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0 users currently in ROM Hacking. |
User | Post |
Techokami Posts: 231/303 |
As SmallHacker said:
0C809 - 5 bytes - Sprite tilemap related - Sprite tilemap: Power Ups The powerups are in this order: Mushroom, Flower, Star, Feather, 1-UP |
The Kins Posts: 156/352 |
Originally posted by Xkeeper The super mushroom will be a hat, so I'll probably use it on that. Hee hee, that rhymes. |
Smallhacker Posts: 379/832 |
Copied and pasted from SMWC's offset list:
0C809 - 5 bytes - Sprite tilemap related - Sprite tilemap: Power Ups I'm 99% sure that I saw the 1-up mushroom there. |
Xkeeper Posts: 1715/5653 |
Call it the 1UP mushroom that had the broken propeller, or something. |
The Kins Posts: 155/352 |
Originally posted by XkeeperI think I tried copying the GFX bytes in that program, but I think that only got me a tanned mushroom. I'll play around and see what else I can do. EDIT: Haha, what the christ? I copied the Feather's spritecode onto the 1up and got a 1up that had the pallete and floaty movement of the feather, but the function and gfx of the 1up! I'll have to keep this one in mind... |
Xkeeper Posts: 1714/5653 |
I'm talking out of my ass here but would it be possible to use the smw reconfribulatastical thing to change the ASM pointer to the 1up emushroom's?
I don't know if it'd also change the GFX usage, but I'd assume it doesn't. |
The Kins Posts: 154/352 |
I'm fiddling with a little idea recently that I don't plan to use the feather in, that would probably look really really silly if the two mushrooms used the same graphics. So, how could I take this to the logical conclusion and make the 1up use the feather GFX? |