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05-19-24 07:30 PM
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Acmlm's Board - I3 Archive - ROM Hacking - putting ShyGuy in Mario 3 !
  
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UserPost
Deleted User
Posts: 22/-7750
I Have Seen A Patch That Can Turn SMB coins Into SMB2 Cherrys
Jaz
Posts: 2/3
Originally posted by Raccoon Sam
Originally posted by Jaz
Jason, nice hack, you should add more SMB2 enemies, you could make the plants snakes that come out of pipes (Cobrats).


Well, The Piranha Plants are symmetric. And use only Three 16 x 16 Tiles. Half of the open-mouth Head, Hallf of the closed-mouth Head, and Half of the "Body". Then the parts get mirrored and make a perfect Piranha Plant.
Cobrats are not symmetric. So you can't do that unless youmake a symmetric cobrat.


An easy Hex modification can remove the mirror effect... but you would need a few unused tiles.

I wish people would give more suggestions and less negative reinforcement. I mean everyone has to be a n00b at one point or the other. I find comments like "This is a joke right?" or "Your hack sucks!" is just useless. We can't all reprogram entire games like DahrkDaiz does. If a hack does actually suck well it's going to find itself on I-Mockery.com anyway.

As for Jason's hack well he has a concept behind it and if we keep encouraging it, it might actually get finished at some point instead of being dropped because someone else thinks it's a bad idea.

So Jason, what's next?
Jason
Posts: 10/10
Wow, I wasn't expecting any controversy over this thread! But since no moderators have frozen it, I guess it has more merit than a "naked mario" thread. Although that did give me an idea...

That's true, unfortunately I could only do the Cobrats as Pirhana Plants if I made the Cobrats head on or something. Same problem with Phanto for the Sun, since the sun is also a symmetrical enemy, with only half the image programmed for both sides. I still tried making the Phanto for the sun, since Phanto is almost symmetrical anyway, but I ran into other problems.

Anyway, Great suggestions, that's the kind of stuff I want. Here is what I have for you.



A lot of green characters, huh? This is not an actual screen shot, but it shows all of the characters you can download. Here's where to get 'em. The names should be self-explanitory.

http://home.comcast.net/~valdroni/COBRAT_FOR_PLANT.ips

http://home.comcast.net/~valdroni/POKEY_FOR_SPIKE.ips

http://home.comcast.net/~valdroni/PHANTO_FOR_BOO_2.ips

http://home.comcast.net/~valdroni/BIRDIE_FOR_SPIKE.ips

and if you can't wait to see the characters, just add "_TEST" to the name, and go to that new web adress. The character will be the first thing you see in these test versions. For example, "PHANTO_FOR_BOO_2_TEST.ips" will make phanto at the beginning of the first level.

Tell me if any of these files don't work. I hope they all do, and I hope you like them! I'm particularly proud of the Phanto. You will notice a little more animation to him than in mario 2. The junior Cobrats are pretty neat too.

See ya guys, and give me more suggestions. If you are developing your own hack and just need help making a new enemy graphic, I'm your man.
Raccoon Sam
Posts: 72/1040
Originally posted by Jaz
Jason, nice hack, you should add more SMB2 enemies, you could make the plants snakes that come out of pipes (Cobrats).


Well, The Piranha Plants are symmetric. And use only Three 16 x 16 Tiles. Half of the open-mouth Head, Hallf of the closed-mouth Head, and Half of the "Body". Then the parts get mirrored and make a perfect Piranha Plant.
Cobrats are not symmetric. So you can't do that unless youmake a symmetric cobrat.
DtTvB the Yoshi
Posts: 51/60
Strange, but cool!
Elbobelo
Posts: 14/116
acually that makes a lot of since to have Phanto instead of boo..(or Big Boo), because in SMB2 the phanto follows you.. in a somewhat choatic fashion

or better yet the sun guy that dives down at you behaves more like the Phanto than boo does.
Jaz
Posts: 1/3
Jason, nice hack, you should add more SMB2 enemies, you could make the plants snakes that come out of pipes (Cobrats).

I've seen some level hacking in your screenshots, any more level changes you made so far?

You know I've always wanted to change Boo from SMB3 into a Phanto... Also having Pokeys in SMB3 would be awsome
Elbobelo
Posts: 13/116
Agreed, that comment about every nude Mario getting their own thread wasn't even relative.

It's the different between investing time and patience into your art, and swabbing some of that pink pallet over Mario for self amusement.

Get things strait people, I thought logic was part of being a hacker/programmer.
Gideon Zhi
Posts: 7/125
Originally posted by Dwedit
Then should everyone who takes off mario's clothes in SMB1 get his own thread?


There's a difference between childish, immature pr0n hacks of low quality and legitimate sprite conversion jobs, and you know it. Jason did a fine job with the shyguy sprite, don't be such an arse about it
Dan
Posts: 47/219
Originally posted by Dwedit
Then should everyone who takes off mario's clothes in SMB1 get his own thread?


If they want to, yeah. Nobody is forced to post in any threads, you know.
Dwedit
Posts: 29/116
Originally posted by Gideon Zhi
Originally posted by Dwedit
I think simple graphics hacks like these aren't even threadworthy, but if someone were to actually have a functional shyguy which the player could ride on, pick up and throw, and such, then that would be amazing.


Agreed on principle, but Jason's a beginner and is excited that he's managed to change something in one of his favorite games. Let him have his moment in the spotlight! We can't all start out as superhackers making the next Zelda Outlands or Treasure of the Rudras translation


Then should everyone who takes off mario's clothes in SMB1 get his own thread?
Gideon Zhi
Posts: 6/125
Originally posted by Dwedit
I think simple graphics hacks like these aren't even threadworthy, but if someone were to actually have a functional shyguy which the player could ride on, pick up and throw, and such, then that would be amazing.


Agreed on principle, but Jason's a beginner and is excited that he's managed to change something in one of his favorite games. Let him have his moment in the spotlight! We can't all start out as superhackers making the next Zelda Outlands or Treasure of the Rudras translation
labmaster
Posts: 10/51
Originally posted by Jason

How does a person send/recieve a PM, by the way? that also isn't in the FAQ.



http://board.acmlm.org/private.php
Jason
Posts: 8/10
Yeah, Dahrk, I actually talked to you maybe a year ago about making sprites -- I did a variation of your Warkitu character, replacing lakitu with a Pidgit guy on a mini clown ship. Remember?

of course, now I know that it's more complicated than making animated frames; you have to work with tiles and palettes, etc.so this pidget version won't work as is. But anyway, even though you have already said you work alone, DahrkDaiz,I think I would not dissapoint if you ever have an assignment for me. I'd love to put graphics over something with custom behavior. But I would also be happy to get in contact with anyone else who has a simpler hack that just rearranges the environment, and wants to have some new sprites.

How does a person send/recieve a PM, by the way? that also isn't in the FAQ.

By the way, where do I go to see your Fire Snifit? Can I download a patch somewhere?
DahrkDaiz
Posts: 74/403
Actually, not really. Riding on a Shy guy's head is only a property in SMB2, but no SMB2 enemies inherit the "ride on top of them and pick them up" property (look at Bob-ombs, Ninji (SMW), Shy Guys in Yoshi's Isle) so you'll never see that ability in any other Mario game again, it's just how things worked for SMB2 for all enemies.

However, I could easily reproduce the effect and I might do that in due time but not right now.
Elbobelo
Posts: 12/116
DahrkDaiz,

Your right, your the first person that came to mind when they mentioned custom behavior. I wouldnt say you've managed to completely port a Shy Guy to SMB3 though. That would require you being able to ride on top of their heads. I would be very very impressed if you pulled that one off.

up for the challenge??.......(I sure can't do it)
DahrkDaiz
Posts: 73/403
Well the problem with that is that unless I am mistake, the only person who can really make new enemies in SMB3 is... well.. me. I've already ported SMB2 enemies to SMB3 with new twists (fire Snifit anyone?) and I'm not the kind of person to really team up with other hackers (except BMF of Jaspile, I'd team up with them anyday ) But good work wtih graphics nevertheless.
Jason
Posts: 7/10
Yeah, I would definitely prefer to accompany these new sprites with similarly new character behaviors, like being pick-uppable and rideable (they actually can be picked up, but only after being stepped on - just like koopa troopas). The fact is, I am not at all capable of that kind of programming. What I would really like to do is team up with someone who can make uniquely programmed enemies, and make good crisp sprites to compliment their work. Too often it seems that those who are capable of making cool alterations to the programming are not capable of making very good sprites. Ideally, if someone, for instance, could make a Lakitu that drops Hot Foots instead of Spiny's eggs, I could change the figure into a pirahna plant-guy and the cloud into a floating pipe or something. You get the idea.

I'm basically hoping someone has a mario 1,2 or 3 project, or any NES project for that matter, that they would like me to add some custom sprites to.

And I went ahead and drew up that fire plant -Lakitu guy, because that actually sounded like a good idea.
Dwedit
Posts: 28/116
I think simple graphics hacks like these aren't even threadworthy, but if someone were to actually have a functional shyguy which the player could ride on, pick up and throw, and such, then that would be amazing.
Jason
Posts: 6/10
Here is a new link to just the PATCH to make a ShyGuy-- no ROM.
<"http://home.comcast.net/~valdroni/SHYGUY_FOR_KOOPA.ips">

And here is a patch to replace the Rotodisk with Phanto, and gives Podobo a little more of a Super Mario World look.
<"http://home.comcast.net/~valdroni/PHANTO_FOR_ROTO.ips">


podobo has a little Phanto still flashes like Rotodisk, but it kind of works. makes him more "magical". and the mouth animation is so fast you can barely see it.

NetSplit -- thanks for that link to the Art of Rom Hacking, and to you and ImInvisible for help making an IPS patch.

ImInvisible -- you got it, just customizing enemies. In fact, here is the Phanto. Check back here weekly for your custom enemy needs! I'm also taking requests, if anyone has any.

Shyguy - I'm glad you approve, sir! After all, I wouldn't want to put your likeness in a game without your complete appro...waitasecond... you'r not Shyguy at all! You're...{rips off mask} AMY THE HEDGEHOG!

HyperHacker-
1) link killed. I removed the file.
2) use <> -- Thanks
3) yeah, I didn't really know how to make him look when he was stunned. The shape had to be symmetrical (programmed to be a symmetrical shell), so I opted to make im looking head-on, slightly stuck in the ground. The problem is, a ShyGuy head on is basically a bell shape, just like the shell, so, dang. I may mess around with it.

This is a long thread. Click here to view it.
Acmlm's Board - I3 Archive - ROM Hacking - putting ShyGuy in Mario 3 !


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