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[12:55] (Dr_Death16); I swear, the word drama needs to be stricken from the dictionary, for I've heard it so many times, it will permanently be imprinted on my brain








Since: 11-17-05
From: Kingston, Rhode Island

Last post: 6278 days
Last view: 6278 days
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Posted on 05-14-06 02:03 AM  
On the subject of characters who are capable of copying other character's moves...

I've seen a lot of this lately, and Dracoon approached me with a possible set of guidelines on the subject, the modified version of which I have included below. Yes, a large portion of characters have been copying other characters' moves in an attempt to diversify their own attack options, and no, it should not be wantonly allowed, even if copying attacks is your characters' "specialty". Here is what has been proposed as far as rules go:

The Official Guidelines on Copying:

A. The copied move cannot be a desperation or "key" attack.
    1. Key will be defined as special moves that only that character, or characters like them, can use.
      1a. This includes, but is not limited to, attacks that are triggered by specific magical weapons (i.e. My character Garro's "Ascendance" attack, in which he releases a large amount of energy from his guns, which have been blessed by the faith he is currently channeling. As such, a nonpractitioner could not use this attack. It is also labeled as a desperation move, thereby making it subject to the other half of the rule.).
B. Any character using a specific kind of attack must actually be capable of using that attack (e.g. a psychic attack must be used by someone with psychic powers, which cannot just be borne out of the blue.). This makes it so that characters who might have trained for years and years and years in their backstories cannot be ripped off in several seconds by a character who just happens to be able to mirror them.
    1. In the case of Psychic attacks, this includes all areas of psychic power, most notably psychoportive (teleportation, dimensional influence), psychokinetic (moving objects with your mind, etc...), pyrokinetic (controlling flames with your mind), psychometabolic (controlling your own bodily functions with you mind), Psi, telepathic (reading others' minds, ESP, etc), and clairsentient (telling the future, messing with the plot, etc).
    2. There is an exception if you can reasonably alter the move to make it seem realistic, in other words, taking the psychic away from it or making an attack into generalized energy manipulation.
C. All moves must be altered in some way. Unless the user of the character lets you use the move exactly as is, the attack must have some original spin put on it to differentiate it from the original attack.
    1. It doesn't have to be altered in name, although ideally, it should be in some small way (e.g. Alpha Psibeam becoming Alpha Psiwave. And that's pushing the lameness boundaries).
    2. There must be some sort of draw back that makes it weaker than the original (more power consumption, unfamiliarity with energy type, etc...).
    For example, Fighter A has worked with fire attacks and is strictly fire attack based. Fighter B copies Fighter A but has very few flame attacks or none at all. Fighter A and Fighter B use the same fire attack. Fighter A's fire would be stronger. Now, in the rare case where Fighter B is also pretty much based around fire, Fighter A and Fighter B's attack would be more closely connected in power and would be able to cancle each other out.
D. Failure to change a move or copy a move exactly without opinion is "stealing" intellectual property of the other user, assuming that the attack is original to some extent.
    Da. Otherwise, they stole it from someone else, but hey, two wrongs don't make a right anyways.
    1. Realistically, you won't be punished.
      1a. Your reputation might get messed up, though. Keep in mind that around here, attitude is 100%, and we're expected to be disciplined in our practice. I don't want to see any shitty writing.


Now, to continue, I will give an example of a reasonably altered attack:

In the "Grey vs. Sion" round of the last Sim-Battle tournament, it might be noted that my character, Kalar, notoriously copied Sion's Drive Fusion technique, which was inspired by Kingdom Hearts II, a popular rumor of a game at the time. Kalar is known for copying other characters' moves, and using them in his own unique ways. Rather, however, than take on the Valor and Wisdom forms that Sion chose, Kalar used Drive Fusion to fuse with a being that was more in line with his own abilities (shadow and darkness, etc), a Heartless.

This is an example of obedience to rule C2 and B2 by altering the being fused with, and the idea that Kalar loses his consciousness when using the attack significantly balances the increase in power he gains.

Ultimately, the allowed copies are from this point forward to be determined solely by the two battlers, and permission must be asked before copying takes place. If there are any disputes, feel free to approach me with them, and I will judge them based on these guidelines that have been set.

Happy Battling!
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