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05-07-24 02:37 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Dummied out Frame control in Zelda LTTP
  
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Xkeeper
Posts: 5429/5653
Too bad Geiger's debugger isn't open source (for being such a HEADERS SUCK AND I WON'T LET YOU HAVE THEM >( zealot, I'm not suprised)... even though SNES9x is.

Otherwise you could just import some of the TAS tools from the rerecording version of it, since it has a frame-advance control built in.
MathOnNapkins
Posts: 1067/1106
Yeah, well I know I'll definitely find it useful for tracking variables from frame to frame instead of having to use debugging features to accomplish it.
Xkeeper
Posts: 5428/5653
BMF54123 congratulates you on this find.
NEONswift
Posts: 137/150
Now that is interesting. Nice find MON.

Im gonna play around with it when i get back from work tonight.
MathOnNapkins
Posts: 1066/1106
Take an unheadered ROM of Zelda 3 (aka LTTP)

Change $39 and $3A to 0xEAs. This NOPs out a Branch Always instruction. That's it. Now load up your game in an emulator. Press the L button to freeze the game. Music will continue running as will animations like water and flowers, but sprites and Link will be frozen on the screen. To advance by a frame, press the R button. To unfreeze the game, simply press L again. Only reason I never mentioned this was because I for some reason always thought the buttons it was checking were Select and Start (d'oh). Hope someone gains some amusement from this.
Acmlm's Board - I3 Archive - ROM Hacking - Dummied out Frame control in Zelda LTTP


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