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05-19-24 06:28 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Back to the future 2 and 3
  
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dcahrakos
Posts: 264/499
nothing in particular, just wanted to find data for it...im gonna try and find level data for it next...

found some text, but that just took looking through the rom since its in ascii/not compressed so it was easy to spot.

any of that info you have, if you post it, it would be cool, wouldnt mind making a hack of the game...although so far I havent even been able to figure out the point of the game lol, just ran around the first level and jumped on things and tried to get passed it.
ugetab
Posts: 1/2
Originally posted by dcahrakos
if anyone has any info it would be greatly appreciated.


Memory location of treasures(both game phases):
00DB-00DF

Memory locations of treasures returned(both game phases):
00E0-00E4

Shots left:
008B

I have invincibility(02C6), time, lives, pizzas, fuel, keys, remote enabled, time compass enabled, # of seeds in inventory, score, music engine data(Init=Set 06B4 to music desired, Play=Accesses A639). The completed NSF can be downloaded, if you know where to look, and are interested.

A faq on the game can be found at gamefaqs.com, as well as a code to skip the first part of the game.

It appears to be fully supported by FCEUXDSP.


perhaps you could specify what it was that you were intending to discover, so that responses can be better tailored to your specific needs.
Deleted User
Posts: 43/-7750
I don't think this was a very popular or very good game. I played it extinsively when I was younger cause my cousin bought it. I would however be interested in anything you come up with tho. Perhaps unused minigames or something.
dcahrakos
Posts: 260/499
I was wondering if there was any info on this game? so far ive been looking around in fceuXD SP, and found a couple things. ill share them after i confirm them all.

but if anyone has any info it would be greatly appreciated.

also, I found something I cant explain..or rather dont know why it happens, I was just randomly freezing bytes in RAM with the hex editor, and freezing 0x10-0x19 in RAM causes all sprites to be hurled off screen to whichever way the player starts walking...
edit: whats even weirder, unfreezing them flings all the sprites back into the place they started. looks rather cool when it happens too.
Acmlm's Board - I3 Archive - ROM Hacking - Back to the future 2 and 3


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