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0 users currently in SMW Hacking. |
User | Post |
blackhole89 Posts: 403/427 |
If you don't have anything to show, that was not enough to warrant an almost 2 week bump either. It would be of disputable sufficientness in contents for even a normal reply.
Don't bump old threads again unless you have something meaningful to contribute. Thanks. |
theclaw Posts: 79/97 |
I didn't feel it was big enough to start a new thread on, I'm just pointing out the hack now has it's Mario movement on the title screen revamped. I finished that barely minutes ago. |
HyperHacker Posts: 4730/5072 |
Yeah, if your own levels are pissing you off, they're too hard. (Or you really suck at SMW. )
Originally posted by C:/xkas bio.asm I was just noting it makes no sense, especially since the Urchins are essentially the same thing. Fireballs don't make sense either, but it's been that way since SMB1, so people have come to accept that. |
theclaw Posts: 76/97 |
1: I can copy it's correct palette from a screenshot of MMX3.
2: Truth be told, the SMW title logo is rather jumbled up in the 8x8 editor. With a small guide showing which tile was used where on that logo I'd be able to improve it. OK, I'll experiment with recording a new animation. 3: Hmm... Anyone know what palette the intro screen uses? 4: I changed the yellow to red, and light blue to a darker blue. It looks better. Now water looks like water, lava like lava, as they should be. 5: Maybe that level is too complicated. I get frustrated myself playing it unless I fly over the part shown there. 6: I'll work on the enemies. That fireball does move in the same pattern as those sea urchins anyway. 7: No problem. That's simple to fix. Thanks. If I see things I'm not certain about, I'll show them. |
C:/xkas bio.asm Posts: 1200/1209 |
you guy are complaining that he used fire ennemy underwater in a game in wich the player can throw fireballs while underwater |
Aioria Posts: 27/33 |
the bg of the first picture is great, but i strongly disagree with the idea of putting bowser statues and sparkies in water levels. |
HyperHacker Posts: 4729/5072 |
Screenshots, eh?
1) BG is nice, FG is odd. 2) Boooooooooring. 3) Ooh, your name. Who cares? 4) These colours are terrible. 5) WTF? 6) Fireballs under water. MY HEAD ASPLODE 7) Barely if at all different from the original. Needs work. :-/ |
theclaw Posts: 75/97 |
Yeah, I know. I've been working on SMW since 2001. And... I have good news. The game finally has a plot. It will be a direct sequel to the original SMW. Some levels therefore do use bits and pieces from previous ones, yet rearranged. I've given the overworld new palettes for two reasons. One is how an total redesign would go against this hack's theme, the other being I found path editing too complex for my taste.
Quoted from the readme I made: "A certain group of Mario Bros have rescued their friends and defeated many enemies invading the island paradise as well. People's lives return to normal then, or do they? Bowser not only captures the princess again, he also has begun to demolish the entire Dinosaur Land region to build his new base meant for conquest on. When news of these events spread, Mario and Luigi set foot on the land they visited not too long ago. They must hurry with your help to save this island! Unknown to the heroes is Bowser's early-in-development, yet heavily kept secret plans for outer space..." It is condensed in-game due to size limitations. As always, the hack will remain unlocked. 1: This isn't a screenshot per se. I'm testing ExGFX here. Shade Man BG with Gravity Beetle FG. 2: Title screen. Those fake Mario sprites are an All-Stars rip I created. The animation of Mario himself has not been changed so far. 3: Updated opening logo. Notice I've now shaded it with color for more detail. 4: The moon? Sort of. It's an entirely hand-made tileset. You'll be very suprised to find out where this area is found... 5: Throwable pipes. Left scrolling levels are fairly rare in SMW hacks. 6: Nothing special here, though sea urchins along with Bowser statues is rather unusual. 7: Does this seem familar? Look at the background too. It has those vertical level 'garbage' tiles when you first start, but they go away once a certain pipe is entered. It's quite neat to see in action how I achieved that. |