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05-07-24 05:54 PM
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Acmlm's Board - I3 Archive - ROM Hacking - I have a question about graphic hacking...
  
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mortalkenshi2
Posts: 112/159
I did see your post its that i havent been able to use tile molester for a while.(dont ask) but when i do use it i will try that. I thought I tried that before and yeea it ended up messing the graphics for me.
Tanks
Posts: 507/596
Originally posted by Tanks
I'm currently working with TM myself right now. First, I pretty sure your hacking SM64 right? if so, go to veiw and change the mode to 1 dimensional. it helped me back when I was trying to edit SM64. If this doesn't help, you might want to go to image, canvas size, and change the # of columns until you see whatever you want to be seeing. I've never tried the 2nd method for SM64 but it might help.


Did you not see my post?

Try changing the dimensions like I mention above.
mortalkenshi2
Posts: 111/159
Originally posted by Zepper
*boing* LOL!

"Palette" is the right word. Out of joking... Well, I know what that guy mean. It depends of the game. Actually, Tile Molester has an option to rearrange the sprite tiles, to fix their visibility. Its website had some examples, pictures of a few NES games. However, the thing might not be through that way... but to reduce the window area into a smaller column. For Rockman 2, I use 8 tiles long for the window width, adjusting the CHR data to match the sprite tiles.

Well... well... I'd like to post a screenshot of this... perhaps later... to clarify my idea.


Thanks for that information zepper i understand it a little better now... its the part that reduces how long it is width and length right? I know that but I cant arrange it to fit certain games. Like most nes games... Another question, is there a way to fix a palette to a paticular game so you can see that particular sprite properly? *cough* Mario 64 *cough*
Zepper
Posts: 62/74
*boing* LOL!

"Palette" is the right word. Out of joking... Well, I know what that guy mean. It depends of the game. Actually, Tile Molester has an option to rearrange the sprite tiles, to fix their visibility. Its website had some examples, pictures of a few NES games. However, the thing might not be through that way... but to reduce the window area into a smaller column. For Rockman 2, I use 8 tiles long for the window width, adjusting the CHR data to match the sprite tiles.

Well... well... I'd like to post a screenshot of this... perhaps later... to clarify my idea.
HyperHacker
Posts: 4879/5072
Did you mean:
is a pallet.
Gideon Zhi
Posts: 110/125
Originally posted by Dootuz
Do you have the right pallet?


Dootuz
Posts: 41/46
Do you have the right pallet?




Originally posted by Tanks
I'm currently working with TM myself right now. First, I pretty sure your hacking SM64 right? if so, go to veiw and change the mode to 1 dimensional. it helped me back when I was trying to edit SM64. If this doesn't help, you might want to go to image, canvas size, and change the # of columns until you see whatever you want to be seeing. I've never tried the 2nd method for SM64 but it might help.



And also I tried that in M64 and it didn’t work. I dimensional made the tiles messed up and 2d looks good though.
Tanks
Posts: 499/596
I'm currently working with TM myself right now. First, I pretty sure your hacking SM64 right? if so, go to veiw and change the mode to 1 dimensional. it helped me back when I was trying to edit SM64. If this doesn't help, you might want to go to image, canvas size, and change the # of columns until you see whatever you want to be seeing. I've never tried the 2nd method for SM64 but it might help.
mortalkenshi2
Posts: 109/159
Originally posted by Zepper
Uhh... as quick answer, no.
Next, what game are you trying to edit?



Any game that i try to edit ends up like that. In specific I am talking about Super mario bros 1 and the kirbys adventure game.
Zepper
Posts: 61/74
Uhh... as quick answer, no.
Next, what game are you trying to edit?
mortalkenshi2
Posts: 108/159
I own a mac and a mac only... I am using Tile molester and the sprites are always spread out across the rom and not only that but different parts of one sprite are in many different places. Some pictures that I see of hacking nes roms for example, the sprites are all in one spot so they are easier to edit... Is there anyway for me to fix this problem or is this the way tile molester was meant to be used?
Acmlm's Board - I3 Archive - ROM Hacking - I have a question about graphic hacking...


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