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purplebridge001 Posts: 1/15 |
3 bytes per 1 level.
0x042770 : Unknown data about level 0x042A70 : Level Data 0x042D70 : Wall/Enemy/Trap Data 0x043070 : Layout of Wall/Enemy/Trap? 0x043370 : Unknown 0x043670 : Level GFX #1 0x043970 : Level GFX #2 0x043C70 : Level GFX #3 0x043F70 : Level GFX #4 0x044270 : Wall/Enemy/Trap GFX 0x044570 : Unknown These data found in the US rom without 0x200 header. You can convert them to hex address by using Lunar Address. (http://fusoya.panicus.org/la/) Level 1-1 address: 0x0FF829 : Level header? (Length unknown) 0x0F958F : Level Data 0x0F86A9 : Wall/Enemy/Trap Data 0x0FD091 : Layout of Wall/Enemy/Trap? 0x0FFFAA : Unknown 0x0FCCDE : Level GFX #1 0x0FCD44 : Level GFX #2 (only 1 byte?) 0x0F67CA : Level GFX #3 0x0E05D0 : Level GFX #4 0x0E7F1A : Wall/Enemy/Trap GFX 0x0F0000 : Unknown (only 1 byte?) All data is terminated by FF. Except first "Level header?". EDIT: Small information of "Level header?" First 16 bytes ?? ?? SS LL LL LL ?? ?? ?? CC ?? CC ?? ?? GG GG ?? : Unknown (No visible changes) SS : REAL Start Point of Kirby and Enemies (If you change this, you will start on weird place. And some enemies will not show up.) LL : Level Data Number? (If you change this, game will crash) CC : Camera Setting? (FF : Disable some camera move) GG : GFX Start Point of Kirby and Enemies (If you change this, you will start on weird place. But you can play normality.) Other data are unknown. Because they are very weird and very odd, I can't recognize it... |