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05-09-24 12:07 AM
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Acmlm's Board - I3 Archive - ROM Hacking - SM64 Coordinate Help
  
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mortalkenshi2
Posts: 97/159
Well I am working on a little editor of my own too so when you finish yours I can probably have mine completed a good amount but both of ours will probably be of great success. The only problem is that you cannot produce for the mac so maybe dootuz, we can both provide any information on programming so that both of our editors will be a just as good as the other and make sure we include eachothers names in the credits!
Dootuz
Posts: 35/46
Originally posted by mortalkenshi2
I would like to know if you could be able to port any of your apps to the mac os x. If you need to I will be the one to test if it works or not. I want to be able to use your apps so then I can be able to help with information providing such as mario 64 hacking. If I can help in anyway please let me know. Thanks


There might be a way, I haven’t talked to TheWanderlee in while, though. I’ll ask him when I talk to him next. We haven’t gotten much father on the app lately though unless he worked on it while I was gone.

But we’re working on it.


Dootuz
mortalkenshi2
Posts: 71/159
I would like to know if you could be able to port any of your apps to the mac os x. If you need to I will be the one to test if it works or not. I want to be able to use your apps so then I can be able to help with information providing such as mario 64 hacking. If I can help in anyway please let me know. Thanks
TheWandererLee
Posts: 5/5
Thanks Cave Dweller!
Cellar Dweller +
Posts: 129/138
http://board.acmlm.org/archive/thread.php?id=12971

The vertex format is first described on page 3 and then more precisely a few pages later.
TheWandererLee
Posts: 4/5
Hey, I'm working on a SM64 level editor (yes I said it) and I was missing some information that I was wondering if anyone knew where I could find it or if it was even released to the public. I was wondering where are the level polygons x, y, and z coordinates stored. I already know alot, and I've already read through alot and VL-Tones hacking doc. I've found commands that load the level polygons and all that, but I can't seem to figure out what exactly the format is for the bytes which it loads. Haven't found a command that tells these coordinates anywhere, or in the Hacking Doc's geometry layout or polygon data commands. If you have any clue please let me know, I would be very grateful!
Acmlm's Board - I3 Archive - ROM Hacking - SM64 Coordinate Help


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