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0 users currently in ROM Hacking. |
User | Post |
Kyoufu Kawa Posts: 521/1353 |
Didn't I include a track bytecode reference in Sappy's help file?
Anyway, this goes far beyond Pokémon. *Kyoufu Kawa moves the thread. |
Keitaro Posts: 194/373 |
If you can hold off a bit, I have numrous notes regarding the format extensively (I had to reverse engineer alot of the commands and other things for one reason or another) that I just need to compile into a legible document of sorts. In the meantime...um, LOL JUST USE SAPPY DUR. No, but, really...the actual M4A engine is purely MIDI, you WOULD be alot better off. But if you truly want to go through the pain of manualy scripting your own pseudo-MIDI code, then I'd be glad to provide you with some stuff. |
Tweaker Posts: 41/131 |
Yes... I know about Sappy. However, in this case I'd lke the edit the music manually in hex (I can use Sappy to help me locate tables and indiviidual track locations though, which is a big plus in my book.).
I'm looking mainly towards the bigwigs here: Kawa, interdpth, etc. You guys know your stuff, and I'd appreciate a reply other than "LOL JUST USE SAPPY DUR". Thanks. |