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0 users currently in ROM Hacking. |
User | Post |
insectduel Posts: 440/768 |
Originally posted by Dagsha My Site has bugs and glitches for both SMB2J and SMB1. |
Dragonsbrethren Posts: 142/442 |
Go look at my first post, that's how they did it, if it's not documented you're going to have to figure out how yourself. I do seem to remember there being some patches to add some features to the game, but the only one I can think of right now is "Luigi Game" by Yy, which added the option to play as SMB2j-style Luigi in SMB1. |
Jouw Posts: 29/104 |
Originally posted by Dagsha What I'm wondering about is things as I mentioned in the original post: changing the number of worlds/levels in a world, one-way blocks you can pass through, etc. I noticed one thing which I put to good use, though: you can bounce a mushroom using brick blocks. |
D 2007 Posts: 39/497 |
Lots of it was just pointer moving and changing (so that certain pipes went elsewhere, and so on) .... but really, this page explains most of the bugs/glitches in it (and normal SMB, too -- these can be used anywhere and are just limitations of the SMB engine) |
insectduel Posts: 437/768 |
AP had this. I'm sure you can learn from AP or even myself since I make levels without anyone's help. |
Dragonsbrethren Posts: 140/442 |
Short answer: Hex editing.
Long answer: Disassembling and reverse-engineering the code, trial and error, hit and miss hex editing, etc. Some of it has probably been documented by now, but that's how most people find any data in a game. |
Jouw Posts: 27/104 |
I was looking through the SMB-Air hack in SMBUtility, and I'm wondering how to do a LOT of the things it has: changing the level orders, blocks you can pass through one-way (see 1-1) and some more things like that. How can I do this in my hack? |