmlm's Board - I3 Archive - ROM Hacking - New Game Genie Codes for Mega Man II


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Acmlmboard 1.92.999, 9/17/2006
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