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05-20-24 11:53 AM
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Acmlm's Board - I3 Archive - ROM Hacking - mega man pallete change becoming maddening
  
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fetts
Posts: 11/26
thats exactly what i wanted. How did u figure out what numbers on the left correspond to each sprite?
kuja killer
Posts: 37/104
Oh, Well it does work fine though, just saying.
Doesn't affect any other screens
I mean this is what the guy wants to do right ??

Dan
Posts: 63/219
That's the actual palette values, not the offset.
kuja killer
Posts: 36/104
Umm, you have the wrong offset location.

The Capcom logo palette is $2EBD6 - $2EBE5
dunno how you managed to come up with a 7 digit long offset...should be only 5
fetts
Posts: 10/26
went and read the documents u recommended and had no idea what i just read. Looks like i got a lot to learn before i can do what i want. thanks anyway
Dan
Posts: 61/219
Yes. You need to find the attribute data for those things, and set them to use one of the other 4 palettes that are available for the background.

This document explains it briefly (search for block attributes). You can also look up a few documents on NESdev on attributes also.
fetts
Posts: 9/26
How can i change a pallete for one thing without effecting everything else? For example, im trying to change the color for the CAPCOM logo in mega man 5. The hex value (from what i see) is 0F172702 for the color arangement. But when i try to change it, it changes an ass load of other things too (protomans scarf, sprite colors, etc..). Is there a way to only change these tiles without affecting everthing else?
Acmlm's Board - I3 Archive - ROM Hacking - mega man pallete change becoming maddening


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