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05-17-24 10:50 PM
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Acmlm's Board - I3 Archive - ROM Hacking - New Hack: SMK - Ultimate Challenge
  
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Deflaktor
Posts: 5/53
Originally posted by HyperHacker
Anyway, looks nice. Does the AI really work?


go try ^^
HyperHacker
Posts: 197/5072

Heh, for a minute I thought you'd stolen one of my tracks there. My hack also has a Ghost Valley course with red borders and no actual visible track. Different shape though.

Anyway, looks nice. Does the AI really work?
S.N.N.
Posts: 154/2028
I like the last screenie. The purple colour has a nice effect for some reason. Good work
Deflaktor
Posts: 4/53
thx you all!

i'll try to remove these bugs.

and hope to release the complete version soon
Chris
Posts: 208/577
Hm... it seems to look pretty good from looking at the screenshots. Nice work.
Ok Impala!
Posts: 8/24
Originally posted by Deflaktor

i got a question,too:
how can i change the names of the maps? like in impala battles


Already looks like a pretty nice hack.

As for those names, this is the information NES Tea collected years ago...

-- LEVEL NUMBER TEXT OFFSETS (uses normal table) --

E=1CA65, USA=1CBC9 - 1 (As in Battle Course 1)
E=1CA69, USA=1CBCD - 2 (As in Battle Course 2)
E=1CA6D, USA=1CBD1 - 3 (As in Battle Course 3)
E=1CA71, USA=1CBD5 - 4 (As in Battle Course 4)
E=1CA81, USA=1CBE5 - 1 (As in Mario Circuit 1)
E=1CA85, USA=1CBE9 - 1 (As in Donut Plains 1)
E=1CA89, USA=1CBED - 1 (As in Ghost Valley 1)
E=1CA8D, USA=1CBF1 - 1 (As in Bowser Castle 1)
E=1CA91, USA=1CBF5 - 2 (As in Mario Circuit 2)
E=1CA95, USA=1CBF9 - 1 (As in Choco Island 1)
E=1CA99, USA=1CBFD - 2 (As in Ghost Valley 2)
E=1CA9D, USA=1CC01 - 2 (As in Donut Plains 2)
E=1CAA1, USA=1CC05 - 2 (As in Bowser Castle 2)
E=1CAA5, USA=1CC09 - 3 (As in Mario Circuit 3)
E=1CAA9, USA=1CC0D - 1 (As in Koopa Beach 1)
E=1CAAD, USA=1CC11 - 2 (As in Choco Island 2)
E=1CAB1, USA=1CC15 - 1 (As in Vanilla Lake 1)
E=1CAB5, USA=1CC19 - 3 (As in Bowser Castle 3)
E=1CAB9, USA=1CC1D - 4 (As in Mario Circuit 4)
E=1CABD, USA-1CC21 - 3 (As in Donut Plains 3)
E=1CAC1, USA=1CC25 - 2 (As in Koopa Beach 2)
E=1CAC5, USA=1CC29 - 3 (As in Ghost Valley 3)
E=1CAC9, USA=1CC2D - 2 (As in Vanilla Lake 2)

You get the pattern? This relates to the LEVEL TEXT OFFSETS.
Which is shown in Time Trials and Battle Mode.

-- LEVEL TEXT OFFSETS (uses normal table) --

E=1CB51, USA=1CCB5 - MARIO CIRCUIT
E=1CB60, USA=1CCC4 - GHOST VALLEY
E=1CB6E, USA=1CCD2 - DONUT PLAINS
E=1CB7C, USA=1CCE0 - BOWSER CASTLE
E=1CB8B, USA=1CCEF - VANILLA LAKE
E=1CB99, USA=1CCFD - CHOCO ISLAND
E=1CBA7, USA=1CD0B - KOOPA BEACH
E=1CBB4, USA=1CD18 - BATTLE COURSE
E=1CBC3, USA=1CD27 - RAINBOW ROAD

Only shown in Time Trials and Battle Mode and uses the LEVEL
NUMBER TEXT OFFSETS.

-- TEXT PLACEMENT OFFSETS (uses it's own table) --

E=1CA64, USA=1CBC8 - BATTLE COURSE 1
E=1CA68, USA=1CBCC - BATTLE COURSE 2
E=1CA6C, USA=1CBD0 - BATTLE COURSE 3
E=1CA70, USA=1CBD4 - BATTLE COURSE 4
E=1CA74, USA=1CBD8 - MUSHROOM CUP
E=1CA77, USA=1CBDB - FLOWER CUP
E=1CA7A, USA=1CBDE - STAR CUP
E=1CA7D, USA=1CBE1 - SPECIAL CUP
E=1CA80, USA=1CBE4 - MUSHROOM CUP 1 (MARIO CIRCUIT)
E=1CA84, USA=1CBE8 - MUSHROOM CUP 2 (DONUT PLAINS)
E=1CA88, USA=1CBEC - MUSHROOM CUP 3 (GHOST VALLEY)
E=1CA8C, USA=1CBF0 - MUSHROOM CUP 4 (BOWSER CASTLE)
E=1CA90, USA=1CBF4 - MUSHROOM CUP 5 (MARIO CIRCUIT)
E=1CA94, USA=1CBF8 - FLOWER CUP 1 (CHOCO ISLAND)
E=1CA98, USA=1CBFC - FLOWER CUP 2 (GHOST VALLEY)
E=1CA9C, USA=1CC00 - FLOWER CUP 3 (DONUT PLAINS)
E=1CAA0, USA=1CC04 - FLOWER CUP 4 (BOWSER CASTLE)
E=1CAA4, USA=1CC08 - FLOWER CUP 5 (MARIO CIRCUIT)
E=1CAA8, USA=1CC0C - STAR CUP 1 (KOOPA BEACH)
E=1CAAC, USA=1CC10 - STAR CUP 2 (CHOCO ISLAND)
E=1CAB0, USA=1CC14 - STAR CUP 3 (VANILLA LAKE)
E=1CAB4, USA=1CC18 - STAR CUP 4 (BOWSER CASTLE)
E=1CAB8, USA=1CC1C - STAR CUP 5 (MARIO CIRCUIT)
E=1CABC, USA=1CC20 - SPECIAL CUP 1 (DONUT PLAINS)
E=1CAC0, USA=1CC24 - SPECIAL CUP 2 (KOOPA BEACH)
E=1CAC4, USA=1CC28 - SPECIAL CUP 3 (GHOST VALLEY)
E=1CAC8, USA=1CC2C - SPECIAL CUP 4 (VANILLA LAKE)
E=1CACC, USA=1CC30 - SPECIAL CUP 5 (RAINBOW ROAD)

- TABLE (as in the LEVEL TEXT offsets) -

00-DF - I dunno
E0 - MUSHROOM CUP
E1 - FLOWER CUP
E2 - STAR CUP
E3 - SPECIAL CUP
E4 - MARIO CIRCUIT
E5 - GHOST VALLEY
E6 - DONUT PLAINS
E7 - BOWSER CASTLE
E8 - VANILLA LAKE
E9 - CHOCO ISLAND
EA - KOOPA BEACH
EB - BATTLE COURSE
EC - RAINBOW ROAD
ED-FF - I dunno

This selects an offset from an offset
category. For example, if you change E4 in 1CA80 to EB,
it will show BATTLE COURSE 1 instead of MARIO CIRCUIT 1.

and if you change E0 in 1CA74 to EC, it will show
RAINBOW ROAD instead of MUSHROOM CUP.

Good luck!
Xenesis
Posts: 18/200
Okeydokey, I've given this a play, and here's my comments and notes about what to improve:

Mario Circuit 1: Not bad, but you sometimes get shoved funny directions on the final jump part of the track.

Donut Plains 1: There's an Item Box that shouldn't be there in time trial. Good track though.

Ghost Valley 1: The cheep cheeps are screwed up. Also, there's three item boxes that shouldn't be there in Time Trial. It's identical to the new Mario Circuit 3.

Bowser's Castle 1: If Lakitu drops you onto the sole jump bar, you plunge straight into the lava again.

Mario Circuit 2: Coins and Item Boxes appearing in time trial. No other problems.

Choco Island 1: No problems, the course looks a little unnatural though. Try smoothing out the course edges.

Ghost Valley 2: The invisible Bridge is weirdarse. O.o Cool, but weirdarse.

Donut Plains 2: There's no visible start line.

Bowser's Castle 2: There's a split arrow on the ground partway through, but there's only one way to go. The course is cool (But a little tight) in places otherwise.

Mario Circuit 3: See Ghost Valley 1.

Donut Plains 3: The map's a little off, missing walls and the like, but the course seems to play well. It looks very cool too.

Ghost Valley 3: You sometimes get wrong way signals when going straight on the very last section of the track with the zipper pads.

Vanilla Lake 2: Well, it looks absolutely horrible colour wise. >.<. Also, the lap counter advanced once even though I was only at the middle of the track. It was very, very strange.

Rainbow Road: The track looks ugly. Also, if you fall off on the multi-jump shortcut Lakitu will drop you onto open space, and you'll get picked up and dropped 4-5 times.

Overall Comments: It's cool, but there's quite a few bugs to squish at this stage. Also, I reckon you've overused the Bowser's Castle and Mario Circuit tilesets. Use some more of the Vanilla Lake, Donut Plains and Choco Island Tilesets. Good luck!
Deflaktor
Posts: 3/53
thx,
but i dont know how to remove this bugs
cuz im new at this stuff
Deleted User
Posts: 23/-7750
Woow, is amazing, a bit hard, and has some bugs in Bowser Castle and Koopa Beach (Cheep-Cheeps)
Deflaktor
Posts: 2/53
sry, ive changed it
Imajin
Posts: 17/273
Don't link directly to ROMs! Use an IPS patch.
Deflaktor
Posts: 1/53
Download:
http://www.freewebs.com/deflaktor/MarioKart-UltimateChallenge.ips
Screenshots:







i hope you like it

Ive changed Mushroom, Flower and Special Cup
its only a beta version

i got a question,too:
how can i change the names of the maps? like in impala battles
Acmlm's Board - I3 Archive - ROM Hacking - New Hack: SMK - Ultimate Challenge


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