Legend of Zelda Link's Awakening various offsets by Jigglysaint Offset for level floor tiles - 80589 - 4c Enemy graphics 831d3 - 01 Wall graphics 805aa - 40 Block graphics 805ca - 79 Special object graphics 82eb0 - ff Staflos ASM - 57bb8 chest asm? 81d2 enemy drop table? d635 Spiky's ASM 1f7e0 Level 6 warp event asm - ba60 Dungeon 1-6 clip bytes - 20bd4 E3dc - part of hookshot event ASM, sort of. Room in which item sfx is heard. DC9C - room where hookshot gfx is displayed. E492 - room where more hookshot data is. prevents sprite 30 from acting like a key. 9EAF - X position of appearance cloud when chest event is triggered(format similar to warp data - X + 8) 9ECB - Y postion of appearance cloud when chest event is triggered(similar to warp data - Y + 16) 9eec - y position of the chest 9ef0 - x position of the chest 9ED6 - y position of location that tells the game to spawn the chest a tile above or below it's current spot. If not reset to match chests, you can get stuck if you let a chest spawn over you. Could also be used to make a cool puzzle, but without gettin stuck I don't know how. 9EE0 - x position of chest respawn location 9f54 - graphics for stairs 9f82 - tile type for stairs 9f61 - y location of the stairs 9f69 - x location of the stairs 9DED - same for stairs? X 9DF1 - same for stairs? Y D8A24 - room locations of owl statue text D89Fc - Text values for owl statues. DC47 - graphics for hookshot 9442 - x position of the key that falls down from the celing. 9458 - y position of the key that falls down from the celing. 9433 - sprite that falls down upon triggering event 8 9437 - sprite that falls down upon triggering event 8 outside of a dungeon(gold leaf). 9083 - y position of the dive warp ASM in level 5 908D - x position of the dive warp ASM in level 5 907D - which room has the dive warp ASM, possible other values, will need further testing. 64201 - mini boss warp point rooms. Two byte pairs for each level. 11ae1 - somthing to do with sprite 29, small moldorm. 1fb6b - bomb chest data d117 - amount of bombs found in a chest 1f2d8 1fbeb - chest data for chest 22 10a0a - slime eyes ASM data d645 - drop table--item slot for piece of power. d0e8 d45e - ASM for what's in the chest that appears when event 0D is triggered(pot smashed against a chest) d456 - x position of the chest in event 0D d45a - y position of the chest in event 0D(x and y are on even axis) 1bc6c - one of the two sprites that appear when a red Zol is struck 1bc8a - second sprite for zol d453 - what tile triggers event 0D d47e - what clip byte triggers event 0D a7f9 f648 - somthing to do with what the arrows can hurt ea40 - bow ASM 3476 - what tile has a warp on it(3 entries) 3468 - what tile appears after event 6 and a are triggered(stairs)