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05-20-24 03:52 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Hacking Neo-Geo Graphics!
  
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Heran_Bago
Posts: 26/33
Fackin' awesome. You sir, have dedication I admire.
evo
Posts: 4/5
thanks ...
NeoGeo Pocket has a 2bpp tile format
some graphics editor supports it (YY-CHR, TileED, probably Tile Molester)
i think it's a 2bpp linear...

for NGCD, i'm working on it
eheheh coming soon CPS1 xD
Stifu
Posts: 76/647
What about the NeoGeo Pocket ?

Anyway, good work...
evo
Posts: 3/5
yes, i've worked several hours on creating this graphic tools and finding a way to make clean log with wonderswan :)))
NG and Wonderswan are my passion ^_^
The Kins
Posts: 50/352
Wow, with this and the wonderswan stuff, someone's been busy on some impressive stuff.
evo
Posts: 1/5
i've created this complete tool-suite to hack neo-geo graphics

http://geocities.com/evobboy/nggts.zip

i've already done some nice graphics hack in Metal Slug games

EDIT: read the txt file for information, because NG has two tile format and there are 4 programs, 2 to "decode" and "recode" 16x16 tile, and two for the 8x8 one.

it was f***in hard to find out how tiles are stored in NeoGeo roms
Acmlm's Board - I3 Archive - ROM Hacking - Hacking Neo-Geo Graphics!


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