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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Chickenlump
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Chickenlump

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Posted on 05-27-05 01:25 PM, in RAM adresess Link
Try Geiger
Chickenlump

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Posted on 05-30-05 10:44 AM, in Baby Chick Dance Link
That's pretty good for Bryce. I bought Bryce years ago (before P2P) and though pretty expensive at the time, it was worth it.

I've never used it for too much other than landscapes and the like. If you can do something as nice as that in Bryce, you should do fantastically in better 3D rendering programs.
Chickenlump

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Posted on 06-05-05 12:27 AM, in Number of dimensions Link
I loved the 3D incarnations of Mario, but I like the 2D versions the best. Animation and art just seems better expressed in 2D flat images.
Chickenlump

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Posted on 06-05-05 08:34 PM, in What level editors have source available? Link
SnoBro has the source for TileMolester up for download:
http://www.stud.ntnu.no/~kenth/tm/

And also his XORcyst project:
http://www.stud.ntnu.no/~kenth/xorcyst/index.htm

That's all I could find. Did SnoBro ever make game specific level editors?


(edited by Chickenlump on 06-05-05 03:36 AM)
Chickenlump

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Posted on 06-14-05 06:58 AM, in Mario Advance 4 (Mario 3) Link
No, there really was a world map editor for this game, and the author of the editor went by the nick of 'Sludge' if memory serves. It had a strange gui at first, then it became awesome, then he dissapeared. He also had some info on the enemies in a document on his site.
Maybe I still have this thing on one of my CD's littering my desk...

*searches*


--edit--

I'm pretty sure this is the last publicly released version of it he released.

Marionator, the super mario advance 4 ROM editor
Version 0.065

Created by Sludge

http://www.geocities.com/chickenlump/marionator.zip


--edit #2--
I found that enemy data I was talking about earlier, it's just a copy and past from his old site though.

________________________________________________________
Code: 030046C4:XXXX
Super mario advance 4 enemy listing:

00: -
01: -
02: UO (fountain)
03: UO (fly half circle down left-right)
04: UO (stationary + jumpkill)
05: UO (turning + jumpkill)
06: Noteblock (forces mario up-down)
07: -
08: -
09: Doomship anchor
0A: 3-up moon
0B: 1-up mushroom
0C: Invincibility star
0D: Power mushroom
0E: UO (falling + boomerang sound)
0F: UO (crashes game)
10: Magikoopa
11: Magikoopa's magic
12: Big boo
13: Wiggler
14: UO
15: UO
16: UO
17: UO (jump paralyze, grab)
18: -
19: Fireflower
1A: SMW key
1B: Noteblock
1C: UO
1D: SMB1 rising platform
1E: Raccoon leaf
1F: Growing beanstalk
20: SMB1 falling platform
21: UO (powerup?)
22: UO (powerup?)
23: UO (powerup?)
24: UO
25: -
26: Wooden platform (jump -> left)
27: Wooden platform left-right
28: Wooden platform up-down
29: Spike
2A: Walking spikeball piranha
2B: Kuribo goomba
2C: UO
2D: Big fish (world 3-3)
2E: Rising platform (bowser's castle)
2F: Boo
30: Walking candle flame
31: UO
32: UO
33: Nipper
34: UO (changes level background)
35: UO (game gets stuck)
36: Wooden platform (jump -> fall)
37: Wooden platform left-right
38: Wooden platform up-down
39: Nipper
3A: UO
3B: Cheep cheep (world 3-2)
3C: UO
3D: Fire spitting nipper
3E: Wooden platform drifting
3F: Dry bones
40: White block thrower
41: Card slotmachine
42: Cheep cheep pond leap right
43: Cheep cheep pond leap left
44: UO (looks like wooden platform)
45: UO (walks random)
46: Spikeball piranha stationary
47: -
48: UO (floats right + jumpkill)
49: -
4A: Fortress ? ball
4B: Boom boom
4C: Flying boom boom
4D: UO (follows wall + jumpkill)
4E: UO (big + follows wall + jumpkill)
4F: UO (jumps away from mario)
50: Bob-omb
51: UO (moves diagonal)
52: Small item chest
53: Ceiling fireball
54: UO (changes to unwalkable object)
55: Bob-omb
56: UO (jump = shell)
57: UO (jump = shell)
58: Flying orb
59: UO (jumps)
5A: UO (moves diagonal)
5B: UO (moves diagonal)
5C: Breaking brick
5D: -
5E: UO (moves diagonal)
5F: UO (moves diagonal)
60: UO (moves diagonal)
61: Blooper
62: Blooper + kids release
63: Big fish spits kid
64: Red cheep cheep
65: Bubbles up
66: Bubbles down
67: Lotus flower
68: Upside down buzy beetle
69: Upside down spiney
6A: Blooper + kids
6B: Jumping brick
6C: Green koopa troopa
6D: Red koopa troopa
6E: Green koopa paratroopa
6F: Red koopa paratroopa up-down
70: Buzy beetle
71: Spiney
72: Goomba
73: Paragoomba
74: Paragoomba + kids
75: Lemmy koopa's ball
76: Red cheep cheep
77: Green cheep cheep
78: Bullet bill
79: Flashing bullet bill
7A: UO (big + walks)
7B: UO (big + walks)
7C: UO (big + walks)
7D: UO (rises + jumpkill)
7E: UO (jumps)
7F: UO (rises + jumpkill)

80: Red koopa paratroopa left-right
81: Hammer bros
82: Boomerang bros
83: Lakitu
84: UO
85: UO
86: Fat hammer bros
87: Fire bros
88: -
89: UO (hangs on cord)
8A: Thwomp
8B: Thwomp left
8C: Thwomp right
8D: Thwomp ?
8E: Thwomp ?
8F: Thwomp ?
90: Turn platform balance
91: Turn platform spin
92: Turn platform stop-spin
93: Turn platform stop-spin
94: UO (stationary)
95: UO (stationary)
96: UO (stationary)
97: UO (stationary)
98: UO (stationary)
99: UO (stationary)
9A: UO (stationary)
9B: Charging duck
9C: UO (grab + kick diagonal)
9D: Fire up
9E: UO (falls)
9F: UO (jump on rises object)
A0: Piranha plant red
A1: Piranha plant green
A2: Piranha plant red upside down
A3: Piranha plant green upside down
A4: Fire piranha plant red
A5: Fire piranha plant green
A6: Fire piranha plant red upside down
A7: Fire piranha plant green upside down
A8: Arrow platform up
A9: Arrow platform interactive
AA: UO (invincible)
AB: -
AC: Fire left
AD: Wrench thrower
AE: UO
AF: UO (background)
B0: UO
B1: Fire right
B2: Fire down
B3: Turning interactive platform
B4: UO (flies around)
B5: Coin
B6: Bomb
B7: Translucent block + slotmachine
B8: Bouncing star
B9: Double fire wheel clockwise
BA: UO (looks like SMW block)
BB: Mobile trampoline
BC: Shuffle blocks variable
BD: Shuffle blocks vertical
BE: Shuffle blocks horizontal
BF: Clock (doesn't work)
C0: UO (grab + kick diagonal)
C1: Silver p-switch
C2: -
C3: Pow block
C4: UO (weird block)
C5: SMW goal
C6: !-switch
C7: -
C8: -
C9: -
CA: -
CB: -
CC: -
CD: Coin status toadhouse block
CE: -
CF: Boomerang
D0: Thwimp
D1: Torpedo
D2: Boney beetle
D3: Falling spike
D4: UO (falls)
D5: UO (floats left-right + falling down)
D6: UO (follows wall)
D7: UO (stationary)
D8: Jumping pipe piranha plant
D9: SMW hammer bros
DA: Cape feather
DB: 1-up bubble
DC: Interactive coin duplicater
DD: Big checker block
DE: Small checker block
DF: SMB1 balance platform
E0: -
E1: -
E2: SMB1 fall platform
E3: UO (water sound)
E4: Big root
E5: Flippers left to right
E6: Flippers up to down
E7: Big spike
E8: UO
E9: UO
EA: -
EB: UO
EC: UO
ED: UO (follows mario)
EE: UO
EF: UO
F0: Monty mole
F1: Poison mushroom
F2: UO (bounce mario)
F3: UO (bounce mario)
F4: -
F5: -
F6: -
F7: -
F8: -
F9: E-coin
FA: A-coin
FB: Spin platform counter clockwise
FC: UO (falls)
FD: Coin status 1-up block
FE: -
FF: UO (moves left-right + spits fireballs)
________________________________________________________


(edited by Chickenlump on 06-13-05 02:04 PM)
(edited by Chickenlump on 06-13-05 02:07 PM)
Chickenlump

Level: 41

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Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
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Posted on 06-14-05 09:05 AM, in Mario Advance 4 (Mario 3) Link
I tend to download and archive everything I come across, like editors and documents, etc..

I had Sludge's site bookmarked for the longest time last year, untill now I had forgotten all about it. I don't remember the original name for the program, because the name Marionator came with the version I uploaded I beleive (I don't have the older versions of it).

Chickenlump

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From: Columbia City Indiana

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Posted on 06-14-05 09:15 AM, in My hack needs a good name!!! Link
Give it a name that has nothing to do with the hack, to make it stand out.

Super Luigi's Land of Great Big Nasal Passages.

Luigi's Quest For the Holy Mole - E.

Britney's Dance Beat.

Mario's Brother's Quest.

.. Just go crazy!



Those were based off of what I thought your story was about.
Remember to name me in the credits in your hack when you use one of those. Those took forever to think up.
Chickenlump

Level: 41

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Since: 03-15-04
From: Columbia City Indiana

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Posted on 06-14-05 05:47 PM, in Ways you keep your house cool Link
A/C and fan combinations. The A/C keeps it cool, but it doesn't give off the right type of "hum" to put me to sleep, so before bed, I turn off the A/C and turn on the fan.
Chickenlump

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Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
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Posted on 06-14-05 07:48 PM, in Wheres the Soul Blazer, Illusion of Gaia, and Terranigma rom hacks Link
I love the Illusion of Gaia game, it's one of my favorites.
I may take a peek at it and eventually make an enemy editor or something ( I like making enemy stat editors ).

It may be quite a ways a way though, I'm in the middle of a Secret of Mana enemy stat editor.

I really should play Soul Blazer and Terranigma though, I've heard they are pretty good.
Chickenlump

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Since: 03-15-04
From: Columbia City Indiana

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Posted on 06-15-05 03:13 AM, in Tile Molester Help Link
Originally posted by Xenesis Xenon
Hi, I'm moving to TM from YY-CHR, and I'm kind of stuck..

all these codec things confuse me...how do I set it up to view 4bpp and 8bpp GBA properly?

Thankyou for any help.

Edit: I've figured out the 4bpp GBA....
Edit: *gives up and uses TilEd2002 instead*


You post the game you want to have the graphics to show up in, and I'll post a step by step instruction with pictures on how to get them to appear, possibly with the correct colors.
Giving up and going back to a FAR inferior program will really hinder you, though it's ultimately your choice. Tile Molester is, in my opinion, one of the very best tile editors available. If you plan on editing graphics alot, then I must advise you to really give it a go and try to learn it. Once you get the basics down, like getting the graphics to show up, aligned, and importing palettes to make the colors perfect, you'll be hooked.
Chickenlump

Level: 41

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Since: 03-15-04
From: Columbia City Indiana

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Posted on 06-15-05 04:46 AM, in Tile Molester Help Link
To edit compressed graphics, you must decompress them using a program that does that for you. A program written to decompress the file just like the game system does when it uses the information. If it is compressed, you could track down the decompression routine in the rom, and sort of write a windows program that does the same thing, outputting to a file.
Check out Lunar Compress, perhaps one of it's decompression routines will work for your game, or maybe be similar enough to change one of them yourself to work for your game (it's open source).

If none of that works, you can't program or get someone else to do it for you, all I can reccomend is wait for something to come out eventually, start learning, or try another game. :/

http://fusoya.panicus.org/lc/index.html


If my explanation sounds wonky, it's because I've never written a decompressor/compressor for ROM files. It sounds about right though..
Chickenlump

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Posted on 06-15-05 05:29 AM, in Wheres the Soul Blazer, Illusion of Gaia, and Terranigma rom hacks Link
Originally posted by KefkaHowever, there is one thing I must add to this: if you really consider yourself a rom hacker, and want an editor for a certain game, then go find the data and write the damned editor yourself instead of whining at other people for not releasing one! It really is annoying.



I completely agree. Finding data in ROMS is REALLY easy. There are so many ways to go about it, some easier than others. Study up on all the different ways of data finding and dive in head first. The very least that could possibly happen is that you learn something, get better and more skilled, and have fun doing it. Time spent learning and exploring isn't wasted time by any means.

It took me all of 10 minutes to find enemy stats for the Secret of Mana, on a whim, and I don't consider myself anywhere near 1st class ROM Hacker material. Anyone can do it.

Also, finding data and making it public may lead to someone with free time and programming skills that may be willing to take up such a project, all they would have to do is code it providing all relevant information and data is present.




I'm sure the other 2 games in the series are really great and better than IOG, but It's one of those games that I grew up playing, and nastalgia has a hold of me.

*chickenlump looks over at his coveted guilty pleasure ATARI E.T. game cartridge*


(edited by Chickenlump on 06-14-05 08:31 PM)
Chickenlump

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From: Columbia City Indiana

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Posted on 06-20-05 12:29 AM, in Marionator v0.08 Link
This is the fames Super Mario Advance (2? 3?) World Map editor that was posted before the board crash. Welcome back sludge, not too long ago, I uploaded the older version for people to download, everyone thought it was gone forever, with your web page.

Now that the new version is out, I can take it down.

Chickenlump

Level: 41

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Since: 03-15-04
From: Columbia City Indiana

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Posted on 06-20-05 12:54 AM, in Marionator v0.08 Link
Originally posted by sludge
A super
Chickenlump:
I've noticed your post about the editor, that's why I've dug up the source to create an updated version.
I've always wondered what happened to my account a while ago, it seems that the acmlm board had crashed as well.


Yeah, because of the crash, alot of people never got to see your program, and it sort of became a myth.

I had your site bookmarked for the longest time, and didn't find out it was gone untill that thread.

The new version is great, btw.

Do you happen to remember the original name for it?
I don't think it always had the name Marionator...
My memory may be faulty though, which is the case 90% of the time.
Chickenlump

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From: Columbia City Indiana

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Posted on 06-20-05 01:05 AM, in Secret of Mana Location Map Data Link
Some crappy notes I made earlier while looking for (and finding) some location map data.
It is fully laid out in RAM and compressed slightly in ROM. I just thought I'd toss this out for anyone wanting to play around with it. I plan on extending and better documenting it at a later time of course.

This data is for an unheadered ROM.

I'm not sure where it begins exactly (yet) but here is what I have so far...

Maps are done in rows from left to right in layers - This covers Layer 1

7F0621 - This is the top of the elder's house in Potos Village in RAM
D23F5 - This is the top of the elder's house in Potos Village in ROM


It reads 01 12 13 12 13 12 14 in RAM
It reads 01 12 13 E8 82 14 E0 in ROM

Each tile has a solitity property assigned with it (among other properties).

Chickenlump

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Posted on 06-20-05 01:26 AM, in Secret of Mana Location Map Data Link
I've never dealt with compression before (other than Temporal Flux's decompressor).
Lunar Compress has an entry for SoM, the title screen is compressed with one of it's entries. I'll see if it is the same compression scheme a bit later.

I also came across some sort of location map header (I'm not sure what to call it really).

$A933F - Music byte for Potos Village
$A9340 - Fade out time for previous song and echo effect of currnet song
$A9341 - Music volume (also seems to affect which instruments get played as well)
$A9343 - Event after music fades upon entering location
$A9344 - Also an event byte upon entering location



Chickenlump

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Posted on 06-25-05 03:47 AM, in F-Zero X Link
LM = Lunar Magic

http://fusoya.panicus.org/lm/index.html

Though I don't think it would be all that great for a 3D editor. :\
Chickenlump

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Posted on 06-25-05 03:55 AM, in F-Zero X Link
Alot of hackers here assume EVERYONE knows about Lunar Magic if they know of ROM Hacking.

The closest thing to a 3D editor that I have ever used has been UnrealEd, the editor that usually ships with Unreal, and many of it's offshoots. It was easy to use, advanced and not too simplistic. Great work on what you have done so far, I had never played F-Zero X before now (I have heard of it, just never thought about playing it.. ). Every bit as cool as Mario 64 editing.
Chickenlump

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Posted on 06-25-05 04:40 AM, in F-Zero X Link
Ooohh...barbie pink....

Actually, what's there is pretty nice, other than the colors.



If you do have floaty swatches, transparency wouldn't be bad, but I think having the swatch like windows roll up into their titlebars or minimize to... somewhere else untill needed would be better than trying to look through them to see what's under them.
Chickenlump

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Posted on 06-25-05 02:59 PM, in New screenshots from the depths of finality games Link
You pasted into Paint...
Paint can save in .PNG format.
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Acmlm's Board - I2 Archive - - Posts by Chickenlump


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