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| Acmlm's Board - I2 Archive - - Posts by Chickenlump |
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Chickenlump Level: 41 ![]() Posts: 612/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Here is a VERY old listing of the compressed graphics I made. Some things may be mislabeled or slightly wrong, and this list was made using a headered ROM, so be sure to subtract the header from these offsets when compressing and decompressing. It's nowhere near complete or accurate, but it should help somewhat. I also have something like this for the PreRelease version of the ROM, so if anyone wants that list posted as well, let me know. -------------------------------------------------- Chrono Trigger Compressed GFX Addresses WIP By Chickenlump Last Modified 6/5/04 -------------------------------------------------- 031400 - Arrow, Numbers 0-9,Letters A B C D E F 038200 - Title Screen Graphics or epoch choose a time (Title) 0410B8 - map tiles 041F3A - map tiles 042E32 - map tiles 043CA0 - map tiles- Town 044A39 - map tiles- more town 0457D7 - Guardia Castle, Town Lighthouse, Well 046623 - map tiles 0474C2 - forest map tiles 04824F - Cities in Domes 049033 - map mountain 04A045 - map mountain and other 04AF56 - map houses 04BF49 - map domes 04C904 - map trees and some building 04D5FF - map tiles? 04DD31 - kingdom of zeal map tiles (and that blue transparent triangle dome) 04EA82 - More zeal map tiles 04F9AF - clouds 04FF72 - unkown 050200 - background, clouds of some kind 0510E8 - clouds, rocks 052026 - more zeal, waterfall, rocks.... 05301C - more zeal 053EC9 - clouds 054C9B - trees ? 055C48 - mountain from prehistoric map I thinik... 0567A5 - volcano 057351 - bottom part of volcano with lava and a giant crater 058200 - map castle, more rocks 058D02 - Path Leading Into The Mountainside (map) 05915A - map stuff, mountain, little craters....other stuff 0599F7 - unknown 059A48 - unknown 059AAC - unknown 040200 - Overworld Map Tiles (Map) 059C56 - Character Map Sprites (Map) 05B314 - Epoch Map Sprites (Map) 05B998 - Lavos Map Sprites (Map) 05C8ED - Black Omen Map Sprites (Map) 05CF21 - Map Boat,Map Vortex,Map Balloon (Map) 05D797 - Smoke From Houses (Map) 05DA0B - Question Mark Map Year (Map) 05DC88 - Map Birds, Map Years, Map Epoch (Map) 05E2F7 - Top of Magus' Castle (Object) 05ECAF - single round map object 05EF14 - Map Dactyl (Map) 060200 - Mt. Woe (Map) 0609B6 - 12,000 BC Map Tiles, Black Bird (Map) 06109A - Deteriorating Zeal (Map) 12F080 - Dancing Girl With Swirling Dress (NPC) 12FA5E - Little Girl Blowing Kisses (NPC) 13E480 - npc or enemy 13E946 - Headstone (Object) 13EAA9 - Large Bowl With and Without Soup (Object) 13EC5B - Statue of Magus (Object) 13F014 - Piece of Paper (Object) 13F0B0 - 3 small round objects 13F24A - Hit Effect (Object) 13F2AC - Computer Screen Readout (Object) 13F39D - Computer Screen Readout (Object) 13F4A7 - Truce Dome Supervisor (NPC) 13F5CC - Map Tiles For 2300 AD (Map) 13F7BD - Dome Tiles For 2300 AD (Map) 13F839 - The Chrono Egg (Object) 13F871 - Large Fruit (Object) 13F90B - Treasure Chest Locked By Pendant (Object) 13F9A7 - Rat (NPC) 13FB96 - Magically Sealed Gate (Object) 13FD9E - epoch 13FE56 - round object disintigrating 13FFBB - Two Glasses On A Platter (Object) 140037 - unknown 1400C9 - THE END Graphic (Object) 14FD00 - unknown 14FEFB - Firwork (Object) 14FFB0 - Epoch Top Down View (Object) 158E00 - Ozzie, Ozzie the 13th (NPC, Enemy) 15A240 - Masa and Mune (NPC, Enemy) 15B499 - Masamune (Enemy) 15E378 - empty 15E3B5 - Man Eater, Meat Eater, Fly Trap, Octo Blush, Octo Pod, Enemy Riding Imp (Enemy) 15FAF7 - Mohavor, Neried (Enemy) 160200 - Mage (Enemy) 1616EF - Lasher (Enemy) 162B62 - Tempurite, Evil Weevil (Enemy) 1647F3 - Kilwala (Enemy) 164EBA - Proto 2, Proto 3, Proto 4 (Enemy) 16621E - Amphibite, Croaker, Rain Frog, T'pole (Enemy) 166C12 - Nu (NPC, Enemy) 1681B6 - Sorcerer, Jinn, Barghest (Enemy) 168DA3 - Leaper, Runner (Enemy) 16998A - Shadows (Object) 16A48D - Blue Shield, Incognito, Peeping Doom, Yodu De (Enemy) 16AB3A - Deceased, Decedent, Defunct, Departed (Enemy) 16B9D9 - Macabre, Reaper (Enemy) 16C97E - Gnasher, Gnawler, Ruminator (Enemy) 16F00A - Blue Scout, Flyclops, Scouter (Enemy) 16F5DE - Mohavor, Neried (Enemy) 170200 - Cave Bat, Mad Bat, Vamp (Enemy) 170701 - Edger, Krakker (Enemy) 170F18 - Diablos, Gargoyle, Grimalkin (Enemy) 172CD8 - Crater, Hetake, Pahoehoe, Rubble, Shist, Shitake, Volcano (Enemy) 1736F6 - Beast, Blue beast, Redbeast (Enemy) 1750EF - Bugger, Debugger, Debuggest (Enemy) 175611 - Acid, Alkaline, Anion, Base, Ion, Jinn Bottle, Shadow (Enemy) 175BBC - Flunky, Groupie, Ogan (Enemy) 178100 - Juggler, Flea (Enemy) 178A14 - Beetle, Bug (Enemy) 17954F - Avian Rex, Lizardactyl (Enemy) 17A073 - Mother Brain (Enemy) 17BDB6 - Pointy Tree Leaves (Object) 17BF33 - Giga Gia - Arms (Enemy) 17D72D - Basher, Thrasher (Enemy) 17EA97 - Guard, Sentry (Enemy) 180200 - Blue Imp, Green Imp, Mud Imp, Poly, Roly, Roly Bomber, Roly Poly, Roly Rider, Stone Imp (Enemy) 181A08 - Cave Ape, Fossil Ape, Winged Ape (Enemy) 183686 - Reptite (Enemy) 184348 - Gigasaur, Megasaur, Terrasaur (Enemy) 187083 - Krawlie, Hexapod (Enemy) 188DD3 - Omnicrone (Enemy) 18AB52 - Avian Chaos, Bantam Imp, Bellbird, Blue Eaglet, Gold Eaglet, Imp Ace, Red Eaglet (Enemy) 18BA0F - Glenn (NPC) 18C4EA - Extra Crono Animations (PC) 18C829 - Hironobu Sakaguchi - Developer's Room (NPC) 18CA96 - Yuji Horii - Developer's Room (NPC) 18CD1D - Akira Toriyama - Developer's Room (NPC) 18CFDC - Kazuhiko Aoki - Developer's Room (NPC) 190200 - Village Guy (NPC) 190927 - Girl With Ponytail (NPC) 190FE6 - Old Man (NPC) 191531 - Old Woman (NPC) 191A1E - Pierre, Merchants (NPC) 191FE2 - npc woman in dress 192592 - Nun (NPC) 192B7A - Enlightened One (NPC) 1932E7 - Prehistoric Chief (NPC) 1938B1 - Zeal Palace Guard (NPC) 193F14 - Earthbound Man (NPC) 194585 - Earthbound Woman (NPC) 194C58 - Doan (NPC) 195400 - Young Human Glenn (NPC) 195C9C - Village Girl (NPC) 1963D3 - Enlightened One (NPC) 196B22 - Child From Prehistoric Time (NPC) 196F63 - Little Boy (NPC) 197362 - Child Lucca (NPC) 197713 - Earthbound Child (NPC) 197B47 - Prehistoric Dancer (NPC) 198408 - Prehistoric Dancing Girl (NPC) 198D63 - Young Gaspar (NPC) 198FE3 - Chancellor (NPC) 199BDF - Melchior (NPC) 19A4A0 - King Of Guardia (NPC) 19B208 - Lightly Armored Soldier, Wedge and Vicks (NPC) 19BA8E - Queen Leene (NPC) 19C315 - Earthbound Guy With Head Down (NPC) 19C9CA - npc guy with beard 19D4BC - Crono's Mom (NPC) 19DD66 - Belthasar (NPC) 19E4CE - Schala (NPC) 19EE5D - Lavos Core Final Form (Enemy) 1A0200 - Kight, Knight Commander, Cyrus In and Out of Armor (NPC) 1A0DB9 - Kino (NPC) 1A178D - Cat (NPC) 1A1A38 - Barrel (Object) 1A1B22 - Fish (Object) 1A1B89 - Hole Forming in Ground (Object) 1A1E16 - unknown 1A1EA5 - Slice of Cheese (Object) 1A1F5D - Breaking Rocks (Object) 1A23B4 - Sword (Object) 1A2538 - Musical Notes (Object) 1A25ED - Small Flames (Object) 1A26A5 - Sparkles (Object) 1A26E9 - Smoke (Object) 1A2804 - Spinning Amulet (Object) 1A2871 - npc helmeted guy facing forward and back 1A29FA - Man Playing Log As A Drum (NPC) 1A2CD2 - Hit Effect (Object) 1A2D4B - Disintigrating Object (Object) 1A2E92 - Withered Leafless Tree (Object) 1A2F64 - Explosion (Object) 1A3173 - Circular Energy Field (Object) 1A3408 - unknown 1A370B - Hit Effect (Object) 1A37D2 - Spinning Energy Or Fire (Object) 1A3BC4 - Falling Leaves (Object) 1A3E82 - Spinning Hero's Medallion (Object) 1A3F51 - Puff of Dirt Or Smoke (Object) 1A3FF8 - Shadows (Object) 1A402B - The Dreamstone (Object) 1A40B2 - Gate Key (Object) 1A4134 - Glass (Object) 1A417A - Marle and Schala's Pendant (Object) 1A41D3 - Puyozo Doll (Object) 1A4260 - Small Shell (Object) 1A42EE - diamond shaped tile 1A4375 - Knife (Object) 1A43D9 - Broken Masmune (Object) 1A44C2 - Tied Bag (Object) 1A4550 - Food Filled Plate (Object) 1A45D1 - Plastic Waste Basket Tipped Over (Object) 1A4653 - Time Gate Animations (Object) 1A49FA - Son of Sun Flames (Enemy) 1A4CEE - Janus (NPC) 1A52D0 - Men and Women From 2300 AD (NPC) 1A5AA4 - Toma (NPC) 1A6380 - Tata (NPC) 1A68C4 - Judge (NPC) 1A6AA1 - Star (Object) 1A6B33 - Giant Chain Links (Object) 1A6FD7 - Fiona (NPC) 1A7855 - Chef (NPC) 1A7F2F - Gaspar (NPC) 1A8264 - Lightning (Object) 1A8656 - Time Gate (Object) 1A8CA0 - False Prophet Magus (NPC) 1A9456 - Johnny (NPC) 1AA308 - Little Girl (NPC) 1AA7D3 - unknown 1AAB7F - Queen Zeal (NPC) 1ABC15 - round crystal sphere 1ABCAD - unknown 1AC053 - soda with straw and 2 other objects 1AC150 - shiny glass object 1AC1F1 - Rainbow Shell (Object) 1AC3BE - Balloon (Object) 1AC467 - Expanding Shadow (Object) 1AC523 - Castle Soldier (NPC) 1AD129 - Small Bats (Object) 1AD238 - Mug (Object) 1AD2C3 - Computer Screen Scan (Object) 1AD48C - Shadows (Object) 1AD4B3 - half an eyball 1AD570 - Large Mechanacal Grab Hand (Object) 1AD8DE - Rectangular Box (Object) 1ADA07 - Sparkle (Object) 1ADA5A - Small Chains (Object) 1ADAA7 - Status Ailment Visual Remindersn (Object) 1ADE28 - Boy With Ponytail (NPC) 1AE24E - Firey Effect (Object) 1AE733 - Lavos Hitting Earth In Space (Object) 1AEA78 - Lavos Sidekicks (Object) 1AF95B - Sparkle (Object) 1AF9AB - Sparkle (Object) 1AFA48 - Group of Balloons (Object) 1AFC69 - Potted Plant (Object) |
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Chickenlump Level: 41 ![]() Posts: 613/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by Someguy Nice find. The ROM I'm using is Super Mario 64 (U) [!].v64 8.00 MB (8,388,608 bytes). The address you gave is one byte off for me. I'm getting offset 405C63 (with a value of 02). |
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Chickenlump Level: 41 ![]() Posts: 614/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Byte 1: Byte 2: Byte 3: Byte 4: Byte 5: Byte 6: Image Modifier Byte 7: Act # Appearance Byte 8: Byte 9: Byte 10: Byte 11: Byte 12: 405C75 is the star point where the star appears once you collect the red coins. It's image property is 00 (nothing) but it was easy to find knowing that byte 6 is the image property. ![]() Setting Byte 6 to the turtle and byte 7 to 1 should make filling out this list a bit easier (maybe I'll write a quick little utility to help out). |
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Chickenlump Level: 41 ![]() Posts: 615/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Thanks for the sig image BGNG, it's very nicely done. I uploaded it to my own photobucket account so as not to leach off of yours. |
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Chickenlump Level: 41 ![]() Posts: 616/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by wario I don't think anyone is hacking that game right now. The only thing I know of right now is a re-texturing project for the game, and that's pretty much it. http://emutalk.net/showthread.php?t=26284 |
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Chickenlump Level: 41 ![]() Posts: 617/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| No, there are NO tools, NO editors and NO hacks of this game ANYWHERE at this time. I even searched Google (like you did before you posted.... right?) and came up with nothing. Bookmark these following sites and check them whenever you have a question like this, and check all the threads on this board (down at the bottom of this forum, you will see numbers 1 - 25, those are backpages of this ROM Hacking forum, make sure to check those). AND DON'T POST IN THEM OR FACE DIRE CONSEQUENCES!!! If you find nothing after doing all of that, then one probably doesn't exist yet. http://www.zophar.net http://www.romhacking.com *edited for fear that I too may face dire consequences *(edited by Chickenlump on 07-01-05 08:36 PM) (edited by Chickenlump on 07-01-05 08:37 PM) |
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Chickenlump Level: 41 ![]() Posts: 618/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Sure, help out with the list I'm starting to compile. Were looking to build a list of 0 - 255 (in hex) of what each value is for each object's image. Go to the offset 405B9E and change that byte and save and write down what it becomes in the game. This byte changes the image of the first red bob-omb you come across in act 1 of level 1 (you start right next to it). I've made a savestate right before the begining of the level to make it easier. ![]() Here is my wip list: 64 - Pirahna Plant 65 - Chain Chomp chain link 66 - Chain Chomp 67 - Stone Boss 68 - koopa turtle 69 - nothing? 6A - Koopa the Quick's Flagpole 6B - Wooden Log 6C - nothing? 6D - nothing? 6E - nothing? 6F - Chain Chomp 70 - nothing 71 - nothing 72 - nothing A4 - Small round white drop on ground A5 - Small Rain Drop on ground A6 - Water Puddle on ground A7 - Cloud (flat) A8 - Small Bubble (flat) A9 - Nothing AA - Small Round Pinkish sphere (flat) AD - Nothing AE - Nothing AF - Nothing B0 - Nothing B1 - Nothing B2 - Nothing B3 - Nothing B4 - Top Half of round black rolling ball (flat) B5 - Nothing B6 - Nothing B7 - Nothing B8 - Nothing B9 - Little Blue Fish BA - Little Blue Fish BB - Little Pink Butterfly BC - Black Bob-omb BE - Koopa Shell BF - Shelless Koopa C0 - Goomba C1 - Nothing C2 - silver sparky ball with face C3 - Red Bobomb (edited by Chickenlump on 07-01-05 02:59 PM) (edited by Chickenlump on 07-01-05 03:24 PM) |
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Chickenlump Level: 41 ![]() Posts: 619/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Cool, and I'll head the opposite way, and edit the list I made above as I go. | |||
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Chickenlump Level: 41 ![]() Posts: 625/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Very cool release. ![]() ROMS that don't match up and shouldn't be used: Super Mario 64 (E) (M3) [!].v64 Super Mario 64 - Shindou Edition (J) [!].v64 Super Mario 64 (J) [!].v64 There may be more, this is all I could get my hands on though for testing at the moment. (edited by Chickenlump on 07-02-05 11:31 AM) (edited by Chickenlump on 07-02-05 11:34 AM) (edited by Chickenlump on 07-02-05 11:40 AM) (edited by Chickenlump on 07-02-05 11:44 AM) (edited by Chickenlump on 07-02-05 11:45 AM) (edited by Chickenlump on 07-02-05 11:51 AM) |
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Chickenlump Level: 41 ![]() Posts: 621/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by Darkflight Untill someone comes along and can decode these objects and display them in the levels, we get to make screenshots of each and every visible object, once the list is completed. ![]() There are plug-ins that dump all the textures to files that may help with the flat objects (might look better than screenshots). |
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Chickenlump Level: 41 ![]() Posts: 622/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by VL-Tone Thanks, it works great! It's amazing how much fun just messing with these objects alone can be... My first level has about 5 Bomb Bosses right now...heh heh I wonder how the star knows how to go to the top of the mountain when you defeat the boss (I have one of him at the start of the level and the star shoots to the mountain top..). |
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Chickenlump Level: 41 ![]() Posts: 623/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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The clicking still doesn't work (to select objects, I meant the releasing of the file, sorry *kicks self*)I'll see if I can get them closer together to put them in the same scene. |
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Chickenlump Level: 41 ![]() Posts: 624/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by VL-Tone The releasing files works fine, it was the clicking to select objects that didn't work, sorry for the confusion. Like you said though, this tool is completely useable and stable other than that. I'ma gonna check out those OC and 08 objects tonight and lay the smack down on them. I'd invite you over to my 4th of July Chicken Wing bonanza if you lived...closer... Nothing relaxes like a good 28 pound plate of chickenwings. ![]() |
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Chickenlump Level: 41 ![]() Posts: 625/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| There is most likely another area in the ROM that has the coins and regular enemies defined within it. The regular Koopa is probably in this batch of objects though, I turned one of the Red Bob-ombs into it (the red bobomb tried to escape, but I jumped on it and it turned into a shelless koopa and it's shell) but It's a bit different than other enemies I assume, it pushed me back when I bumped into it, but it took no life from me. | |||
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Chickenlump Level: 41 ![]() Posts: 626/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Victory is mine! Ok, well, maybe not, but I did manage to edit yellow coins, red coins and trees. Change offset 405722 and change it to 01 and you get a coin in the place in the picture. ![]() Change offset 405726 to 01 and the coin goes up a bit more. ![]() Change offset 40568F to 08 to raise the red coin on the Chain Chomp's log higher into the air. ![]() And now for trees! Change offset 4055C7 to 06. ![]() (edited by Chickenlump on 07-03-05 04:11 PM) (edited by Chickenlump on 07-03-05 04:26 PM) (edited by Chickenlump on 07-03-05 06:46 PM) (edited by Chickenlump on 07-03-05 06:50 PM) |
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Chickenlump Level: 41 ![]() Posts: 627/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by VL-Tone Cool beans ![]() I'll see what I can do, hopefully I'll have something by tonight, early tommorow. A little before this data seemed to create a bunch of invisible solid spots in the level that Mario could not pass through, so I should be able to find where it starts. (edited by Chickenlump on 07-03-05 08:33 PM) |
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Chickenlump Level: 41 ![]() Posts: 628/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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You would have much better luck if this thread were posted in the Super Mario World Hacking forum. People there have been hacking that game for years and would surely be able to help you out. ![]() http://board.acmlm.org/forum.php?id=8 |
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Chickenlump Level: 41 ![]() Posts: 629/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Ok, the first coin picture wasn't originally a coin, I changed it's type byte! Change offset 405725 and change the 3rd sign you see. A few funny changes (the little one is so cute!) 3D - Giant Goomba 3E - Baby Goomba ![]() ![]() Every object I turn this sign into gets that object's properties, so the goombas can be squished and jumped on, they will chase after you, etc... |
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Chickenlump Level: 41 ![]() Posts: 630/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Well, enemies do seem to be grouped together as one object... Change 405725 to 40 and a group of about 5 goombas will be there (I wasn't expecting it, all 5 saw me at once and bum-rushed me )![]() Thankfully, the coins are also single object formations (imagine trying to place single coins into patterns like this by hand O_o) ![]() Remember, different objects have different draw distances, so you may need to run up on them for them to be visible (some objects are visible only close up, and some from far away) The glitched items that use the wrong polygons are actual objects, they are just reading from the wrong file I'm assuming, they are level specific or something in the level header tells the level what object set to use or something. THE LIST: 00 - Not Visible 01 - Not Visible 02 - Not Visible 03 - Not Visible 04 - Not Visible 05 - Not Visible 06 - Not Visible 07 - Not Visible 08 - Not Visible 09 - Not Visible 0A - Not Visible 0B - Not Visible 0C - Not Visible 0D - Not Visible 0E - Not Visible 0F - Not Visible 10 - Not Visible 11 - Not Visible 12 - Not Visible 13 - Not Visible 14 - Not Visible 15 - Not Visible 16 - Not Visible 17 - Not visible 18 - Not Visible 19 - Not Visible 1A - Not Visible 1B - Not Visible 1C - Not Visible 1D - Not Visible 1E - Not Visible 10 - Not Visible 11 - Not Visible 12 - Not Visible 13 - Not Visible 14 - Not Visible 15 - Not Visible 16 - Not Visible 17 - Not visible 18 - Not Visible 19 - Not Visible 1A - Not Visible 1B - Not Visible 1C - Not Visible 1D - Not Visible 1E - Not Visible 1F - Yellow coin 20 - Yellow coin 21 - Blue coin that runs away from you at light speed (XD) 22 - Blue coin that runs away from you ( )23 - Red coin - makes a growing sound when collected 24 - Yellow coin 25 - Coin Formation #1 26 - Coin Formation #2 27 - Coin Formation #3 28 - Coin Formation #4 29 - Coin Formation #5 2A - Coin Formation #6 2B - Coin Formation #7 2C - Coin Formation #8 2D - Not Visible - Red Coin # 0 (?) 2E - Yellow coin 2F - Yellow coin 30 - Yellow coin 31 - Yellow coin 32 - Yellow coin 33 - Star - kind of moves around, can't collect it 34 - Sign 35 - Not Visible 36 - Friendly Red Bob-omb 37 - Single purple butterfly 38 - Not Visible - spawns jumping fire trails 39 - Not Visible 3A - Not Visible 3B - Not Visible 3C - Not Visible 3D - Giant Goomba 3E - Baby Goomba 3F - Not Visible - causes some slowdown when in area 40 - Group of 5 Goombas 41 - Not Visible 42 - Purple thing with arms, throws you around 43 - Not Visible 44 - Not Visible 45 - Sparky - chases you 46 - Sparky - stays put 47 - Not Visible 48 - Crashes Game 49 - Rolling Black Ball 4A - Ghost? 4B - Spinning Health Heart 4C - Super Fast 1-UP Mushroom With Sparkles 4D - 1-UP Mushroom that just sits there without sparkles 4E - Sparkle 1-up mushroom that jumps up first, then takes off slowly 4F - Not Visible 50 - Not Visible 51 - Not Visible 52 - Not Visible 53 - Yellow Coin 54 - Blue Coin Push Button 55 - Not Visible 56 - Game Freezing Glitched Bob-omb 57 - Game Freezing Glitched Bob-omb 58 - Game Freezing Glitched Bob-omb 59 - Game Freezing Glitched Bob-omb 5A - Yellow jumping box - no solidity 5B - Yellow ! box with nothing in it 5C - Green ! box 5D - Blue ! box 5E - Yellow ! box with a Turtle shell in it 5F - Yellow ! box with 1 yellow coin in it 60 - Yellow ! box with 3 yellow coins in it 61 - Yellow ! box with 10 yellow coins in it 62 - Yellow ! box with 1-UP mushroom in it 63 - Yellow ! box with the level's First Act Star in it 64 - Breakable yellow box - nothing in it 65 - Breakable yellow box - 3 coins in it 66 - Grey unbreakable box with red bolted edges 67 - Small yellow throw block - 3 coins in it 68 - Square Purple ! ground push button 69 - Not Visible 6A - Not Visible 6B - Not Visible 6C - Large breakable yellow box - nothing in it 6D - Turtle shell (used underwater, you can't ride it on land, and dissapears when you throw it) 6E - Yellow ! box with a 1-UP in it 6F - Yellow coin 70 - Not Visible - Shoots out round bubbles or metalic spheres 71 - Not Visible - makes a sound and throws you into the air 72 - Yellow coin 73 - Not Visible - freezes game 74 - Small black sphere that shoots out flames 75 - Flying ShyGuy that shoots out flames 76 - Yellow jumping box - jumps 3 times when you grab it explodes into coins 77 - Not Visible 78 - A group of 3 butterflies 79 - Yellow coin 7A - Yellow coin 7B - Yellow coin 7C - Glitched Bob-omb boss, pushes you around and grunts 7D - Not Visible - pushes you around and grunts 7E - Yellow coin 7F - Not Visible 80 - Not Visible - generates red jumping fire trails 81 - Not Visible - shoots red fire straight into the air 82 - Yellow coin 83 - Yellow coin 84 - Yellow coin 85 - Yellow coin 86 - Yellow coin 87 - Yellow coin 88 - Yellow coin 89 - Brown log - can be pounded down/ran around for coins 8A - Water bomb dropping spot 8B - Flying water bomb that you can pop (drops coins and a bob-omb boss? O_o) 8C - Koopa the Quick 8D - Koopa the Quick's flagpole 8E - Black bob-omb that stands still (you can still grab and throw it) 8F - Cannon 90 - Red bob-omb friendly 91 - Cannon 92 - Black bob-omb that stands still (you can still grab and throw it) 93 - Yellow coin 94 - Yellow coin 95 - Yellow coin 96 - Yellow coin 97 - Yellow coin 98 - Yellow coin 99 - Yellow coin 9A - Spinning water bomb - no damage or interaction with it 9B - Yellow coin 9C - Not Visible - moves, has huge ground shadow, and takes alot of life when touched 9D - Not Visible 9E - Yellow coin 9F - Yellow coin A0 - Yellow coin A1 - Yellow coin A2 - Yellow coin A3 - Yellow coin A4 - Yellow coin A5 - Yellow coin A6 - Yellow coin A7 - Yellow coin A8 - Not Visible A9 - Tornado - tosses you into the air, spinning AA - Huge Waterbomb, you can punch out it's invisible underside and kill it for a blue coin AB - Huge Waterbomb, you can punch out it's 3 invisible underside objects and kill it for a blue coin AC - Freezes level AD - Yellow coin AE - Yellow coin AF - Yellow coin B0 - Yellow coin B1 - Yellow coin B2 - Yellow coin B3 - Yellow coin B4 - Yellow coin B5 - Yellow coin B6 - Not Visible - harms mario/freezes game when attacked B7 - Not Visible - harms mario/freezes game when attacked B8 - Water bomb - no solidity or interaction with it B9 - Flying Shyguy - shoots fire BA - Yellow coin BB - Not Visible - quiets music when near and makes a creaking sound BC - Yellow coin BD - Yellow coin BE - Yellow coin BF - Yellow coin C0 - Yellow coin C1 - Yellow coin C2 - Yellow coin C3 - Yellow coin C4 - Water Bomb - moves in a circle, kill it for coins C5 - Not Visible - can hurt you, you can't touch it C6 - Not Visible - can hurt you, you can't touch it C7 - Yellow coin C8 - Not Visible - made a small penguin sound C9 - Not Visible - mother penguin who has lost her baby CA - Not Visible - mother penguin who has lost her baby CB - Not Visible - makes a constant 'whoop' sound CC - Yellow coin CD - Yellow coin CE - Yellow coin CF - Yellow coin D0 - Yellow coin D1 - Yellow coin D2 - Yellow coin D3 - Yellow coin D4 - Yellow coin D5 - Yellow coin D6 - Yellow coin D7 - Yellow coin D8 - Yellow coin D9 - Yellow coin DA - Yellow coin DB - Yellow coin DC - Glitched Bobomb King - really the haunted chair DD - Glitched Bobomb King - really the haunted chair DE - Glitched Bobomb King - really the haunted chair DF - Water bomb with coin inside - really ghost E0 - Water bomb with coin inside - really ghost E1 - Not Visible E2 - Not Visible E3 - Not Visible - has a shadow and dissipates when you touch it E4 - Yellow coin E5 - Yellow coin E6 - Yellow coin E7 - Yellow coin E8 - Yellow coin E9 - Yellow coin EA - Yellow coin EB - Yellow coin EC - Yellow coin ED - Yellow coin EE - Yellow coin EF - Yellow coin F0 - Yellow coin F1 - Yellow coin F2 - Yellow coin F3 - Yellow coin F4 - Yellow coin F5 - Yellow coin F6 - Yellow coin F7 - Yellow coin F8 - Yellow coin F9 - Yellow coin FA - Yellow coin FB - Yellow coin FC - Yellow coin FD - Yellow coin FE - Yellow coin FF - Yellow coin (edited by Chickenlump on 07-04-05 09:21 AM) (edited by Chickenlump on 07-04-05 09:23 AM) (edited by Chickenlump on 07-04-05 09:51 AM) (edited by Chickenlump on 07-04-05 10:11 AM) (edited by Chickenlump on 07-04-05 10:38 AM) (edited by Chickenlump on 07-04-05 11:16 AM) (edited by Chickenlump on 07-04-05 12:13 PM) (edited by Chickenlump on 07-04-05 12:36 PM) (edited by Chickenlump on 07-04-05 12:57 PM) (edited by Chickenlump on 07-04-05 12:59 PM) (edited by Chickenlump on 07-04-05 01:09 PM) |
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Chickenlump Level: 41 ![]() Posts: 631/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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| Alot of the Not Visible values I gave instead made a star appear next to where the star appears when you collect all the red coins. O_o I mistook them for not being visible, but apparently some values arent accepted and the previous object uses the object I was editing's values as it's own... (that makes sense in my mind...honest... An interesting note about the trees, the tree is one object, and the shadow on the ground for the tree is it's own object (just placed where the trees are). Every yellow coin value I wrote down, I ran and collected. I didn't notice anything odd about them though. (edited by Chickenlump on 07-05-05 06:00 PM) |
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