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0 users currently in General Gaming. |
User | Post |
fabio Posts: 600/2415 |
Originally posted by The Red Snifit No, you can only get to minus world through World 1-2 only. |
The Red Snifit Posts: 1/739 |
Does Anyone Know if you can get to the minus world in world 4-2? |
FreeDOS + Posts: 329/1312 |
Or do you mean crappy ROM? |
Nebetsu Posts: 93/356 |
You can also get to the minus world by using a crappy emulator... >> |
Alastor Posts: 3242/8204 |
Why do you feel the need to give what is common knowledge as if none of us knew? |
insectduel Posts: 409/768 |
In Super Mario All-Stars, the effect of the Minus World has been Removed. And in SMB2j it acts like a regular pipe. |
asdf Posts: 862/4077 |
Originally posted by Ran-chan + Then pirate it. Oh, and I find the wall jump method harder, as it is kind of difficult to trigger one in the first place. |
Trapster Posts: 2334/3604 |
Yeah, Iīve seen Ailure do that and it was interesting to say the least.
Too bad I donīt have the game so I could try it myself. |
LocalH Posts: 43/65 |
Anyway, here's another method of getting to World 36 that may or may not be easier. As Super or Fiery Mario, duck and aim to land one block down from the corner. If you clip the edge of that block (same as you would for a wall jump), then Mario will stand up and immediately begin sliding through the wall. |
FreeDOS + Posts: 293/1312 |
Nah PocketNES is public domain and it looks pretty convincing that they used it for the Classic NES series -- just removed features that they wouldn't want people using, namely savestates. |
LocalH Posts: 40/65 |
Originally posted by Keitaro I was under the impression that Nintendo uses their own emulator. Others have used PocketNES commercially, namely Jaleco. |
Koitenshin +∞ Posts: 433/873 |
And if you're fighting as Samus in any suit other than purple you'd be screwed. I can see it now:
"Why is Samus moving so slow?" "You forgot to pick the gravity suit moron" "Gravity suit? What the knuck is that?!" |
neotransotaku Posts: 828/1860 |
Originally posted by Peardiannot really...other than issues about breathing, the physics would probably be higher-than normal jump, slow decent, and all the characters moving more slowly... |
Peardian Posts: 324/1757 |
They're just being lazy.
They should make a secret stage in SSBR based on World -1. It could wrap around on the sides and whatnot. Of course, it'd be pretty weird fighting underwater... |
Keitaro Posts: 187/373 |
They do. The Classic NES series actualy uses PocketNES with modified sound emulation the rest is just...well, an NES ROM. |
neotransotaku Posts: 821/1860 |
the Classic NES Series version for the Game Boy Advance restored and preserved the ability to do the trick like in the original game.
if they got rid of it for the other versions, why did it make a reappearance in the GBA... not unless they have an NES emulator in the game |
Peardian Posts: 317/1757 |
Good thing they kept it in the Classic NES Series.
The Japanese version looks funny. |
insectduel Posts: 371/768 |
The negative world is World 36 in Decimal. You're end up on a endless water level and no pointers active. |
mvent2 Posts: 63/76 |
You will screw it up a few times. It can be a very hard thing to do sometimes.
Wikipedia entry The Mushroom Kingdom has a detailed article with a NESticle movie. |
D3stiny_Sm4sher Posts: 96/226 |
I'm a Mario fan through and through, and I've known about Negative World for forever and a day, but, frankly, I haven't really played the ORIGINAL Super Mario Bros. in a LONG time, and now that I'm able to truly appreciate it once again, I want to actually SEE things like Negative World.
I can't seem to figure it out, so could someone give me a detailed explanation so that there's no way I could screw it up? |