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0 users currently in ROM Hacking. |
User | Post |
Xkeeper Posts: 940/5653 |
Originally posted by Santamoto-kunI know there are debug rooms (the quote I pasted was from one), I was just thinking there might be more, since afaik those lines aren't used in any of them. |
Keitaro Posts: 123/373 |
There are debug rooms, it's probably just for that. It tests nearly every function imaginable in the game |
Xkeeper Posts: 936/5653 |
This game has too much text.
Edit: yep, there it is: 0C1B 0803E448 00000001 The body is being torn apart.{02}{00} I wonder what the "TEST0" (through 7) are for; possibly other debug rooms/information left behind?? |
Clockworkz Posts: 207/984 |
Yoro, are you sure it was 3D? It looked like Mode 7 to me |
labmaster Posts: 12/51 |
Update
* Descriptions for most control codes added * Multi-box dialogue now dumped in full. Next step will be to work on codes 12-16, which will probably take me to the scripts that actually use these strings. |
Yoronosuku Posts: 134/1239 |
Good luck, I know it uses a form of 3D rendering for battle related modles and other simple, low-detailed things. The sound engine, though 'default', also has a really weird set of instruments in the 80's range. I need to look at this game a little bit closer ._.;; |
labmaster Posts: 11/51 |
I've just finished a program to dump the game's string table. You can see its output at http://romhacking.deadbeat-inc.com/forum/index.php?topic=815.msg9663#msg9663 . First column is the string ID, next is it's location in ROM, then the start of a bitstream that the decompression routine uses, and finally the text itself. Control characters are in brackets - if anyone is interested in compiling a list of what does what (most are quite obvious), I'd appreciate it.
The long term plan is an editor - and at the moment, I'm seriously considering replacing the decompression functions in the game altogether with something a lot nicer. We'll see. |