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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Xkeeper
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Xkeeper
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Posted on 03-23-05 09:01 AM, in In case anyone wants to play a multiplayer Bubble Bobble thinger... Link
Originally posted by Colleen
Yeah, but that's Xk's connection. XD It's fine with two players but after that... :\

'Twas fun to mess around with it but I think you really need 3-4 players to make it interesting. Everyone starting at Level 1 doesn't hurt either.
Skif, that may have just been you

And I can't help starting it at Level 1... if you don't join... =/
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Posted on 03-24-05 04:20 AM, in To those who have hacks hosted on Zophars domain Link
Originally posted by Kario
Ever since Zophar left the whole site has kinda gotten blah.
My only gripe is the popup evaders (which, mind you, I don't have to deal with ) and the complete lack of navagation there. It`s like trying to find your way through a maze
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Posted on 03-24-05 10:54 PM, in Project Realms Link
Under the "Don't" section of the FAQ:

16. Don't join the board with the sole intent of advertising your site/service/etc.

Creating an entire thread to advertise your site isn't really allowed, but you can just stick it in your signature (like I did) and hope people will notice it.

So, uh... yeah. Advertising is bad.
Xkeeper
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Posted on 03-24-05 11:05 PM, in Random GameStop Employees Being Annoying Link
I'd like to get a shirt that reads:


<?php

if ($is_salesman && $question == "Can I help you?") {
die("No.");
}

?>

There's nothing more I hate than going to some game store and being told that I should buy this and that.

The local GameCrazy sells a lot of stuff and usually has a lot of people who know what the hell they're doing and the EB just has a few people (like... 2) who stand behind the counter and sell stuff without really talking to you (unless you engage in conversation)

But yes, I really hate that damned "Can I help you?"


(edited by Xkeeper on 03-24-05 02:05 PM)
Xkeeper
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Posted on 03-24-05 11:21 PM, in Videlectrix does it again... Link
The music to this game (at least stage 1) kicks ass.

I wish you could download the music, heh.
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Posted on 03-24-05 11:27 PM, in Acmlm Town Square #4: The time is nigh! Repent or be cast into hellfire! Link
Melvin : a wedgie executed from the front
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Posted on 03-25-05 12:56 AM, in Acmlm Town Square #4: The time is nigh! Repent or be cast into hellfire! Link
Originally posted by Fyxe
That's it. BAN HIM. BAM HIM NOW.
You can't ban him.

Jesper -> Kitten Yiffer -> Trapster

Chain of favoritism =(
Xkeeper
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Posted on 03-25-05 01:16 AM, in I need a name... Link
52-in-1 Killing Machine


(really... xD)


(edited by Xkeeper on 03-24-05 04:16 PM)
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Posted on 03-25-05 01:32 AM, in The Pan Flute flow chart. Link
wtf.
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Posted on 03-25-05 02:12 AM, in We Need A Fix For The Bowser's Bowling Ball In Normal Levels. Link
Originally posted by Darkflight
Probably for the ball you would have to use the extra chuck sprite and redo the GFX. The ball would use Mode 7 because without it it would need about 180 different pieces of tile just to get a quarter of the white shine's rotation. I don't think it would be possible to use the BBB in a normal level
Uh, no? You could just H or V flip (or both) the tiles to create the illusion of it rotating, like JJ said.
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Posted on 03-25-05 06:26 AM, in NationStates Link
From my nation:

"The government is slowly introducing social welfare programs, young children are regularly seen wagering pocket money at blackjack tables, Animal Liberationists are regularly jailed, and euthanasia is legal."

XD.
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Posted on 03-25-05 07:58 AM, in A few miscellaneous notes about Shockwave(NES) Link
So for the level data, it's like this?

Block 1: 1
Block 2: 2

11112222


That would allow for only 16 blocks, which isn't that much
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Posted on 03-25-05 11:51 PM, in Editing tooltips in LM? Link
Try mousing over a custom block. Look at the tooltip.
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Posted on 03-26-05 12:13 AM, in Acmlm Town Square #4: The time is nigh! Repent or be cast into hellfire! Link
Originally posted by a very pissed off Fyxe
Trapster, flame me again and I will get really, really pissed off.
You're not already?
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Posted on 03-26-05 12:22 AM, in S-S-S-S-Sugar!!! Link
Brown > You
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Posted on 03-26-05 12:47 AM, in Rom Hacker needed for BS Zelda 3 Link
What I assume is happening is that, after taking some strategic guesses:


1. The ROM isn't loading the pointers properly, going straight to things that don't matter or are blank

2. The block assembly area (what puts shit together) is damaged or missing data, or has a pointer problem, and reads empty space (or nothing at all) and therefore puts nothing together, or really, nothing period

3. The level drawing routine entirely is bypassed for some stupid reason


Granted, this isj ust based off of seeing it empty. To answer your question, Seph3 is the creator of Hyrule Magic (Z3 editor, above ins tickied threads). Has anyone tried opening this ROM in HM?
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Posted on 03-26-05 12:55 AM, in Rom Hacker needed for BS Zelda 3 Link
Originally posted by MathOnNapkins
HM only opens games that are certifiably Zelda3, so I doubt it would. I can check some time. Either that or its just checking for a header. Either way, I doubt if would find anything b/c the data it looks for is probably hardcoded.
So we try and find out what it looks for. If it tries to find a header, just give it the proper one... if not... well, damn.
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Posted on 03-26-05 02:05 AM, in GBS2GSF conversions Link
14:05'36" | +Xkeeper> why did they bother
14:05'47" | +Xkeeper> it's a waste
14:05'54" | +Xkeeper> all you get is track names and timing
14:05'56" | +Xkeeper> that's it
14:05'59" | Hiryuu> so?
14:06'01" | +Xkeeper> in exchange for what
14:06'03" | +Xkeeper> more CPU usage
14:06'08" | +Xkeeper> more space wasted
Xkeeper
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Posted on 03-26-05 08:49 PM, in NationStates Link
Originally posted by Trapster
And how did you end up on the 16th place, Kitten Yiffer?

I was used to seeing you at the first page and when I didn
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Posted on 03-26-05 08:58 PM, in how do you make animated gifs? Link
The main gripe I have with MS GIF Animator (which has gotten much larger) is that I make animations by saving every frame into a .bmp (so I can go back and edit it easily if I screwed up) and by being required to paste it in means I have to go back, open the frame, copy, paste, open the next one... which is way too long and time consuming.

If there was a code for GIF Construction Set Professional, I'd definitely use that (since it's what I made all of my 'old' ones in, except that the newer version starts adding watermarks after a while )
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Acmlm's Board - I2 Archive - - Posts by Xkeeper


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