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0 users currently in ROM Hacking. |
User | Post |
Xkeeper Posts: 5429/5653 |
Too bad Geiger's debugger isn't open source (for being such a HEADERS SUCK AND I WON'T LET YOU HAVE THEM >( zealot, I'm not suprised)... even though SNES9x is.
Otherwise you could just import some of the TAS tools from the rerecording version of it, since it has a frame-advance control built in. |
MathOnNapkins Posts: 1067/1106 |
Yeah, well I know I'll definitely find it useful for tracking variables from frame to frame instead of having to use debugging features to accomplish it. |
Xkeeper Posts: 5428/5653 |
BMF54123 congratulates you on this find. |
NEONswift Posts: 137/150 |
Now that is interesting. Nice find MON.
Im gonna play around with it when i get back from work tonight. |
MathOnNapkins Posts: 1066/1106 |
Take an unheadered ROM of Zelda 3 (aka LTTP)
Change $39 and $3A to 0xEAs. This NOPs out a Branch Always instruction. That's it. Now load up your game in an emulator. Press the L button to freeze the game. Music will continue running as will animations like water and flowers, but sprites and Link will be frozen on the screen. To advance by a frame, press the R button. To unfreeze the game, simply press L again. Only reason I never mentioned this was because I for some reason always thought the buttons it was checking were Select and Start (d'oh). Hope someone gains some amusement from this. |