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05-19-24 08:09 PM
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Acmlm's Board - I3 Archive - ROM Hacking - CT Coliseum 2.0
  
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jsondag2
Posts: 10/16
I believe that BP now uses unused Item memory because they allocated more space then they had items. So their their own thing now.

--jp
Tzepish
Posts: 32/117
So do the BP interfere with anything else now that they don't use SP memory? Or are they their own thing now?
jsondag2
Posts: 9/16
You'll have to wait and find out....ooooo

--jp
Chickenlump
Posts: 33/154
Completely awesome work, very nice updates and changes.

When this gets ported over to Crimson Echoes, will very much change? Will entry to the Coliseum still require keys, spread across the new CE world? Or is it a seeeecret (shhh)?
jsondag2
Posts: 7/16
Wow it took a long time for symphonic to get release...my apologies for that. However here we go

http://www.chronocompendium.com/Term/Chrono_Trigger_Coliseum

I tried to fix complaints from the old one.

1. Switched bosses for easy and medium.
2. Rainbow Shell Quest should work now
3. Keys can't be collected infinite times...hower the third key won't dissapear for some reason (you still can't collect it infinite times)
4. No longer uses Silver points memory as BP
5. (this was the hard one) special guest appearance if you beat Hard.
6. 3rd Menu so I could add a back button
7. Can't run away anymore (haha whoops)

You can't possibly catch every bug by beta testing and I did alot of memory tricks for 2.0 so if you guys find any bugs please post I want to get this thing perfect. The next time you see it will probably be inside Crimson Echoes.

Speaking of Crimson Echoes if you want to help make it feel free to contact me, were trying to implement another part of the Prerelease into it and could use a mapper.

Enjoy, feel free to complain to me I'll try to solve it

--jp
Acmlm's Board - I3 Archive - ROM Hacking - CT Coliseum 2.0


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