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| Acmlm's Board - I2 Archive - - Posts by Chickenlump |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 |
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Chickenlump Level: 41 ![]() Posts: 632/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Ok, this is a bit odd. (but only because I still don't get the format) The byte I changed at 405725 gave me the list above. Changing the byte at 405722 to something like 01 AND THEN changing 405725 gives me a whole new list of objects. ![]() Change 405722 to 01 and 405725 to 25 and you get a Fire Breathing Plant that pops up. I'll probably write a list for this one too (I hope I dont' have to write 255 lists ).![]() ![]() Changing 405722 to 26 and then changing athe value at 405725 gave me the first list I made but the objects were at a different angle (rotation) (edited by Chickenlump on 07-05-05 08:15 AM) (edited by Chickenlump on 07-05-05 08:17 AM) (edited by Chickenlump on 07-05-05 08:24 AM) |
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Chickenlump Level: 41 ![]() Posts: 633/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Ok, I'm pretty sure there are only 2 lists of objects. If Bit 1 is set of byte 405722, you get the list I posted above. If Bit 0 is set, this loads one of the objects I haven't documented yet. | |||
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Chickenlump Level: 41 ![]() Posts: 634/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| I bought a NDS and it makes me VERY happy. GBA games with backlight, Nintendogs/Puppy Times, and even a working SNES emulator that seems to be progressing rather nicely. (http://home.utah.edu/~u0422123/snesDS/) (http://forum.gbadev.org/viewtopic.php?t=6195) I've tried the PSP, and while it's O.K., I see no reason for me to purchase one anytime soon. |
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Chickenlump Level: 41 ![]() Posts: 635/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by MarioMaster Why buy? Well... lemmesee... I can use it while not sitting at my computer desk and take it where I please. I never have to worry about my games not being perfect or not being fast enough, since they aren't emulated. I won't feel like a complete theif, emulating something I don't own. And of course the DS is emulatable, emulators are already showing alot of progress and have some games running (somewhat). The touchscreen could be emulated by using the mouse. |
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Chickenlump Level: 41 ![]() Posts: 636/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| The bobombs under the teeter bridge (like 5 of them) are one object with their own xyz coords, the coords are all back to back. The solidity for the level is also just before these objects, I've created countless invisible walls and lowered the level of the ground by a few feet (so just my head was above ground). I guess the game draws the shadows as long as the object is visible (most coins only show up when you are near them, so the ones in the sky aren't drawn unless you are right up on them, so no shadows while you are on the ground). |
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Chickenlump Level: 41 ![]() Posts: 637/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| FFVI Rebirth was made by RuneLancer, he can occasionally be found (along with the original thread for it) over at Mnrogar's message boards. It has been discontinued for now, as he has for the most part quit ROM Hacking to seek other pursuits. Yousei's other FF6 editor is indeed unreleased at this time, and he goes by the name Fobby or something similar these days. He posted some pics of it over at Zophar's message domain quite awhile back, and it did look impressive, but still remains vaporware. Rebirth was available for awhile, and I think I still have a beta version of it on my harddrive somewhere, though it didn't do anything too spectacularly different from the current batch of FFVI editors available today. Rebirth's official thread link: http://www.mnrogar.com/phpBB2/viewtopic.php?t=61&highlight=rebirth Don't bother bumping that thread of course, it's discontinued and quite an old thread. It would be best to just email or PM RuneLancer about it if you have any questions. [edit] Well, I found the old editor in the depths of my hard drive, and It's pretty cool, I had forgotten completely about it. O_o ![]() (edited by Chickenlump on 07-10-05 11:08 AM) |
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Chickenlump Level: 41 ![]() Posts: 638/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Usually I don't have a clue what I'm talking about, so that may apply to this post too. ![]() Perhaps all these objects are compressed along with the other level data, since all of these objects are present during every act of the level (these have no act byte like the others). I have no luck so far using any of the compressors/decompressors, and I'm pretty sure these objects are within what's been labeled as Level 1 Data (all compressed). I pretty much stopped trying when I thought about it and got confused further. ![]() |
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Chickenlump Level: 41 ![]() Posts: 639/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| There's nothing wrong with what he wants, or if what he want's isn't the most popular. The main 'issue' really is that he wants someone to make an editor. That in and of itself isn't so bad, it's just that it is sort of bad form to start a thread asking for someone to make an editor, especially bringing nothing to the table with which to work, like data of any kind. Throwing out a request for an editor and posting all the required (or even some of the required) data to make it is much more tolerable, and even more likely to come to fruition. | |||
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Chickenlump Level: 41 ![]() Posts: 640/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Ok, I was thinking that the newer objects were in the same MIO0 file as the level data itself, not compressed seperatley. | |||
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Chickenlump Level: 41 ![]() Posts: 641/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| I'm going to have to ask that whoever makes this editor, for the love of pete, PUT PARTICLE EFFECTS IN THE GUI!! That wasn't a request... ![]() *cracks whip* |
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Chickenlump Level: 41 ![]() Posts: 642/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| I have my copy of Qbasic all set up and ready, now somebody, anybody, send me the ROM! It's not a request... ![]() |
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Chickenlump Level: 41 ![]() Posts: 643/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by The Kins I'm afraid the level format is in raw HEX... This is going to cause some problems... ![]() |
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Chickenlump Level: 41 ![]() Posts: 644/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by Ice Man Any reason in particular you want this closed? ![]() It was just a question, and it got answered. If every question here got answered (and most of them do) then quite a few threads would be closed, for no good reason really. |
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Chickenlump Level: 41 ![]() Posts: 645/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by ClockExplosion You are in luck, I beleive that FF6 has a 5 letter limit for the names, and "Shitface" is 8. ![]() Really though, it's nice to see a non text-only/graphics-only hack of the game. Those are nice, but variety goes a long way. |
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Chickenlump Level: 41 ![]() Posts: 646/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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The hard drive in my head is failing, it is 6. ![]() Still, it's been a LONG while since any hack of that sort has been shown here, and with any luck, none ever will again. There are tools to edit the events in the game, stats, monsters, graphics, some music properties, chests, text, overworld maps, weapons, magic, etc... More than enough tools and editors to create a decent hack. |
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Chickenlump Level: 41 ![]() Posts: 647/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Ok, big ol' juicy link time! Lord J's site http://www.angelfire.com/pq/jumparound/ Master Zed's Unoriginal White Sheet http://www.masterzed.cavesofnarshe.com/ RPG Legion - Terri Senshi's site http://www.rpglegion.com/ Mnrogar's Den - FF6 hacking forum http://www.mnrogar.com/phpBB2/viewforum.php?f=3&sid=55d6203733acd8d8168009d484aefdff http://www.mnrogar.com/ Collapse of Heaven and Earth http://www.tenchinohoukai.greatnow.com/ Assasin's Barren Webpage http://www14.brinkster.com/assassin17/ Cklein's FF3/6 page http://members.aol.com/cklein0001/ Phantasia Productions http://www.tales-cless.org/ Magitek: Final Fantasy VI http://homepage.mac.com/glennfield/magitek/index.html Imzogelmo's FF6 site (Event Dump owns you )http://www.angelfire.com/al2/imzogelmo/patches.html Chickenlump's Weapon Tool http://www.geocities.com/chickenlump/WeaponTool.zip I'm probably forgetting some, but check all these sites out and gleam them for info and editors and the like. |
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Chickenlump Level: 41 ![]() Posts: 648/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Are you doing this through ASM hacking somehow? This sort of thing can be done through the events in TF, just by toggling a bit in the Battle command byte. ![]() I know how to do pretty much anything I want to Chrono Trigger, and am still in the learning process myself when it comes to events and the like, but it's nothing that a person can't pretty much master after spending some time with it. If only I could hex edit everything in real life to give myself more time for it... |
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Chickenlump Level: 41 ![]() Posts: 649/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Though It will be quite awhile before I release anything for this, or even work on it some more, I've begun hacking Chrono Trigger, and plan on making Lucca the main character for this storyline (I don't really have too much of a storyline yet). Graphics are easy enough to hack, so I thought I'd tackle events first. The opening takes place (after naming Lucca) in Gato's exhibit, where everyone is helping to clean up the Millenial Fair, since it's over with now. After or during the cleanup... something zany happens or something, I haven't really planned it out yet. ![]() One feature I'm working on is a new assistant for Lucca, a robotic NU playable character. ![]() ![]() ![]() I'm still learning the in's and out's of event scripting, but once that's under my belt, then new tilesets will be added, then area changing, then enemy stats and the like. |
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Chickenlump Level: 41 ![]() Posts: 650/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Ok, started working on a new title scene, now I just have to add in some custom tites with the name of the hack, and add it into the scene, maybe a nice picture of the title displayed as a sprite... The name of it is going to be: Chrono Trigger - Opposition ![]() |
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Chickenlump Level: 41 ![]() Posts: 651/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by Celice http://www.microsoft.com/downloads/details.aspx?FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 |
| Acmlm's Board - I2 Archive - - Posts by Chickenlump |
