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| Acmlm's Board - I2 Archive - - Posts by Xkeeper |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2316/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by Tamarin CalanisWow, don't we all feel like idiots. xD And Hyper: They're not that bad, believe it or not... when I was on the old TC300, it took up no more room than my toolbars and I never noticed it (and some of the ads are pretty fun, like misspelling words on the bible ads... "Wisdom and stregnth from God's Word!") |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2315/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by TrapsterOriginally posted by neotransotakuOuch. They |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2314/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by Kitten YifferI actually released a (bad and incomplete) document on that game. The level format goes something like this, and it's not hard to understand at all: [xx] - denotes optional Level header: XX XX XX XX XX XX XX XX >L50-{XX XX XX XX XX XX XX XX} { 330 bytes denoting level layout, always 330 (30 x 11) } { 3 x n bytes for hidden tiles } [FE { 3 x n bytes for L50 h. tiles }] FF { unknown monster format } [FE { unknown L50 monster format } ] FF {next level header...} There are no pointers, so I assume that it just keeps the last address in memory and starts reading there, or just starts from L1 and goes through (making expansion very easy... sort of) |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2313/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by YomikoI'm not that big of a fan of it myself, but this is pure multiplayer madness. I mean... damn. |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2312/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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| On a side note, I have now posted 18 times today, which amazes me. I don't know how, since: 1. I woke up late 2. I had to do some chores 3. I was busy playing games most of the morning 4. I was at the doc's for 3 hours (because they're slower than shit through an old toilet) 5. I had to put away groceries But... it's wierd, I never would've guessed xD |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2311/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by Kitten YifferThat's based on the typewriter functions: Line feed would obviously bring the text up a line (seen in Unix) Carrage Return would return the type head to the beginning of the line (Mac) Obviously, DOS uses both, and if things were based off of what they do in reality, that's what would happen. If I had my old dot-matrix printer, I would try printing things with just line feeds and carrage returns, not both ![]() |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2310/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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| Cooperative is hidden, like "Mike" and "Boob"* sharing the same bubble when going up to the top and such. *DEFAULT NAME (edited by Xkeeper on 03-20-05 11:51 PM) |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2309/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by ColleenThere is. A trophy. A pixelized trophy. |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2308/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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On second note, MS's animator requires you to paste images in, unless I'm missing something.![]() |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2307/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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47: Trapster |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2306/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by HyperHackerOh, it does work then. Only the first time ![]() |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2305/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by ValcionHow are you a mod? |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2304/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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But like he said, it would only work while Mario is on the same screen area. If you walked back, they'd return to their original positions. ![]() |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2303/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by Sky TroopaNo. |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2302/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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![]() As far as Ican tell, ti'll work no matter where you put it, so that should work fine. (I hit the PSwitch at the end of the level, waited, and they still dropped, so...) |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2301/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by Fyxe Originally posted by KefkaObviously not. |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2300/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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| read our lips: either use the solutions posted here, or make one on your own. What you're asking is difficult (or impossible) to do without rewriting some serious guts of the game. No one will do that for you. Either do it yourself, accept on of the solutions here, or shut up. |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2299/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by Colleen2001 was a long time ago. ![]() Spoiler: this post relies heavily on that thing where you read something in a certain context and it snaps to be an argument somehow -- anmely, saying that 2001 was a long time ago says that it may be time for another chance at this forum, though some of you won't get it, hence the spoiler. idiots. (edited by Xkeeper on 03-22-05 07:53 PM) |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2298/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by NSNickYeah, just transfer it onto a memory card (and then transfer it from the memory card to the HD when you take it to the other box) |
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Xkeeper The required libraries have not been defined. Level: NAN ![]() Posts: -2297/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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| 68.108.67.241:378 Let's see how long it lasts. |
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| Acmlm's Board - I2 Archive - - Posts by Xkeeper |
