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Chaos Force Posts: 1055/1056 |
Originally posted by AilureOriginally posted by Chaos ForceSounds like the game didn't clear the memory correctly at startup. There were no glitch items? Nope, all of them where actual items. I know it couldn't have been from playing it previously, because 1. SMB3 didn't have a saving feature at the time of course and 2. I had never even knew there was an anchor in the game until that day... |
xpCynic Posts: 198/208 |
Hey, I remembered some more! There were a couple games on the Gamecube where I fell off a level but didn't die. Super Mario Sunshine for instance. I was leaping around on the big mushrooms and I fell off but landed at the bottom of the bottomless pit (oxymoron ahoy). It's pretty weird down there, you can see through the island and stuff. |
Cynthia Posts: 5798/5814 |
Um... when I was young I was dicking around with SMB and found the Minus World all by myself. Does that count?
I also found one in La-Mulana recently... if you're low on life and get hit by an enemy who would do enough damage to kill you, but then immediately teleport using the Grail to another place (say, town) you'll appear there with no life; however, you can't do anything. You can walk around and you're invincible but you can't even access the subscreen, so... yeah. |
Ailure Posts: 2571/2602 |
Originally posted by Chaos ForceSounds like the game didn't clear the memory correctly at startup. There were no glitch items? |
Chaos Force Posts: 1054/1056 |
Which reminds me of another glitch I found in SMB3. I have no clue how I did it, but I started up the game and the map screen my innovatory was full of random items: Stars, Mushroom, Whistles even a couple anchors. |
Uki-Ki-rby Posts: 145/173 |
Not sure if this is mentioned but in Super Mario Sunshine I realized that the harbor level is really close to other levels and they aren't in the background either they are animated and stuff I think they are all on the same map... |
Heian-794 Posts: 157/160 |
Rydain, I discovered those Zelda II glitches too; I also was pleasantly surprised to find that you could go through keyholes as a fairy, but that might have been intentionally programmed in and not a glitch.
In F-Zero I remember seeing some of the Sand Ocean course while driving on Silence; not until years later when hacking came into vogue did someone show that the programmers had put then on the same map to save space. And in Baseball Stars I tried playing a game between two teams with a total of zero prestige. Rather than there being no fans and no money, the attendance is still 0 but the money piles up in an infinite loop! There isn't any way of interrupting that loop and getting the money, is there? I wanted to do something with that when I hacked Baseball Stars, but I couldn't find the code in the ROM. I imagine the same glitch will happen in the hack. |
HyperHacker Posts: 4983/5072 |
Yeah, it certainly seems intentional, but why not just give the early enemies terrible accuracy and/or pathetic attack power? |
Uki-Ki-rby Posts: 143/173 |
Originally posted by HyperHacker I think it does that so you don't get killed easily. |
HyperHacker Posts: 4977/5072 |
Ah, that post reminded me of one. I noticed near the beginning of Super Mario RPG, when you're still at level 1, enemy attacks will randomly heal you. It acts just as if you were hurt (white numbers and all) but your HP ends up higher than it was before. |
Xenesis Posts: 176/200 |
Okay, there's three glitches that I've found by myself.
Super Mario Brothers 3 Nes (E): On an actual NES, I was playing 1-3? And somehow the level load data must have screwed, because when I got to the line of 4 horizontal wood blocks in the air there, there was a Green Note Block on top of it. ; Never got to see what it did though. Advance Wars 2: If you get over a 100% defence bonus, getting hit by an attack will actually heal the unit. If you manage to get more than about 12.5HP, then the unit spontaneously dies. I haven't actually made this happen in-game without any hacking of stats however. Famicom Wars DS (AWDS (J)): Okay, this doesn't work in the US/E versions, and it requires some setup. Firstly, start a Versus match with like 2 players or whatever. Make sure that CO 2 is 'No CO' for every team. Now, save and go back to the main menu (To preserve the CO selections). Start a campaign map or War Room map where you're allowed to use both a tag team as well as force ranks. Choose both COs as whoever. Attach the Bodyguard/Teamwork/Synergy Forces to the back CO. Start the level. Go back to the main menu. Start a versus match, don't touch the second CO for Orange Star or whoever. Make the first CO whoever the hell you want. Start the match. You'll see that the OS CO will still have the skill effects, despite not having a tag partner of any description. |
HyperHacker Posts: 4971/5072 |
Hm, there was some Star Wars game for the Gamecube (not sure which) and as usual my brother was playing it with cheat codes. He had some special weapon which I guess you're not supposed to have at that point, and fired it at this enemy ship during a boss battle (he was some guy inside a building shooting at a ship outside) and the ship just disappeared. Then it just played the victory cutscene, showing just a few pieces of the ship flying away.
Originally posted by SkreenameOriginally posted by Uki-Ki-rbyOf course. I'm sure a piece of data can rewrite read-only memory to be completely worthless. Eh, I've had a lot of Pokémon R/B/Y carts just die for no apparent reason, even without hacking or glitching. Same with Super Mario Land carts which happen to use the same memory controller chip (MBC1). I suspect they just had defective MBC1 chips, and the Missingno glitch might have accelerated whatever triggered the defects. |
Ziff Posts: 1757/1800 |
In the CoO at ordeal number I don't care anymore there are two towers. I tried this a few times becaue it was weird. It happened each time. After killing the archers and the other bastards in the level I destroyed the tower on the west side of the room. I then attacked the right tower. Normally it only takes one swing of the Ball and Chain. It took at least 5 swings for it to do anything. Then it exploded and knocked me back without taking any damage. I'unno. It was really weird and seemed glitchy.
Small Hacker, I've seen it too. |
Smallhacker Posts: 822/832 |
I've found blue (Yes. Blue.) bananas in Donkey Kong Country. It happened in "Stop N Go Station" and I've never been able to reproduce it.
A line of bananas were simply blue. That's it. Nothing special about them. The rest of the bananas in the level was yellow, though. If I recall correctly, making the blue bananas scroll off-screen and then returning turned them back into yellow bananas. Years later, after looking into how DKC handles graphics, I believe that I've got an explanation. The palettes and graphics of DKC are dynamic, meaning that only on-screen sprites are loaded into VRAM. The same goes for palettes. Somehow, the palette must have been full, leaving no room for the banana palette to be loaded into. Therefore, the bananas had to use one of the loaded palettes, which happened to be blue. |
Xkeeper Posts: 5555/5653 |
Originally posted by SkreenameOriginally posted by Uki-Ki-rbyOf course. I'm sure a piece of data can rewrite read-only memory to be completely worthless. Corrupted SRAM might be able to knock the game into not working (without clearing it)... That, and I've heard reports of Ocarina fo Time carts not working after using a Gameshark too much |
Cruel Justice Posts: 1622/1637 |
Timesplitters Future Perfect - Mapmaker Glitch
If you create a level with a ramp flush against the stackable 3x3 tile and make a 1x1 wall leading into it, there will be a freaking hole at the end that'll instantly kill you. Castlevania Lament of Innocence - Item Duplication In the first area of the Inverted Dungeon you enter (The place where the 5 orbs are supposed to be placed) has an odd area just outside the save room. Go to the corridor where the save room is. You'll notice a rug with green light hitting it. Walk to the center of the design pattern, face the curtains, walk a bit to the trim of the rug and scroll through the items in the real-time viewer. As you scroll up and down, items will be duplicated like crazy. |
Skreename Posts: 1426/1427 |
Originally posted by Uki-Ki-rbyOf course. I'm sure a piece of data can rewrite read-only memory to be completely worthless. I actually found one of the ways to get Tails into Emerald Coast in Sonic Adventure DX (by jumping up and flying from outside the hotel door, but before the warp happens), but then never posted it online. |
Chainlink1061 Posts: 136/143 |
I've literally found over 20+ glitches in the Donkey Kong Country series (both SNES and GBA combined), too many to list. I will, however, make videos of them in do time. Most of the glitches, the public doesn't yet know about. |
Ailure Posts: 2560/2602 |
There's a easter egg in Kirbys adventure for NES that involves getting to a hidden part of a level by making a star to disappear through messing with the scrolling.
Kinda neat to try it once. |
Uki-Ki-rby Posts: 140/173 |
Originally posted by AilureOriginally posted by XkeeperIf I recall, sometimes some of the sparks doesn't appear. I recall that game boy that was fun to mess with I always started messing with its scrolling capabilities to make some enemies dissappear... The problem is it has been such a long time since then I forgot what specific thing did that.... |
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