![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
|
| | |||
| Acmlm's Board - I2 Archive - - Posts by NooNooKKM |
| Pages: 1 2 3 4 5 6 |
| User | Post | ||
|
NooNooKKM Koopa Level: 18 Posts: 1/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| Is it possible? Like say i wanted to change the battle music that plays during the wild rayquaza battle to that of the musc that plays during the battle with Archie/Maxie. Is it possible? If so, how? | |||
|
NooNooKKM Koopa Level: 18 Posts: 2/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| Music player, eh? You have a link that can maybe save me some time? Thanks in advance. | |||
|
NooNooKKM Koopa Level: 18 Posts: 3/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| Well, this sorta answers my question. But what I intended to do was just change the music for one specific battle, not change it permanenetly. But I might stick with this for now. | |||
|
NooNooKKM Koopa Level: 18 Posts: 4/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| How would i go about making a one-time event? Like say one of the legendaries how it dissapears after battling/catching it, how would i go about doing that for a new event? (If it involves Rubikon, it might make things easier otherwise i can settle for hex editing) | |||
|
NooNooKKM Koopa Level: 18 Posts: 5/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| what you do is you compile what you want onto a blank text file, then save it as whatever.rbc. then goto run (assuming youre using windows) and do the rkc.exe /o pkmnruby-mgr.gba whatever.rbc command and run. A text file will then open, which is actually the rubikon log file, telling you that its complete. | |||
|
NooNooKKM Koopa Level: 18 Posts: 6/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
Originally posted by interdpth i tried that, but the screen just goes red and freezes when I try to access the event (it saved alright, its just not working) (edited by NooNooKKM on 06-14-04 12:35 PM) |
|||
|
NooNooKKM Koopa Level: 18 Posts: 7/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| #org 0x800000 faceplayer pokemonbattle 0x91 0x32 cry 0x91 0x2 wait 0x28 setflag 0x305 setflag 0x861 unsetflag 0x861 unlock break i tried the above, compiled it, and now the screen just freezes with one sound going on constantly whenever the event tries to run. |
|||
|
NooNooKKM Koopa Level: 18 Posts: 8/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
Originally posted by js13 yeah, 800000 was blank when i checked it in the hex editor before applying the "red screen" code. |
|||
|
NooNooKKM Koopa Level: 18 Posts: 9/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| Is it possible to have an event disappear after having it occur (like with the regi-trio)? I think I did it once but havent been able to do it since. I think it might be some sort of Rubikon code I'm overlooking. A one-time event in other words.. | |||
|
NooNooKKM Koopa Level: 18 Posts: 10/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| Hmm. I tried this (using rubikon, obviously), and it worked to some extent, but it didn't set as a one time even for some reason: #org 0x8000e0 lock faceplayer wildbattle 0x92 0x32 cry 0x92 pause 0x28 cmdC5 setflag 0x666 setflag 0x861 special 0x138 cmd27 clearflag 0x861 release break |
|||
|
NooNooKKM Koopa Level: 18 Posts: 11/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| Sorry for sounding noobish, but how do I do that? | |||
|
NooNooKKM Koopa Level: 18 Posts: 12/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| the setflag 0x3A8 seems to be different for each regi, so I assume that if they were all teh saem, that catching one regi would result in the other two disappearing. As for spec 0x139, i know that changing it to 0x138 results in the legendary pokemon battle music instead of the regi trio battle theme. I haven't tried any other values yet. |
|||
|
NooNooKKM Koopa Level: 18 Posts: 13/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| I don't see what that had to do with anything. And no, I'm not MBK if thats what you're saying. |
|||
|
NooNooKKM Koopa Level: 18 Posts: 14/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| *Suggests we move back on the original topic rather than debate whether or not I'm MBK or not* | |||
|
NooNooKKM Koopa Level: 18 Posts: 15/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
Originally posted by BetaDud Originally posted by NooNooKKM |
|||
|
NooNooKKM Koopa Level: 18 Posts: 16/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| I tried using RSball to change a trainer pic (in this case, Flannery), exported it, edited it into a new sprite (in this case, Flannery with a different pose), then imported it. Everything worked fine, but now the game crashes whenever i try to battle her. Either I'm doin something wrong or RSball is screwing up. | |||
|
NooNooKKM Koopa Level: 18 Posts: 17/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| Now when i try to use the original pic, everything works again, only flannery is invisible this time. Same thing happened to another trainer on route 115. Would pokepic work? unzl-gba seems to freeze and crash alot for me. |
|||
|
NooNooKKM Koopa Level: 18 Posts: 18/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| Alright, I successfully replaced the pic (using Pokepic), but now the colors are inverted. I know I'm supposed to change the pallete or something, but how? | |||
|
NooNooKKM Koopa Level: 18 Posts: 19/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
| Is there a way to hack the world map in R/S? I wanted to change it from hoenn to johto, but I'm not exactly sure how to do it. And I'm also stumped on how to change exits on routes (i mean from route to route, not to go inside a building or anything) | |||
|
NooNooKKM Koopa Level: 18 Posts: 20/118 EXP: 29180 For next: 717 Since: 06-02-04 Since last post: 78 days Last activity: 13 days |
| ||
Originally posted by Kawa-oneechan Ah. Do you happen to know the offset for the world map in sapphire by any chance? |
| Pages: 1 2 3 4 5 6 |
| Acmlm's Board - I2 Archive - - Posts by NooNooKKM |
