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09-27-24 12:10 AM
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Acmlm's Board - I3 Archive - General Gaming - Good Practice
  
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Alastor
Posts: 900/8204
Saw that coming...

So yeah, this wasn't really needed. If anyone wants to discuss this further, they can do so in the smw rating thread, where these posts really should've gone in the first place.
Koneko
Posts: 137/656
Okay, so I did. I can't say I'm impressed... Well, I could, but I'd rather not lie.

I saw only two levels modified... Forgive me if I was too lazy to look beyond Donut Plains 2.

The Bullet Bill thing... How about, Vanilla Dome 4? Much better practice.

The note block challenge was rather poorly constructed. The steep dive against a note block wall was interesting, but there's no need to do that in the actual game, so it's not even worthwhile practice. Except of course in flying over objects, like the top of the note block wall.

So meh.
SMW_champion
Posts: 23/29
Originally posted by Koneko
You want practice? OK.

Go to #5 Roy's Castle, and fly through the first room without using the moving platform.

Great practice for aiming your flight, as well as the spin jumps you get after you get 'hit.'

Because you're not supposed to be able to, but you can.

Aside from that... Fly through Forest Secret (Is it Forest Secret 2? The fast background.) and see how many times you can fly between the start and end platforms without going above the top layer of enemies.

But you probably shouldn't need practice, as the cape is easy as hell to use.


Try my practice levels.
Koneko
Posts: 135/656
You want practice? OK.

Go to #5 Roy's Castle, and fly through the first room without using the moving platform.

Great practice for aiming your flight, as well as the spin jumps you get after you get 'hit.'

Because you're not supposed to be able to, but you can.

Aside from that... Fly through Forest Secret (Is it Forest Secret 2? The fast background.) and see how many times you can fly between the start and end platforms without going above the top layer of enemies.

But you probably shouldn't need practice, as the cape is easy as hell to use.
Alastor
Posts: 877/8204
Originally posted by SMW_champion
Originally posted by Ghost of Christmas Past
I, uh, am with Andrew on this. Cape is easy as hell to use


Yeah, but try to dodge bullets!
Assuming you mean bullet bills... Yeah, that's more difficult than just flying, but it's still not as hard as you make it out to be. Not by a long shot.
fabio
Posts: 179/2415
If I recall, you don't lose your cape if you get hit by a bullet, you'll just stop flying and start to land slowly.

Oh, and it's hard to read your text with that background.
SMW_champion
Posts: 22/29
Originally posted by Ghost of Christmas Past
I, uh, am with Andrew on this. Cape is easy as hell to use


Yeah, but try to dodge bullets!
Alastor
Posts: 870/8204
I, uh, am with Andrew on this. Cape is easy as hell to use
Andy
Posts: 341/517
Practice learning how to use the cape! LOL you're joking right?
fabio
Posts: 175/2415
You know you don't have to make a separate thread for this when you could of posted this in the Super Mario Wrold Rating thread you made earlier. I'll try it out anyway because I got nothing better to do this entire week which means I have plenty of free time and I'm feeling a bit nostalgia at the moment.
SMW_champion
Posts: 20/29
For those of you hardcore Super Mario World players here are some levels that can help improve your skills with the cape. Go here and look at the training courses: http://smwchampdepot.sourceforge.net
Acmlm's Board - I3 Archive - General Gaming - Good Practice


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