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0 users currently in ROM Hacking. |
User | Post |
Light PKMN Posts: 24/51 |
If my spelling is wrong. Don't blame me.DahrkDaiz sorrry...
Anyway Can you tell me how to alter the title screen so you can only be luigi and all other choices are disabled? Also how did you make those EVil flying Spineys >.< Happy X-mas |
HyperHacker Posts: 315/5072 |
A lot of things DD does are reprogramming large parts of the game. It's very difficult for someone with no experience doing it. It's not just hex editing, you have to actually decode, modify, and re-encode parts of the programming or write new program code and add it to the game. If you want to learn how, look for 6502 ASM tutorials, but be prepared to learn. |
The Onyx Dragoon Posts: 41/159 |
...Is this a public request thread? If not, ignore the following.
DahrkDaiz, how about you show your personal notes on SMB3? You started something a while back, but your site is under construction, i guess. Just hex offsets for RAM/ROM etc. would be cool . |
DahrkDaiz Posts: 63/403 |
You must tell me what you want first. I'm not going to promise to help you with something and it be beyond simple hex editing. |
Light PKMN Posts: 21/51 |
Can you tell me a few things DahrkDaiz?
-Bows to mario 3 master- |
DahrkDaiz Posts: 61/403 |
I will gladly talk about hex EDITING. But a LOT of the stuff I do for Super Mario Bros. 3 is I find data then create an ASM hack around it and I almost never document the byte I changed. I just don't really like going into what I did to ASM hack SMB3 because it always goes over people's heads and I don't want to give an ASM tutorial before explaining how I did an ASM hack. But mere hex editing I will easily and gladly talk about, but I'm not hoarding information, I simply don't have it documented and don't have the will to go back and find things again and document that. |
beneficii Posts: 17/310 |
You can also get my SMB3 Map Editor:
http://www.geocities.com/beneficii/smb3map.zip It's a map editor with more functions than the discombobulator's: It lets you edit the pointers better (by giving you a list of stages) and it lets you edit the airship retreat points, the locks, and the pipes. For the other hex editing, you should learn 6502 ASM and how the NES works and it's memory maps, then you should get FCEUXD SP and make use of its debugger and tracer to figure out the particular piece of the game engine you want to hack then to figure out what parts of it you need to intervene to make it like how you want. |
spel werdz rite Posts: 225/1796 |
Originally posted by Light PKMNI believe that is something DarhkDaiz will never talk about. But don't forget, its data is somewhere in the ROM, you just have to look for it. That's how I found out how to make the Warkitu! |
Light PKMN Posts: 20/51 |
Yeah
Downloads.... Anyway Still looking for any hexediting related stuff. Like how A certan someone made a ice ability in the game. Or enemey editing. Same for title screen. |
hukka Posts: 5/14 |
You might find SMB3 Workshop useful. |
Light PKMN Posts: 19/51 |
Can some one tell me a list of programs for hacking Super Mario Brothers 3?
Also.... Does anyone have links to tutorials on the subject? Any usefull Hex Only editing that I should know? Yes I do have a hex/tile editor. Im not THAT bad. (Hexacute and Tile molester) (Also I have the SMB3 Discombobulator.) (Also there was a wiki like Zophar's site. Whats the web link?) Table file too. >.< (Asking this because I DO NOT want to make a hack like a well know joke on the forum) *cough Super Mario Bros 3. Tha Edited cough* Thank you any and All people who help. |