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05-19-24 10:08 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario Kart Color Offsets
  
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GlitchCog
Posts: 2/29
I didn't find every last color on every character sprite yet. There's still a few missing because for each new palette they all get switched around. I'm still working on this though, and when I have them all, I'll sort it by character and color so if you want to change the color of something throughout the whole game, all the info will be in one place.

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Edit: It seems that some of the colors are simply missing from various palettes. They'll be in every other palette, but for one of them the value will just be completely missing. What gives?

And can anybody tell me how to search for the pointers that show where to use colors?
Tauwasser
Posts: 13/46
You did an awesome job going thru every palette and finding out what was changed Well done
Now it would be interesting to find the scripts that load the palettes for each Map so you can expand the data table and add your own colors, so Toad can be red without the grass being red
Sweet work, dude

cYa,

Tauwasser
Raccoon Sam
Posts: 199/1040
Akjhakfdhal
AWESOME!
This is just what I needed.
*Hacks*
GlitchCog
Posts: 1/29
I put together a text file of a bunch of the palette locations for Super Mario Kart.

http://matt.yanos.com/gc_smk_palettes.txt

I hope anyone who's interested finds this useful. For how cool a game Super Mario Kart is, I don't think there are enough hacks of it.

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Edit: The real palettes are compressed. This list is just of the colors that didn't get compressed so you don't have to bother with decompressing just to mess with a few things.
Acmlm's Board - I3 Archive - ROM Hacking - Super Mario Kart Color Offsets


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