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05-19-24 08:21 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Image editing problems
  
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Celice
Posts: 142/355
At least there's built in palletes. Think of what would be said about having all black
Kyoufu Kawa
Posts: 555/1353
There's still the whole palette misunderstanding...

Originally posted by Sigma

Not quite. The whole thing is just random-looking green pixels, unless I change the pallete then they are different colors ^^
Celice
Posts: 140/355
See. While there are a few out there, most however have the bulk of their graphcis compressed.
Kyoufu Kawa
Posts: 554/1353
Sonic Advance 1 and 2. Nearly everything uncompressed.
Celice
Posts: 138/355
Yes, usually. I know for a fact that Fire Emblem 6~8 have their item icons, battle numbers, and, in the case of eight, even the mugs are uncompressed (english only~).
Kyoufu Kawa
Posts: 552/1353
Usually?
Imajin
Posts: 96/273
Gameboy Advance games usually have compressed graphics.
Kyoufu Kawa
Posts: 551/1353
Originally posted by Sigma

Not quite. The whole thing is just random-looking green pixels, unless I change the pallete then they are different colors ^^
Okay... you have just proven that you should not be trying to graphics-hack. Want me to explain why?
Sigma
Posts: 12/21
Not quite. The whole thing is just random-looking green pixels, unless I change the pallete then they are different colors ^^
Jouw
Posts: 19/104
Just scroll down, you'll find the sprites soon enough.
Kyoufu Kawa
Posts: 549/1353
It's a technical limitation. The distinction can only be made if the image editor had a... map of sorts that says where the graphics are. But no editor programmer is insane enough to write half an emulator to trace out that map!

And -that- sucks.

NES roms can have two kinds of chips: Program and Character rom. Those with this distinction can often be loaded into, say, TLP and it'll show and edit only the CHRROM banks. It doesn't always work. Probably involves the game's use of specific mapper chips.
Sigma
Posts: 10/21
>< That sucks.
Kyoufu Kawa
Posts: 543/1353
No ROM has graphics data right on the start. The blaring static you see is code and non-graphics data being misunderstood as graphics. That's because, aside from certain flavors of NES roms, there's no real distinction between the three data types.

If you don't grok that, you shouldn't be trying to graphics-hack.
Sexy-Derby
Posts: 6/27
I used to know than some game have very scrambled graphics and WATCH OUT if you erase a something accidently who is not a tile or a sprite, there good chance than you hack gona be SCREWED! (the game will crash)

I d'ont know what program to use,i let veteran hacker explain to you




(lol sorry for my bad english guys....i usually talk french)
Sigma
Posts: 9/21
I have two different Image editors on my computer, YY-CHR and MrClicks TilEd, and it seems that no matter what ROM I open, I get a buch of (what seems like) random pixels. The ROMs that I've tried them on are, Final Fantasy Tactics Advance, Golden Sun, and FF 1 & 2 Dawn of Souls. I was thinking that maybe they were compresed, and if they are are there any programs I can use to decompress them? Also, it would be so much easier if there was a universal image exporting/importing program, if there is one where could I find it?
Acmlm's Board - I3 Archive - ROM Hacking - Image editing problems


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