(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-25-24 07:28 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Music format breakdown doc?
  
User name:
Password:
Reply:
 
Options: - -
Quik-Attach:
Preview for more options

Max size 1.00 MB, types: png, gif, jpg, txt, zip, rar, tar, gz, 7z, ace, mp3, ogg, mid, ips, bz2, lzh, psd

UserPost
Kyoufu Kawa
Posts: 521/1353
Didn't I include a track bytecode reference in Sappy's help file?

Anyway, this goes far beyond Pokémon.

*Kyoufu Kawa moves the thread.
Keitaro
Posts: 194/373
If you can hold off a bit, I have numrous notes regarding the format extensively (I had to reverse engineer alot of the commands and other things for one reason or another) that I just need to compile into a legible document of sorts. In the meantime...um, LOL JUST USE SAPPY DUR. No, but, really...the actual M4A engine is purely MIDI, you WOULD be alot better off. But if you truly want to go through the pain of manualy scripting your own pseudo-MIDI code, then I'd be glad to provide you with some stuff.
Tweaker
Posts: 41/131
Yes... I know about Sappy. However, in this case I'd lke the edit the music manually in hex (I can use Sappy to help me locate tables and indiviidual track locations though, which is a big plus in my book.).

I'm looking mainly towards the bigwigs here: Kawa, interdpth, etc. You guys know your stuff, and I'd appreciate a reply other than "LOL JUST USE SAPPY DUR". Thanks.
Acmlm's Board - I3 Archive - ROM Hacking - Music format breakdown doc?


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.010 seconds; used 344.81 kB (max 381.20 kB)