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0 users currently in SMW Hacking. |
User | Post |
Trans Arctica Posts: 16/17 |
Originally posted by KiwisauceOriginally posted by Trans Arctica I like the sunglasses idea in general, the gfx just looks a little sloppy... Also, my #1 favorite feature is the usage of the message boxes. It's creative how each one for each level represents a journal entry. It also provided lots of comical stuff that made me laugh at times. There is one thing I must say though about the levels: I noticed many levels were kind-of similar, as far as the layout. A good example of this is the fact that you used many land platforms that were spaced apart, making me jump a lot. Sometimes its good to run (or walk) for a while, ya know? Overall, as I said before, it is promising. 9.5/10. |
Lord Myre Posts: 42/42 |
You know what would help the Rocket ship interior? Try adding holes, and frayed wires. |
Kiwisauce Posts: 41/41 |
Originally posted by Lord Myre Yeah, those are rocks. They're just for looks. |
Lord Myre Posts: 39/42 |
Originally posted by Kiwisauce What's the wave things? Is it part of the background? |
Kiwisauce Posts: 40/41 |
Originally posted by Trans Arctica Haha, yes, those are sunglasses. The general idea is that this is a 22nd or so century Mario, so he wears Matrix-style sunglasses. |
U1traMan Posts: 37/39 |
Nice Job man! Love the new graphics. |
Trans Arctica Posts: 14/17 |
Very creative. The rocketship level looks extremely exciting; nice work on the ExGFX and custom blocks. Also, I like your Mario--although those (sunglasses?) look a little strange...
Other than that, it looks promising! ^^ |
KPhoenix Posts: 112/112 |
Now that is ONE great ass-kicking Mario. Cool edit. Nice job on those ExGFX, too. I like the POW block. bd |
Yoronosuku Posts: 1224/1239 |
Well I'm not a fan of some of the pallets, but the whole thing seems over-all decently designed. Of course, I have to play it now but it looks like I will enjoy it. |
Kiwisauce Posts: 39/41 |
Originally posted by AlexAR Oh no! I thought I got rid of all of those... could you tell me where they are? |
AlexAR Posts: 224/226 |
Hey, this is pretty cool. I like how you used all your custom blocks. Level design is pretty nice too on those non-linear ones. There were a couple spots where you can get stuck and have to reset the game. Also, there are quite a few trampoline jumps where Mario jumps up really high and the camera doesn't scroll up. A little heavy lag in the second level too.
But overall, I liked your demo. I tiny bit too hard sometimes, as long as it doesn't get too much harder later on that would be nice. 8/10 |
Kiwisauce Posts: 38/41 |
Okay, I think it's fixed now. Sorry about that. The same thing happened to me when I uploaded my last hack . |
4D Posts: 9/10 |
It didn't work for me either. The filesize wasn't 2MB neither 4MB. It was 1.8MB. Please fix the IPS and make sure you use a headered ROM. |
Raccoon Sam Posts: 1027/1040 |
Your custom gfx looks great but the light sources are unsensible. |
BooUrns Posts: 439/450 |
It's not working for me.
I downloaded the IPS, (with two different browsers), applied it to a clean SMW rom, and tried to run it. SNES gives me a garbage title screen and the game freezes, and ZSNES gives me a black screen. Can anyone else get this to work? |
Kiwisauce Posts: 37/41 |
Well, I've released a demo of the first two worlds of my second hack. (Some of you might remember my first hack, Super Challenge World.) This one differs a lot from SCW; I've done a major graphics change, I'm using several custom blocks, and this hack is not a challenge hack (though it is fairly difficult). Really, I'm quite happy with how it has turned out. The graphical style is a mix of my own custom graphics and rips from Yoshi's Island. Also, it has several non-linear levels, which I think are the most fun. The gameplay in general is very non-linear as well - Mystery of the Seven Orbs is exploration-based, so the levels are naturally quite long, and there are no time limits in any level (I find that pressure inhibits exploration). There are tons of puzzles as well as tests of skill. Like SCW, I'm spacing the power-ups out between several worlds, so there technically shouldn't be any fire flowers in this hack, but I put a level in what is going to be world 3 to provide one, as it is necessary for some previous levels.
You can download Mystery of the Seven Orbs by clicking here. Here are some screenshots: The title screen. This shows the first castle-ish-not-really level, which is the inside of a rocketship. This is a fun level, full of custom blocks. Another shot of the rocketship's interior. The goombas in black are all over in here. The overworld for Fruity Forest. I've really tried to make every level different, so you'll find some very unexpected surprises! The Forest Shrine. Those flowers are Yoshi Coins. This is one of the non-linear levels. It's a town with several houses, and almost every one can be entered. This is a level called Pistachio Passage. Mt. Marshmallow 1. Beware the Marshmallow goombas! Some custom blocks in a ghost house. An ice cave. Popsicle Pass 1 and... Popsicle Pass 2! Yes, that POW block is fully functional. A pipe that leads to something very secret... |