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05-19-24 08:53 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Fatal Error: Fireflower Edition
  
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KPhoenix
Posts: 101/112
Oh, now I can see what your saying. That didn't even occur to me.
BMF54123
Posts: 847/876
Originally posted by KPhoenix
Yeah, but I'm only going to remove the header when I'm finished editing the rom, instead of locking it.
I don't think you understand what I'm saying.

If your final ROM has no header, then your "clean" ROM must not have one, either, otherwise the resulting IPS patch is going to contain a HUGE amount of the hacked ROM.

If you do distribute a patch that requires a headerless ROM, you're forcing players to either download and use a separate program just to remove the header, or find a ROM with the header already removed. This extra step WILL turn off a lot of potential players. Be prepared for lots of "why doesn't this patch work" e-mails/PMs, too.

Also, if your players now have the necessary tool to remove the header, what's going to stop them from using the program in reverse to add a header to the patched ROM? Half of your "protection" is suddenly gone! One more simple change in a hex editor, and you're left wide open.

All this work just to maybe keep a few lame hackers away seems pretty stupid and pointless to me.
KPhoenix
Posts: 98/112
Originally posted by BMF the Snowman
You do realize that removing the header is going to add an extra step to the patching process, right (since most SMW ROMs have a header)?


Yeah, but I'm only going to remove the header when I'm finished editing the rom, instead of locking it.

Originally posted by Bio
or you could try using lunar expand to convert your ROM to Exhirom

edit: damn, it only work is the ROM is smaller than 8mb


Well my rom is only 4 MB. Doesn't that mean I can convert it? Or do you mean it can only be converted to something smaller than 8 MB?
C:/xkas bio.asm
Posts: 1203/1209
or you could try using lunar expand to convert your ROM to Exhirom

edit: damn, it only work is the ROM is smaller than 8mb
BMF54123
Posts: 843/876
You do realize that removing the header is going to add an extra step to the patching process, right (since most SMW ROMs have a header)?
KPhoenix
Posts: 97/112
Well I guess from now on, I'll be locking my hacks the way that's harder to unlock than using RLM; removing the header via hex and changing the ROM's internal name, since many n00bs don't even know how to reverse it.
BMF54123
Posts: 838/876
Originally posted by Atma
Don't use the stem patch, it's almost useless anyway. Might as well just draw in your own gfx for it.
Excuse me? How is fixing a programming error "useless"?

Working around the error by overwriting the fish graphics and adding new colors to the palette seems more "useless" to me.
Atma
Posts: 54/57
Don't use the stem patch, it's almost useless anyway. Might as well just draw in your own gfx for it.
HyperHacker
Posts: 4782/5072
It sounds like some new patch/tool is incompatible with the locking process. Is there any point to locking anymore anyway?
KPhoenix
Posts: 96/112
This is starting to get on my nerves. I've seen it happen to someone before, but I don't know what they did to fix it. Whenever I'm in a form higher than Small Mario, when I touch a fire flower, all the objects in the level shift way over, the sprites shift, the backround dissapears, and the game freezes. I don't know what I did wrong. The only 2 things I just did to it were apply the Pirahna Stem Fix Patch, and Change the Float Timer to 10.

EDIT: Now it seems to only glitch when the hack is locked >.<
Acmlm's Board - I3 Archive - SMW Hacking - Fatal Error: Fireflower Edition


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