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0 users currently in ROM Hacking. |
User | Post |
Shadow Posts: 3/11 |
Thank you all and thanks a lot Bio! I will download your patch soon. |
Techokami Posts: 91/303 |
Originally posted by Bio Thank you very much =] |
C:/xkas bio.asm Posts: 136/1209 |
sorry for the waiting, I was quite busy because of school and all, I will try to do it as sooner as possible
Edit:finally did it here it go:link and for these who already aplied the old patch, here a updating patch:link |
Techokami Posts: 84/303 |
Hate to bump/double post but Bio, you gonna get that fix out? |
Techokami Posts: 75/303 |
Originally posted by Bio Alrighty, thanks =] EDIT: Well, if I knew what to do I could probably make the fix myself :O |
C:/xkas bio.asm Posts: 131/1209 |
Originally posted by Techokami Good point, I will try to fix that tommorow Originally posted by Techokami yeah, it give me that nice feelling too |
Techokami Posts: 73/303 |
I like this as-is =]
It's SMA2-ish. Though, how do I stop the item from falling out of the box if I go from Cape/Fire Mario to Big Mario? |
C:/xkas bio.asm Posts: 130/1209 |
Actually, I was trying to disasamble the subroutine for transforming in cape Mario(since its looking like the smb3 hurt smoke) but, I didn't manage to locate where is the code to make smoke appear |
Sukasa Posts: 570/2068 |
Yeah, that would be difficult.
To do that, yo'd need to know how to spawn a sprite, then spawn two instances of the "puff of smoke" sprite over mario, one for the head and one for the body. |
C:/xkas bio.asm Posts: 129/1209 |
anyway, here the patch:link
Sadly, I didn't manage to get the smoke animation |
Techokami Posts: 71/303 |
Originally posted by Bio o.o Over my head. |
C:/xkas bio.asm Posts: 128/1209 |
Originally posted by TechokamiOriginally posted by Synthrax Probably to remove the item box since its change to EA, and due to the fact that the oppcode that make Mario small is a STZ $19, wich mean that you can't make Mario become big insted than small with simple hex editing BTW:I will try to fix the animation so when hited while fire/cape, It will do the puff of smoke(like it do in SMB3). I can't do it now since I'm on my school CPU |
Techokami Posts: 68/303 |
Originally posted by Synthrax This for removing the item box or for making Fire/Cape Mario go to Big Mario when hit? |
Chaos Force Posts: 195/1056 |
Also, if you dont wanna bother with a patch, change xC745, xC746 and xC747 to EA. |
C:/xkas bio.asm Posts: 127/1209 |
here the patch to disable the item box:link
For making Mario become super Mario insted than small Mario when hited while Fire/cape Mario, I've already make this for my hack, wait util I make and post the IPS BTW there a sticky for ASM hack request |
Sukasa Posts: 556/2068 |
...He also posted it here, before the crash. go to http://board.acmlm.org/archive/forum/php?id=8 and look on the first few pages for a thread by him about the item box. His username is white, so that will make it a bit easier for you. |
ghettoyouth Posts: 111/332 |
i think smallhacker posted it at the old iceboard |
Shadow Posts: 2/11 |
I don't know anything about ASM hack but,I want to know if there is someone who could eliminate the Item Box in SMW and when Mario has a powerup and he got hit by an enemie,he turns to Super Mario like in SMB3.I know that with ASM anything could be possible but how hard is this? If someone realized how to make this please let me know.I'm working on SMB3 2nd Quest (a SMW hack).Thanks! |