Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Chickenlump
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
User Post
Chickenlump

Level: 41

Posts: 433/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-10-04 03:18 PM, in Editing in Zelda 3 Link
Originally posted by Vortex
heh, a level can be some old guys house and you have to go in a kick his ass.


That's not a level, that's Christmas time at Grandpa's house.
Chickenlump

Level: 41

Posts: 434/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-11-04 09:45 PM, in My first sprite [screenies] Link
Originally posted by Davis
The egg should disappear when the koopa comes out.


Should? Heh...
I think it's fine the way it is now, and it's a bit more realistic. When a turtle lays it's eggs, and the turtle hatches and comes out of it's egg, the shell doesn't just..dissapear. If I want to take the empty eggshell, and kick it at something, all the better. (my results in doing such a thing will probably look a bit odd in real life, I'll receive no points, and I doubt I could kill anything with it, but that's not the point.. )

Neat sprite.
Chickenlump

Level: 41

Posts: 435/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-12-04 09:34 PM, in Universal ASM Hack Link
Originally posted by MathOnNapkins
If you get 100 gold coins you should get a hooker. A really nice one too, I mean c'mon it's GOLD.


*Chickenlump imagines "Super Mario Brothers: The Herpies Adventure" *

*shudders violently*

Anyways...nice asm hack, it's simple and different.
Chickenlump

Level: 41

Posts: 436/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-14-04 06:18 AM, in Temporal Flux Release Link
---edit---
Fixed
-----------

As for the string editing, I like the sound of a mini string editor, below the event display. That sounds handy.


(edited by Chickenlump on 12-13-04 09:53 PM)
Chickenlump

Level: 41

Posts: 437/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-18-04 08:42 AM, in Looking for documentation Link
=============================================================
by Jay McGavren



The map data, starting above the upper-leftmost screen in Brinstar and advancing from left to right, top to bottom. 270F is the leftmost screen in the area where you start the game. Each byte represents one of about 40 preset screens (a new screen set is loaded whenever you go up/down an elevator). The value FF signifies an inaccessible area - these can be made accessible by changing the byte to a value corresponding to a preset screen. 2590-292D


Note data for the title screen theme; each byte represents the pitch of the note played. 3012-?????

Brinstar's preset screen data. Each object in the room is represented by 3 bytes: color, location, and preset object number. FD signifies the end of object data and the start of door/enemy data for that room. Doors are represented by "20 XX" where XX determines whether the door is on the left or right side of the screen, and what type it is. Enemies are represented by 3 bytes: an unknown byte, enemy type, and location. FF signifies the end of a room's data.
=============================================================


Posted on 12-31-02 04:41 AM

Originally posted by GAMEBOY 64Umm... I'm gona taking one good shot....umm,ASM Hacking?



Uhh I know there is a game gennie code to have a space jump effect where you can jump in mid air.

Originally posted by ImajinNow theres a good guess

I want to move items more freely, from area to area and such.



OK! If you move an item do a compare.

There is like 5 bytes representing an item. But always at the start is the Rom HEX code.

1 byte represents The Y cordinate
1 byte represents XY cordinate on the screen
1 byte represents item.

This info is Exclusive By Mega-Dog and I did this first:

Mari Mari Item Set:
643A : 0E - X Cordinate Of Set
643B : 39 - Unknown
643C : A4 - Unknown
643D : 02 - Y Row For 1st Item
643E : 06 - Unknown
643F : 02 - Unknown
6440 : 04 - Type 1st Item (See List Below)
6441 : 96 - XY Cordniate On Screen
6442 : 00 - Unknown
6443 : 09 - Y Row For 2nd Item
6444 : FF - Unknown
6445 : 02- Unknown
6446 : 08 - Type 2nd Item (See List Below)
6447 : 12 - XY Cordniate On Screen
6448 : 00 - Unknown
6449 : 12 - Unknown

Item List (By Hex Code)
00 : Bombs
01 : High Jump Boots
02 : Long Beam
03 : Screw Attack
04 : Mari Mari Ball
05 : Vira
06 : Wave Beam
07 : Ice Beam
08 : Energy Tank
09 : Missle Container
=============================================================
Chickenlump

Level: 41

Posts: 438/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-18-04 07:39 PM, in hello i am new to zelda romhhacking Link
It's almost as if you haven't read the FAQ, the page you are supposed to have read before posting messages here, you know, the one that states that you shouldn't ask for rom links. It wouldn't be such a big deal, but you have been here for awhile and you ought to know better by now. If, somehow you didn't know that, go ahead and read the faq now before posting again. Also, before posting questions, try doing a simple Google search for things you are looking for. Searching for Zelda Rom Hacks and Zelda Rom hacking editor or Zelda Rom hacking tools turned up a bunch of links for me, and if that fails, look through the many pages in the Rom Hacking forum here, toward the bottom of the page you will find links to every post ever made here, where you are bound to find similar posts and the stuff you want.

http://www.zophar.net

http://www.romhacking.com

Go to these sites, bookmark them and look through them whenever you need general emulation utilities, they contain many many emulators (if not all of them) and rom hacking utilities, like editors and tools.

Searching google, the pages and posts here, and all the pages on the two sites above will help you with about 90 % of your "Where can I get Emulator, Rom, Editor..etc.." questions.

Also, at top of this forum, in a sticky thread (where you should also have checked first) is a post entitled "Sticky: Is there a *insert game* editor? <--IMPORTANT".

http://amber.stormbirds.org/board/thread.php?id=624

After doing everything above, if you still need help finding something, then starting a new thread would be O.K.
Chickenlump

Level: 41

Posts: 439/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-19-04 06:01 AM, in Temporal Flux Release Link
Reading the Manual for Temporal Flux will let you know about TF's requirements. I think you are missing the .NET runtime files. Download them at this address...
http://www.microsoft.com/downloads/details.aspx?FamilyID=262d25e3-f589-4842-8157-034d1e7cf3a3&displaylang=en

Post back here if installing the .NET runtimes does not fix your problem, ok?
Chickenlump

Level: 41

Posts: 440/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-19-04 07:31 AM, in Temporal Flux Release Link
Temporal Flux itself would be your best bet Spekkio, unless you find a hex editor to be a bit faster for you. Those would be your only two options right now, really. Evil Peer mentioned that the release would not be the final release, and as such, there would be bug fix releases and additions to the code eventually. There has never been a perfect editor release, on the first release, that someone could just run and make a full, perfect hack, no matter how impressive it seems. Things are only getting better with each release.
Chickenlump

Level: 41

Posts: 441/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-20-04 04:15 AM, in Temporal Flux Release Link
Originally posted by Ecthelion
Alright, I got the .Net file to install. But now I get a different error when I try to run Temporal Flux.

Application has generated an exception that could not be handled.

Process id=0xfff4d5d9 (-731687) Thread id=0xfff97a41 (-427455)

Click OK to terminate the application.
Click CANCEL to debug the application.


Then if I hit Cancel to try and debug it I get another error saying that the debuger is not available.
This is starting to get annoying.. Hopefully someone knows whats wrong..


It sounds like you downloaded an update, and not the full version of Temporal Flux. Download the last full version of Temporal Flux, and then download the latest Update for it. When you have them all in one folder, you will have the Temporal Flux exe and it's 3 DLL files that it requires. It sounds like you just have the EXE and none of the DLL's. Backtrack through the thread and download the latest Full and Update zip files and put them into one folder.
Chickenlump

Level: 41

Posts: 442/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-22-04 01:01 AM, in Temporal Flux Release Link
The version you had hosted was indeed the latest version, Zeality. For now, download it from here:
http://www.angelfire.com/in3/chickenlump/ChronoTweaker.zip

Note: It only works for a headered ROM, so for now, add a header, or begin with a headered rom, use it, and then remove the header afterwards. I will have the final version of it up sometime this week, for unheadered ROMs. The Gato editor, and Treasure Chest editor will be MIA, the Gato Editor is now obsolete, and the Treasure Chest editor never really worked anyway.

As for getting ANY sprite in the game as a fightable monster, all I did was change the monster's 'Sprite Creation' data to that of another. Since NPC's and monsters are all compressed, it was a quick switch. Just copy down the NPC of your choice's Sprite Creation data in Chrono Tweaker, and change the monster of your choice's Sprite Creation data to that.

Getting a playable character as a fightable enemy is easy as well. In Evil Peer's Offsets.txt file are the hex addresses of the uncompressed playable character's sprites. In a hex editor, copy the entire hex area that the sprite encompasses.

In the Offsets.txt file:
130000 136B3F GFX No No Frog sprites 5/1/2003

In a hex editor, copy from 130000 to 136B3F and copy. Paste it as it's own file, and save. You now have a file that has all of Frog's sprites. Now, in Temporal Flux, use the Compression Tool, and save that file over another monster's sprite (you must know the address of the monster's compressed sprites). Now, Frog's sprites are compressed and are in place of said monster. Now change that monster's Sprite Creation data to that of Frog (the characters have Sprite Creation data too) and you now have Frog as an enemy. Of course, change it's stats and name to match. Make sure that Frog's sprites aren't bigger than the sprite you are over writing, or the next sprite will be overwritten or corrupted.
Chickenlump

Level: 41

Posts: 443/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-24-04 04:23 PM, in Merry Christmas everyone! Link
Merry Christmas to everyone here, keep warm, drive safely, send me money and eat heartily.
*mmm....Christmas deep fried chicken wing feast.....*
Chickenlump

Level: 41

Posts: 444/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-24-04 04:51 PM, in PSP :: It's Okay, You Can Touch This One Link
Untill some kind of unscratchable disc media is made (I think there's one in the works, but not for PSP), I'll stick with cartridges. Every cartridge system I've owned (handheld or otherwise) have given me games that I can still play if I drop their games, scratch the games, etc etc... Discs are great, but not for a handheld. The media just scratches too easily, and for an 'on the go' system, the media is bound to move around alot as well. I'd hate to buy a game, drop it accidentally, and it's garbage. Cartridges are getting better, can hold more data, don't scratch as easily, require less (or almost none) loading times, and don't need a spinning/reading drive to suck away my battery life.
Chickenlump

Level: 41

Posts: 445/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-24-04 05:03 PM, in Pokémon Holidays Version! Link
It's meaning isn't lost, it will just shine the next Christmas, and the next, and the next....

Very nice edits, it look beautifull and very well done.

Perhaps the Pokeballs could be edited into presents, and you capture the Pokemon into the presents. That would be cool.
Chickenlump

Level: 41

Posts: 446/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-24-04 11:25 PM, in Chrono Trigger: Extension Project Link
That's all very possible, and are all good ideas (the more playable characters might be tough to do though...).

Have you thought of a name for this hack yet? Basic storyline? I know you just started, but I like info. *bad Chickenlump*
Chickenlump

Level: 41

Posts: 447/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-25-04 07:15 PM, in Ripping the Japanese CT Script Link
I just put up a new Slash/Flea layout picture, and now this? I thought everything about Flea was pretty clear anyway...I wonder what more there could be?

*is very interested as well*
Chickenlump

Level: 41

Posts: 448/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-29-04 08:47 PM, in Chrono Trigger: Extension Project Link
Originally posted by Evil Peer

Map Extension is on the short list for the next version of TF.

Actually, it is not on the short list.

Not anymore.

---Evil Peer


This can be taken a few different ways JossiRossi.


(edited by Chickenlump on 12-29-04 11:56 AM)
Chickenlump

Level: 41

Posts: 449/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 12-31-04 09:58 AM, in FCEUXD Release Link
I usually shy away from NES hacking, but today I spent many hours playing with FCEUXD and I'm glad I did. Even *I* can make Mario change into Hammer Mario when getting hurt or something...heh.... or Mario 2, have Mario pull up a flying carpet out of the ground instead of a radish. Heh...

Great job on this project all involved, I can't wait to see what people can do with this thing. Even strange little things (like pulling up flying carpets for example...heh...laughed for about an hour tossing carpets around..heh heh).
Chickenlump

Level: 41

Posts: 450/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 01-01-05 09:25 AM, in Post your desktop. Link
I gave up fancy themes and gimmicky wallpapers months ago, and I find that simplicity really does make for a happier computer experience (for me at least). I also found that I cannot live without the many sideboard programs out there (this one is Dashboard).

http://img.photobucket.com/albums/v109/Chickenlump/chickenlumpsdesktop.png
Chickenlump

Level: 41

Posts: 451/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 01-02-05 11:10 PM, in MegaMan/Half-Life Hack Proposition Link
Your pixel art is very good, very good for 8 bit type games. I can't wait to see what you can do with SNES style games. I find that drawing or editing graphics is one of my favorite types of romhacking, and can make all the difference in any hack. Very good idea, it's one of the first First Person Shooter type games I've ever seen someone try to translate to a Side Scrolling Action/Adventure game....

Good luck with both your projects.
Chickenlump

Level: 41

Posts: 452/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 01-03-05 05:07 AM, in Speed Up Firefox! ^^ Link
This almost seems like an exact copy of a thread posted here not too long ago...
http://board.acmlm.org/thread.php?id=8770

Still, it's good information, and even speeds up my 56k browsing.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
Acmlm's Board - I2 Archive - - Posts by Chickenlump


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.023 seconds.