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05-28-24 01:21 AM
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Acmlm's Board - I3 Archive - General Gaming - Picross Layouts
  
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Cynthia
Posts: 5797/5814
setz: I meant you hide the random option at first. Then once all the puzzles are beaten, you have a new "Random" option at the menu.

It's called an unlockable. Picross games should have a few of them.
HyperHacker
Posts: 5005/5072
I think the idea is once you beat the built-in puzzles you unlock another option which lets you just do random ones without going through the built-in ones again.
Simon Belmont
Posts: 1712/1773
Originally posted by setz
Currently, the game cycles through all of the pre-made maps, and after those, goes into random-made maps.
Originally posted by Cynthia
Have it so that you unlock the random map feature when you beat all the customs.


Thats some really quick thinking there. Original, too.
Cynthia
Posts: 5792/5814
Have it so that you unlock the random map feature when you beat all the customs.
Simon Belmont
Posts: 1709/1773
Currently, the game cycles through all of the pre-made maps, and after those, goes into random-made maps. I guess that covers the best of both worlds then? =P
Kejardon
Posts: 87/94
Random.

Granted, it's not always 100% solvable, but I don't mind getting it wrong when I know I found a solution that was valid, even if it wasn't *the* solution.
Simon Belmont
Posts: 1708/1773
Well, since the consensus seems to be pre-made, I'll go with that for now.

very WIP shot:

Cynthia
Posts: 5782/5814
Both. There should be two options - a data file consisting of some pre-made Picross layouts and then a random generator. Caters to both needs.

*likes Picross very much*
Drag
Posts: 66/85
It's easier with the pre-generated shapes because you can see the object "oh, I think it's a phone, I think this and this and this are going to be marked", and sometimes the puzzles are symmatrical like a lightbulb or something. With random you have an extremely large amount of puzzles to do, but solving them is like "Oh wow, this puzzle looks like... TV static. Just like the other 20. Great.", and it probably would be a LOT harder to tell when you're done.
Simon Belmont
Posts: 1700/1773
Originally posted by HyperHacker
Yeah, both seems like the way to go. Pregenerated lets you have gradually increasing difficulty and recognizeable shapes (you can spell your name in the puzzle, wheee) while random supplies a ridiculously large number of possible puzzles.

Of course random may be a bit harder to code as you have to ensure the generated puzzle is possible.


eh, 10x10 picross puzzles are usually possible, they're never really impossible. For now the program just generates random 10x10 puzzles.

Like so;

Numbers aren't quite working right, yet. They need some tweakage. The buttons work, and do what they say, but I've yet to implement functionality to the actual puzzle.
HyperHacker
Posts: 4982/5072
Yeah, both seems like the way to go. Pregenerated lets you have gradually increasing difficulty and recognizeable shapes (you can spell your name in the puzzle, wheee) while random supplies a ridiculously large number of possible puzzles.

Of course random may be a bit harder to code as you have to ensure the generated puzzle is possible.
Xkeeper
Posts: 5558/5653
Predefined, but Random is nice to have as well. Both is good.
Simon Belmont
Posts: 1699/1773
Yeah, so I'm working on a project, I kind of like random generated puzzles myself, and a few others do to, because there is practically no end to the puzzles, but I noticed alot of people like pre-generated puzzles (usually familiar shapes or objects) better.

So what do you like? Endless or Stage modes?
Acmlm's Board - I3 Archive - General Gaming - Picross Layouts


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