![]() |
Register | Login | |||||
![]() |
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
![]()
| |
0 users currently in ROM Hacking. |
User | Post |
DJ Bouche Posts: 25/111 |
Originally posted by HyperHacker Couldn't be bothered to go to the ending of the game ![]() |
Mattrizzle Posts: 9/44 |
I've looked through all of the sound effects and documented them. Although nearly all of the sound effects from SMW exist in SMAS, several sound effects are missing from the hack. Here's the list of them all:
0000 Missing Sounds(Yoshi Hurt, Yoshi Digesting, Firework Released #2) SMAS Sounds 1866 Entering Vase 1877 Exiting Vase 1888 Hit Enemy(SMB2) 1896 Charged Jump(SMB2) 18B2 Totaling Score 18B9 End of Totaling Score 18C1 Double Dragon Coins 18F0 Climb Vine 18FA Explosion (SMAS) 190C Flagpole(SMB) 191B Magic Wand Falling 193D Boomerang 1946 Whale Spout 1956 Bowser Roar 199E Phanto's Eyes Glowing(SMB2) 19A4 Entering Level (SMB3) 19DB Bringing up file screen (SMAS) 19E3 Exiting Title Screen (SMAS) 1A0A Entering Game Select Screen (SMAS) 1A31 Flip Card/P-Meter Full 1A38 Frog Mario Hop 1A42 Pat? 1A50 Tick-Tick 1A5A Long Hum 1A91 Wood Block? 1A99 Select Character(SMB2) 1AA6 Big Treasure Chest Opening 1AB9 Wandering Hammer Bros. (1 tick) 1AC2 Grabbing Enemy (SMB2) 1AD2 Cherry (SMB2) 1ADA Save Game(SMAS) 1AE4 Roar/Spitting 1B6E Boom-Boom Falling (SMB3) 1B7D Princess' Door Opening(SMB3) 1B92 Magic Wand hitting Ground 1B9F Thrown Hammer(SMB3) 1BAF Wandering Hammer Bros. 1BBE Getting Item From Chest Pt 2 1BC9 Getting Item From Chest Pt 1 1BD9 Weird Bloop 1BE8 Treasure Chest Appearing 1C08 Hurt(SMB2) 1C3B Phanto Shaking 1C56 Weird Bloop 1CA7 Throw(SMB2) 1CB1 Castle Blasting off 1D08 Rocket Taking Off (SMB2) 1D1F Stopwatch 1D2E Hawkmouth Open 1D38 Hawkmouth Close 1D42 Pulling out Vegetable SMW Sounds 1D52 Princess' Cry for Help 1D5E Flame UNUSED 1D66 ""(Farther to Right) UNUSED 1D6E ""(Farther to Right) 1D76 ""(Farther to Right) 1D7E ""(Farther to Right) 1D86 ""(Farther to Right) 1D8E ""(Farther to Right) 1D96 ""(Farthest to Right) 1D9E Firework Explosion #1 1DCF Firework Released #1 1DDF Firework Explosion #2 1E10 Firework Explosion #3 1E41 Firework Released #3 1E53 'Incorrect' Sound 1E5B 'Correct' Sound 1E63 Falling Sound 1E72 Oww Sound 1E86 Blargg Surfacing 1EBF Leaping Flame 1EC6 Swooper Swooping 1EEB Bowser's Ball Hitting Ground 1EF5 Switch Running Out 1F3A Message 1F44 Moving on Map 1F4E Yoshi 1F63 Whistling 1F77 Revolving Panel on Map 1F9E Continuous Rumbling 1FD1 Fizzing? 1FFF Castle Destruction Scene Explosion 2006 Boss Falling in Lava 204F Popped Bubble/Clap 205B Thunder 2082 Flame Breath 2089 Destroyed Castle 20BC Path Appearing 20C9 Yoshi Spitting 20D8 Koopa Kid Defeated 2141 P-Balloon 214B Motor on Path 215A Spin Jump Attack 2182 Bouncing 21A9 Pause/Unpause 21B3 Scroll Screen 21C8 Open Cape 21DE Swimming 21EE Getting Reserved Item 21FF Yoshi's Egg Hatching 220F Dragon Coin 2228 100 seconds left(High) 224E 100 Seconds Left(Low) 2274 Midway Gate 228D Shrinking/Entering Pipe 22CC Hit Switch 22E4 Fireball 22EC Shell Sound #1 22F3 "" #2 22FA "" #3 2301 "" #4 2308 "" #5 230F "" #6 2316 "" #7 231D "" #8 2324 "" #9 232B Bouncing off of an Unstompable enemy 233E Yoshi's Tongue 234E Ricochet/Thump 2358 Vine/Key Sprout 2366 Item Sprout 237B Releasing Reserved Item 23AE Dry Bones Crumbling 23C9 Becoming Caped Mario 241A Boo Appearing (SMB3 Battle) 2441 Growing 2464 1-UP 2470 Appear Sound 2497 Becoming Raccoon Mario 24DF Losing Suit 24F8 Spin Jump 2512 Coin 251A Breaking Block 2545 Door Open 2571 Kapow 2581 Door Close |
HyperHacker Posts: 553/5072 |
You didn't even fully test your hack? Shame on you. ![]() |
DJ Bouche Posts: 23/111 |
I always wondered what would actually happen at the ending of the game with those patches XD. Never got around to finishing a game with SMAS music in there.
All sound effects should be intact from SMW in SMAS (even though half of them aren't used anymore), but it's quite possible that a few have been moved around or the table is expanded in some spots. Two sound ports start to overlap each other SFX table wise. It's also quite possible I fucked up some pointers, who knows, I can't remember 2-3 years back ![]() |
Mattrizzle Posts: 8/44 |
301440 is the start of the sound pointers in a SMAS music hack. Each pointer is 2 bytes. At 3014FC-3014FF are the pointers for the pause and unpause sound, which are both incorrectly 21A8 [A8 21]. Change them both to [A9 21] to fix the pause sounds. |
ghettoyouth Posts: 68/332 |
Change DD71 to "B6 8D FC 1D" to fix the grinder SFX![]() |
Deleted User Posts: 267/-7750 |
The "tick tick tick tick" sound from the saw machines also get replaced with the skidding sound afaik. |
Sukasa Posts: 232/2068 |
Well, one Solar Soundtrack comes out, I think you'll see someone fix all the bugs with the SMB3 music patch... then everyone will use it... |
Stifu Posts: 106/647 |
You also lose the pause sound with the SMB3 music patch... |
asdf Posts: 82/4077 |
There are actually two or three extra music patches. The first is Demo World 3. It has all the tracks from SMB3, and the star theme from SMW2. I believe second one is patch to the Demo World 3 hack, and it replaces certain music with the ones from SMB mode of Mario All Stars, and also adds in the underground theme from SMB2. However, this also seems to screw up the starman theme. I believe that there is a third patch that fixes the starman theme, but I have yet to find it. More likely, however, this fix was done by the ROM hackers, as there is inaccessable music from SMB in the bypass menu. It can be heard in the ending of such a hack. When the credits start, the death theme plays. When the Yoshi Egg hatching scene starts, the game over theme plays. And when the "THANK YOU" message appears, the castle completed theme plays. |
The Kins Posts: 68/352 |
OK, so from what I understand I have to use SDW as a base if I want to use SMAS music. However, some other hacks like PiTMK2 use non-SMB3 music, and I was wondering what I have to change to use this music? |