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Dude Man Posts: 33/96 |
The problem I face is that the RED door shares samuses pallete. Making her green and orange would mess up the door. I'm not sure if I can expand the ROM enough to give the RED door it's own pallete.
The hack name is Metroid Genocide. I have posted threads before, just look through my bio. Oh, MetGen is almost complete too. |
Kirk Bradford Myers Posts: 19/89 |
Dude Man, anything I can do to help, no problem. I figure that if I had access to this information then why horde it? I'm sure that plenty of other hackers who are having the same trouble (like I did) can benefit from this. I sure wish this had been posted somewhere when I was trying to figure it out! I figure the least I can do is save others the hair ripping I had to go through...
Your tilework in that hack looks beautiful! I wish I had that level of artistic ability...as it is, my hack will use tiles and sprites by Jorge Fuentes remodified by myself. What is the name of your hack? One more thing, a suggestion. You might want to try sticking to yellow (or orange) and red exclusively for Samus's color scheme, then paint just the visor and the gun dark green. Make the missile change color the green one, and make the color when Samus's missiles are activated a very bright blue. This has a nice effect that when missiles are activated, only her visor and her gun light up, and appear to glow in contrast to the rest of her. I did this for Metroid Begins and it looks fantastic. Happy hacking. Glad I could help. And thanks for the shoutout in the credits! |
Hyperganon Posts: 10/57 |
This looks really nice. When I first saw the screen I thought it was of an SNES. |
Dude Man Posts: 32/96 |
That helps alot. Like holy shit thats what I was looking for.
And before I realize that it wasn't saving because I stumbled onto the location pallete data was loaded to. Thanks a fucking million billion trillion zillion EDIT- WOOT! I got it working. And fixed the blue samus thing. (yeah that was an accident) Thanks again. I'll be sure to throw you in the credits for saving me a shit load of time. |
Kirk Bradford Myers Posts: 18/89 |
I can help you all out with this one.
I had trouble looking for this, too, while I was hacking Metroid Begins, because the pallettes that truly affect Samus's colors are not the ones you'd think they are and is not the one editable with Metedit. In fact, pallette 04 in each area as far as I can tell does nothing, except perhaps reinforces the true Samus/red door pallettes... Thanks to help from Sean Kelly, who did a minor Metroid hack called Riffroid, I was able to finally locate these obscure pallettes through using a bit of trial and error. Keep in mind that Samus's color pallette needs to be changed individually for each of the five areas, and that the red doors and missile display in the game uses the exact same color pallettes, whether Samus is using missiles, is wearing the Varia, is in Justin Bailey mode, etc. This is why activating missiles in the original Metroid causes the red doors to glow...because the pallette switches for both of them. (This quirk has been weeded out and corrected for Metroid Begins). This can make for some interesting effects if one is creative enough... One of Samus's colors will always stay the same, one will change with acquisition of the Varia, and one will change when missiles are activated. A good rule of thumb is to make sure that a red shade is the non-changing part of Samus's pallette, unless you are willing to change the color of the red doors. The Varia/Non-Varia colors should be two colors that mix equally well with the non-changing color if the latter is used for shading. For Samus in my hack, I am using dark yellow and light purple as the V/NV color, since both mix well with red. It also keeps the red doors looking normal with their new shading. Anyway, without further ado, here are the correct ROM addresses for Samus's pallettes. For the first four pallettes listed below in all areas, the game is pulling the red color of her helmet from the "Samus Beams In 4th Color Cycle" helmet color since this never changes, and then mixing it with the gun]visor and armor colors from one of these first four pallettes, which change depending on Samus's status. Brinstar 62A8-62A9 / Samus Missiles Off Without Varia - Gun/Visor, Armor 62AE-62AF / Samus Missiles On Without Varia - Gun/Visor, Armor 62B4-62B5 / Samus Missiles Off With Varia - Gun/Visor, Armor 62BA-62BB / Samus Missiles On With Varia - Gun/Visor, Armor 62E3-62E5 / Samus Beams In, 1st Color Cycle - Helmet, Gun/Visor, Armor 62EA-62EC / Samus Beams In, 2nd Color Cycle - Helmet, Gun/Visor, Armor 62F1-62F3 / Samus Beams In, 3rd Color Cycle - Helmet, Gun/Visor, Armor 62F8-62FA / Samus Beams In, 4th Color Cycle - Helmet, Gun/Visor, Armor 6308-630A / Justin Bailey Missiles Off Without Varia - Clothing, Skin, Hair 6310-6312 / Justin Bailey Missiles Off With Varia - Clothing, Skin, Hair 6318-631A / Justin Bailey Missiles On Without Varia - Clothing, Skin, Hair 6320-6322 / Justin Bailey Missiles On With Varia - Clothing, Skin, Hair Norfair A1AF-A1B0 / Samus Missiles Off Without Varia - Gun/Visor, Armor A1B5-A1B6 / Samus Missiles On Without Varia - Gun/Visor, Armor A1BB-A1BC / Samus Missiles Off With Varia - Gun/Visor, Armor A1C1-A1C2 / Samus Missiles On With Varia - Gun/Visor, Armor A1EA-A1EC / Samus Beams In, 1st Color Cycle - Helmet, Gun/Visor, Armor A1F1-A1F3 / Samus Beams In, 2nd Color Cycle - Helmet, Gun/Visor, Armor A1F8-A1FA / Samus Beams In, 3rd Color Cycle - Helmet, Gun/Visor, Armor A1FF-A201 / Samus Beams In, 4th Color Cycle - Helmet, Gun/Visor, Armor A20F-A311 / Justin Bailey Missiles Off Without Varia - Clothing, Skin, Hair A217-A219 / Justin Bailey Missiles Off With Varia - Clothing, Skin, Hair A21F-A221 / Justin Bailey Missiles On Without Varia - Clothing, Skin, Hair A227-A229 / Justin Bailey Missiles On With Varia - Clothing, Skin, Hair Tourian E74F-E750 / Samus Missiles Off Without Varia - Gun/Visor, Armor E755-E756 / Samus Missiles On Without Varia - Gun/Visor, Armor E75B-E75C / Samus Missiles Off With Varia - Gun/Visor, Armor E761-E762 / Samus Missiles On With Varia - Gun/Visor, Armor E7A0-E7A2 / Samus Beams In, 1st Color Cycle - Helmet, Gun/Visor, Armor E7A7-E7A9 / Samus Beams In, 2nd Color Cycle - Helmet, Gun/Visor, Armor E7AE-E7B0 / Samus Beams In, 3rd Color Cycle - Helmet, Gun/Visor, Armor E7B5-E7B7 / Samus Beams In, 4th Color Cycle - Helmet, Gun/Visor, Armor E7C5-E7C7 / Justin Bailey Missiles Off Without Varia - Clothing, Skin, Hair E7CD-E7CF / Justin Bailey Missiles Off With Varia - Clothing, Skin, Hair E7D5-E7D7 / Justin Bailey Missiles On Without Varia - Clothing, Skin, Hair E7DD-E7DF / Justin Bailey Missiles On With Varia - Clothing, Skin, Hair Kraid 1218C-1218D / Samus Missiles Off Without Varia - Gun/Visor, Armor 12192-12193 / Samus Missiles On Without Varia - Gun/Visor, Armor 12198-12199 / Samus Missiles Off With Varia - Gun/Visor, Armor 1219E-1219F / Samus Missiles On With Varia - Gun/Visor, Armor 121A4-121A6 / Samus Beams In, 1st Color Cycle - Helmet, Gun/Visor, Armor 121AB-121AD / Samus Beams In, 2nd Color Cycle - Helmet, Gun/Visor, Armor 121B2-121B4 / Samus Beams In, 3rd Color Cycle - Helmet, Gun/Visor, Armor 121B9-121BB / Samus Beams In, 4th Color Cycle - Helmet, Gun/Visor, Armor 121C9-121CB / Justin Bailey Missiles Off Without Varia - Clothing, Skin, Hair 121D1-121D3 / Justin Bailey Missiles Off With Varia - Clothing, Skin, Hair 121D9-121DB / Justin Bailey Missiles On Without Varia - Clothing, Skin, Hair 121E1-121E3 / Justin Bailey Missiles On With Varia - Clothing, Skin, Hair Ridley 16122-16123 / Samus Missiles Off Without Varia - Gun/Visor, Armor 16128-16129 / Samus Missiles On Without Varia - Gun/Visor, Armor 1612E-1612F / Samus Missiles Off With Varia - Gun/Visor, Armor 16134-16135 / Samus Missiles On With Varia - Gun/Visor, Armor 1614E-16150 / Samus Beams In, 1st Color Cycle - Helmet, Gun/Visor, Armor 16155-16157 / Samus Beams In, 2nd Color Cycle - Helmet, Gun/Visor, Armor 1615C-1615E / Samus Beams In, 3rd Color Cycle - Helmet, Gun/Visor, Armor 16163-16165 / Samus Beams In, 4th Color Cycle - Helmet, Gun/Visor, Armor 16173-16175 / Justin Bailey Missiles Off Without Varia - Clothing, Skin, Hair 1617B-1617D / Justin Bailey Missiles Off With Varia - Clothing, Skin, Hair 16183-16185 / Justin Bailey Missiles On Without Varia - Clothing, Skin, Hair 1618B-1618D / Justin Bailey Missiles On With Varia - Clothing, Skin, Hair Hope this helps... |
Dude Man Posts: 30/96 |
my biggest problem is finding her pallete for each of the 5 areas. Each time you go down an elevator it's reloaded.
*googles documents EDIT- ok I've found the location of it in the PPU memory with FCEUXD. The program seems buggy. It won't save. And the string for some reason or another can't be found in Transelhexion. |
NetSplit Posts: 74/144 |
I don't know them off-hand, but if I recall correctly, the initial Samus palette is a normal 4 byte palette while the missile palette (the palette she swaps to when using missiles) and the palette she returns to after using missiles are both 2 byte palettes. You should be able to search for the 2 colors of her palette that change under those circumstances and find them just fine. They might be embedded in the code, but I recall finding them just fine with that method many years back. |
Celice Posts: 133/355 |
The NES one? If so, just run a search with her pallete bytes in the order in-game :/ |
Dude Man Posts: 29/96 |
Quick question. Does anybody know the location of the samus pallete addresses? I've been looking through the RAM all day and still haven't found quite what I'm looking for.
Perhaps a document. |