Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Chickenlump
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
User Post
Chickenlump

Level: 41

Posts: 632/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-05-05 05:14 PM, in Mario 64 - Amazing Stuff Link
Ok, this is a bit odd. (but only because I still don't get the format)
The byte I changed at 405725 gave me the list above.
Changing the byte at 405722 to something like 01 AND THEN changing 405725 gives me a whole new list of objects.

Change 405722 to 01 and 405725 to 25 and you get a Fire Breathing Plant that pops up.
I'll probably write a list for this one too (I hope I dont' have to write 255 lists ).





Changing 405722 to 26 and then changing athe value at 405725 gave me the first list I made but the objects were at a different angle (rotation)


(edited by Chickenlump on 07-05-05 08:15 AM)
(edited by Chickenlump on 07-05-05 08:17 AM)
(edited by Chickenlump on 07-05-05 08:24 AM)
Chickenlump

Level: 41

Posts: 633/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-06-05 02:51 AM, in Mario 64 - Amazing Stuff Link
Ok, I'm pretty sure there are only 2 lists of objects. If Bit 1 is set of byte 405722, you get the list I posted above. If Bit 0 is set, this loads one of the objects I haven't documented yet.
Chickenlump

Level: 41

Posts: 634/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-08-05 05:02 AM, in Hopefully not done too recently... Which "new" portable/s do you own? Link
I bought a NDS and it makes me VERY happy.
GBA games with backlight, Nintendogs/Puppy Times, and even a working SNES emulator that seems to be progressing rather nicely.
(http://home.utah.edu/~u0422123/snesDS/)
(http://forum.gbadev.org/viewtopic.php?t=6195)

I've tried the PSP, and while it's O.K., I see no reason for me to purchase one anytime soon.
Chickenlump

Level: 41

Posts: 635/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-08-05 08:02 AM, in Hopefully not done too recently... Which "new" portable/s do you own? Link
Originally posted by MarioMaster
why buy? there will be a emulater evenulty( Maybe in 2030, but, oh well.) then some roms of the games. (Hacking has gone a long way since 1980, so think of what to come out!) Although I'm not sure if the DS is even emulatble, with the touch screen and all.


Why buy?
Well... lemmesee...
I can use it while not sitting at my computer desk and take it where I please. I never have to worry about my games not being perfect or not being fast enough, since they aren't emulated. I won't feel like a complete theif, emulating something I don't own.

And of course the DS is emulatable, emulators are already showing alot of progress and have some games running (somewhat). The touchscreen could be emulated by using the mouse.
Chickenlump

Level: 41

Posts: 636/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-08-05 09:58 AM, in Mario 64 - Amazing Stuff Link
The bobombs under the teeter bridge (like 5 of them) are one object with their own xyz coords, the coords are all back to back. The solidity for the level is also just before these objects, I've created countless invisible walls and lowered the level of the ground by a few feet (so just my head was above ground).

I guess the game draws the shadows as long as the object is visible (most coins only show up when you are near them, so the ones in the sky aren't drawn unless you are right up on them, so no shadows while you are on the ground).

Chickenlump

Level: 41

Posts: 637/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-10-05 07:57 PM, in Whatever happened to the Final Fantasy VI Editor? Link
FFVI Rebirth was made by RuneLancer, he can occasionally be found (along with the original thread for it) over at Mnrogar's message boards. It has been discontinued for now, as he has for the most part quit ROM Hacking to seek other pursuits.

Yousei's other FF6 editor is indeed unreleased at this time, and he goes by the name Fobby or something similar these days. He posted some pics of it over at Zophar's message domain quite awhile back, and it did look impressive, but still remains vaporware.

Rebirth was available for awhile, and I think I still have a beta version of it on my harddrive somewhere, though it didn't do anything too spectacularly different from the current batch of FFVI editors available today.

Rebirth's official thread link:
http://www.mnrogar.com/phpBB2/viewtopic.php?t=61&highlight=rebirth

Don't bother bumping that thread of course, it's discontinued and quite an old thread. It would be best to just email or PM RuneLancer about it if you have any questions.

[edit]
Well, I found the old editor in the depths of my hard drive, and It's pretty cool, I had forgotten completely about it. O_o



(edited by Chickenlump on 07-10-05 11:08 AM)
Chickenlump

Level: 41

Posts: 638/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-12-05 02:12 AM, in Mario 64 - Amazing Stuff Link
Usually I don't have a clue what I'm talking about, so that may apply to this post too.
Perhaps all these objects are compressed along with the other level data, since all of these objects are present during every act of the level (these have no act byte like the others). I have no luck so far using any of the compressors/decompressors, and I'm pretty sure these objects are within what's been labeled as Level 1 Data (all compressed).

I pretty much stopped trying when I thought about it and got confused further.
Chickenlump

Level: 41

Posts: 639/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-12-05 03:59 AM, in Has anyone considered making a Super Castlevania 4 editor? Link
There's nothing wrong with what he wants, or if what he want's isn't the most popular. The main 'issue' really is that he wants someone to make an editor. That in and of itself isn't so bad, it's just that it is sort of bad form to start a thread asking for someone to make an editor, especially bringing nothing to the table with which to work, like data of any kind. Throwing out a request for an editor and posting all the required (or even some of the required) data to make it is much more tolerable, and even more likely to come to fruition.
Chickenlump

Level: 41

Posts: 640/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-12-05 04:00 AM, in Mario 64 - Amazing Stuff Link
Ok, I was thinking that the newer objects were in the same MIO0 file as the level data itself, not compressed seperatley.
Chickenlump

Level: 41

Posts: 641/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-12-05 07:07 AM, in Has anyone ever considered producing something capable of editing Metroid Prime 2 Link
I'm going to have to ask that whoever makes this editor, for the love of pete, PUT PARTICLE EFFECTS IN THE GUI!!
That wasn't a request...
*cracks whip*
Chickenlump

Level: 41

Posts: 642/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-12-05 07:24 AM, in Has anyone ever considered producing something capable of editing Metroid Prime 2 Link
I have my copy of Qbasic all set up and ready, now somebody, anybody, send me the ROM!

It's not a request...
Chickenlump

Level: 41

Posts: 643/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-12-05 07:44 AM, in Has anyone ever considered producing something capable of editing Metroid Prime 2 Link
Originally posted by The Kins
brb doods asking one of the retro guys for level format details


I'm afraid the level format is in raw HEX...

This is going to cause some problems...
Chickenlump

Level: 41

Posts: 644/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-16-05 01:41 AM, in Is there a....? Link
Originally posted by Ice Man
There is only a:
Demo World
Demo World 3 (with SMAS music)
and Demo World The Legend Continues.

And there won't be any other. Can a mod please close this?


Any reason in particular you want this closed?
It was just a question, and it got answered. If every question here got answered (and most of them do) then quite a few threads would be closed, for no good reason really.
Chickenlump

Level: 41

Posts: 645/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-16-05 02:32 AM, in My Final Fantasy VI hacking project Link
Originally posted by ClockExplosion
As long as you didn't name a character "Shitface", I'm happy.


You are in luck, I beleive that FF6 has a 5 letter limit for the names, and "Shitface" is 8.

Really though, it's nice to see a non text-only/graphics-only hack of the game. Those are nice, but variety goes a long way.
Chickenlump

Level: 41

Posts: 646/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-16-05 02:51 AM, in My Final Fantasy VI hacking project Link
The hard drive in my head is failing, it is 6.

Still, it's been a LONG while since any hack of that sort has been shown here, and with any luck, none ever will again.

There are tools to edit the events in the game, stats, monsters, graphics, some music properties, chests, text, overworld maps, weapons, magic, etc...
More than enough tools and editors to create a decent hack.
Chickenlump

Level: 41

Posts: 647/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-16-05 06:03 AM, in My Final Fantasy VI hacking project Link
Ok, big ol' juicy link time!

Lord J's site
http://www.angelfire.com/pq/jumparound/

Master Zed's Unoriginal White Sheet
http://www.masterzed.cavesofnarshe.com/

RPG Legion - Terri Senshi's site
http://www.rpglegion.com/

Mnrogar's Den - FF6 hacking forum
http://www.mnrogar.com/phpBB2/viewforum.php?f=3&sid=55d6203733acd8d8168009d484aefdff
http://www.mnrogar.com/

Collapse of Heaven and Earth
http://www.tenchinohoukai.greatnow.com/

Assasin's Barren Webpage
http://www14.brinkster.com/assassin17/

Cklein's FF3/6 page
http://members.aol.com/cklein0001/

Phantasia Productions
http://www.tales-cless.org/

Magitek: Final Fantasy VI
http://homepage.mac.com/glennfield/magitek/index.html

Imzogelmo's FF6 site (Event Dump owns you )
http://www.angelfire.com/al2/imzogelmo/patches.html


Chickenlump's Weapon Tool
http://www.geocities.com/chickenlump/WeaponTool.zip


I'm probably forgetting some, but check all these sites out and gleam them for info and editors and the like.

Chickenlump

Level: 41

Posts: 648/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-17-05 08:20 AM, in What's your experience with CT modification? Link
Are you doing this through ASM hacking somehow?
This sort of thing can be done through the events in TF, just by toggling a bit in the Battle command byte.




I know how to do pretty much anything I want to Chrono Trigger, and am still in the learning process myself when it comes to events and the like, but it's nothing that a person can't pretty much master after spending some time with it. If only I could hex edit everything in real life to give myself more time for it...
Chickenlump

Level: 41

Posts: 649/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-18-05 07:22 AM, in General Project Screenshot Thread Link
Though It will be quite awhile before I release anything for this, or even work on it some more, I've begun hacking Chrono Trigger, and plan on making Lucca the main character for this storyline (I don't really have too much of a storyline yet).
Graphics are easy enough to hack, so I thought I'd tackle events first. The opening takes place (after naming Lucca) in Gato's exhibit, where everyone is helping to clean up the Millenial Fair, since it's over with now. After or during the cleanup... something zany happens or something, I haven't really planned it out yet.

One feature I'm working on is a new assistant for Lucca, a robotic NU playable character.







I'm still learning the in's and out's of event scripting, but once that's under my belt, then new tilesets will be added, then area changing, then enemy stats and the like.


Chickenlump

Level: 41

Posts: 650/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-19-05 05:04 AM, in General Project Screenshot Thread Link
Ok, started working on a new title scene, now I just have to add in some custom tites with the name of the hack, and add it into the scene, maybe a nice picture of the title displayed as a sprite...

The name of it is going to be: Chrono Trigger - Opposition

Chickenlump

Level: 41

Posts: 651/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-19-05 06:51 AM, in Temporal Flux Release Link
Originally posted by Celice
Sorry to be out of the blue, but which .NET Frame did we need to run this?



http://www.microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
Acmlm's Board - I2 Archive - - Posts by Chickenlump


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.024 seconds.