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05-16-24 04:38 PM
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Acmlm's Board - I3 Archive - ROM Hacking - I need help with Mytical Ninja (SNES)
  
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darkn
Posts: 2/2
ja ja hello magno!
tnk for help me. I only wanted to know other opinions.

Also, i want to know if exist somebody in the English "scene" that have the knowledge that you have.
magno
Posts: 1/20
Hasn't had enough information with that I provided you, DarkN?

I have just answered your email. By the way, I never told you OAM has the tile organization; OAM has the data for sprites, 128 at most, using 4 bytes + 2 bits for each sprtie, making a total of $220 bytes (that is the size of the whole OAM, which is a separate video memory).

About your question, you can find OAM table at the beginning of ZST file, just befor $00:0C13. If you really wanted to have the address, you could have asked me for it


PS: That lines which the addresses of a ZST is pretty equal to the email I sent you the last day..................................
darkn
Posts: 1/2
Anyone know where is the OAM table to hack the intro (big letthers dialog)??
Someone tell me that in the OAM tabla are the tiles organitation

It is in VRAM (in a .ZST)??

I know that the structure in the Zst (ZNES Savestate) is:

- 1st bank RAM $7E (64 Kbytes) -> $000C13 - $010C12
- 2d bank RAM $7F (64 Kbytes) -> $010C13 - $020C12
- VRAM (64 Kwords of 16 bits each one, that is, 128 Kbytes) -> $020C13 - $030C12.

¿the oam in what direction is?

Acmlm's Board - I3 Archive - ROM Hacking - I need help with Mytical Ninja (SNES)


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