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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Chickenlump
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Chickenlump

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Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
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Posted on 05-29-04 03:27 AM, in Chrono Tweak Link
The font has been lightened, and the new name is Chrono Tweeker, and Weasel is now in the about dialog ( )

New version should be up tonight with a few fixes and a monster AI Pointer Editor (kind of misleading, it does edit the pointers, but ...not really... It's good for swapping enemy AI around I suppose...it's one of those things I jumped into without thinking...happens alot )

Chickenlump

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Posted on 05-29-04 06:26 AM, in Chrono Tweak Link
Updated with enemy AI pointer editing, and something I threw in at the last minute, a misc menu with it's first window..the Gato window. This window will let you replace Gato in Millenial Fair with any other monster in the game, to make it easier to test custom monsters, or monster changes you may have made (so you don't have to travel in-game to get to your edited enemy).




right click save as...

http://www.angelfire.com/in3/chickenlump/ChronoTweaker.zip


(edited by Chickenlump on 05-28-04 09:29 PM)
Chickenlump

Level: 41

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Posted on 05-29-04 07:04 AM, in Chrono Tweak Link
All your ideas are good ones and valid, I had thought of combining them, but something in the back of my mind told me to keep them seperate..... I try not to listen to that part of my mind..but...IT'S 90% of my mind!!!! *cries*

Combining should be easy enough.
Adding support for things Gears and Crone already do?
I'll need more opinions from people on that. It would be simple enough to add in, but
it never crossed my mind (Gears and Crone are one of the reasons I started this little project, out of respect for them).
Perhaps I worry too much...

Hmmmm...



--------------edit----------------
While pondering I added this.




(edited by Chickenlump on 05-28-04 10:34 PM)
(edited by Chickenlump on 05-28-04 10:37 PM)
Chickenlump

Level: 41

Posts: 230/722
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Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
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Posted on 05-29-04 07:52 AM, in Chrono Tweak Link
*blush blush*
Ok, youve talked me into it, I'll see what I can do!
(got the accessory forms combined already)
Perhaps tommorow I'll have the enemy editor done, with Stats, AI pointers, and such all in one form...


--edit--
Things will be a little easier than I thought...




(edited by Chickenlump on 05-28-04 11:29 PM)
Chickenlump

Level: 41

Posts: 231/722
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Since: 03-15-04
From: Columbia City Indiana

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Posted on 05-30-04 09:37 AM, in SPC intrument sample ripping Link
The DOS Snessor even had wav to brr conversion, rom insertion (I think it did ).
Not that I ever got that working...I wish it had made the jump along with the windows port.
Chickenlump

Level: 41

Posts: 232/722
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Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 05-30-04 11:06 AM, in Chrono Tweak Link
New version available.
Changes in this version:
Added Monster Stat editing, and Monster Reward editing, to the enemy form, in a tabbed interface.
Found out that the 27th byte in the enemy stats is a Hit Effect byte, causing a range of status abnormalities or effects when the monsters hit you (from stop, confuse, to Nu's ability to hit you and bring you down to 1 hit point)

I don't have a list for all of them (and some values cause the game to glitch), but I'll just edit this post as I find some.
-----------------------------------------------------------------------------------------------------------------------------
0 - Nothing
1 - Nothing
2 - Random Stop
3 - Random Poison
4 - Randomly inflicts Slow
5 - Hp slowly decreases (besides the hit damage) (?)
6 - Randomly inflicts Lock
7 - Randomly inflicts Confuse
8 - Randomly inflicts Sleep
9 - Randomly inflicts Blind
10 - Absorbs your HP
11 - Nothing
12 - Nothing
13 - Takes all your HP
14 - Absorbs your MP
15 - Absorbs a larger amount of your HP
16 - Brings you down to 1 HP
17 - Monster loses All HP and You gain that amount
18 - Takes Half of your HP
19 - Deals more damage than usual
20 - Deals a little more damage than usual
21 - Absorbs a little of your HP
22 - Deals more damage than usual
All values after 22 are repeats or glitches.

----------------------------------------------------------------------------------------------------------------------------
Cleaned up the interface a little, and some other minor tweaks. Next I'll add combo boxes for the charmed and dropped items, so you can select an item from a drop down list.




right click save as
http://www.angelfire.com/in3/chickenlump/ChronoTweaker.zip









-------------------------------
Hmm....The 6th unknown byte affects something...I can get some values to let the monster regain some MP every now and then....If I can't get other effects, I'll turn it into a "Can Monster regenerate MP? Yes No" question...


(edited by Chickenlump on 05-30-04 03:50 AM)
(edited by Chickenlump on 05-30-04 03:52 AM)
(edited by Chickenlump on 05-30-04 03:55 AM)
(edited by Chickenlump on 05-30-04 03:58 AM)
(edited by Chickenlump on 05-30-04 04:02 AM)
(edited by Chickenlump on 05-30-04 04:04 AM)
(edited by Chickenlump on 05-30-04 04:09 AM)
(edited by Chickenlump on 05-30-04 04:18 AM)
(edited by Chickenlump on 05-30-04 04:30 AM)
(edited by Chickenlump on 05-30-04 04:40 AM)
(edited by Chickenlump on 05-30-04 04:49 AM)
(edited by Chickenlump on 05-30-04 05:15 AM)
(edited by Chickenlump on 05-30-04 03:50 PM)
(edited by Chickenlump on 05-30-04 03:52 PM)
(edited by Chickenlump on 05-30-04 03:56 PM)
(edited by Chickenlump on 06-01-04 04:34 AM)
Chickenlump

Level: 41

Posts: 233/722
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Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 05-31-04 08:46 AM, in Chrono Tweak Link
Updated again.
List of changes:

Changed the Dropped and Charmed item boxes in the Enemy Rewards tab to dropdown comboboxes
Changed the Hit Effect box in the Enemy Stat tab to a dropdown combobox
Added Treasure Chest editing, by request, and thanks to info from Jigglysaint.
----edit----
fixed name
-end edit-

0 in the 4th byte lets you choose an item for the chest, and other values along with the 4th byte determine what else goes in there (like money, or "Empty").

http://www.angelfire.com/in3/chickenlump/ChronoTweaker.zip










(edited by Chickenlump on 05-30-04 11:50 PM)
(edited by Chickenlump on 05-31-04 01:53 PM)
Chickenlump

Level: 41

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Since: 03-15-04
From: Columbia City Indiana

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Posted on 05-31-04 09:17 AM, in Chrono Tweak Link
I'd need to make a list, but yeah, I could do that eventually.
*secretly hopes someone will come forward with a list already made*

If the 4th byte is 0, then the combobox becomes available, and you can put in an item.

The rest is really unknown, just check the other values, it somehow uses byte 3 and 4 to calculate gold totals.

For starters, Chest Number 2 is the Mayor's Manor at the begining of the game.

Also, a value of 120 in the 4th byte, and a value of 2 in the 3rd will give you an "Empty!" message.

If anyone knows more about this, let me know and clear up some confusions.
Chickenlump

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Since: 03-15-04
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Posted on 05-31-04 09:48 AM, in GameFAQs: FFVI vs. Chrono Trigger Link
Chrono Trigger did away with the annoying Random Battles. Don't feel like battling? Chances are you can avoid conflict.
Chrono Trigger had amazing visuals at times (FFVI was solid, just not as breathtaking)
Chrono Trigger had great music, on par to FFVI, at times better, at times worse, overall I have more CT fave tracks than I do FFVI.
Chrono Trigger was original, first of it's kind, first of it's series, a breath of fresh air. FFVI was the .....6th of it's kind, full of the same (only tweaked) systems, ideas, and fallbacks.
Not to say some of CT wasn't cliche as well for an RPG, just not as much as FFVI.

Chickenlump

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Since: 03-15-04
From: Columbia City Indiana

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Posted on 06-01-04 01:25 AM, in Which (SNES) RPG do you think being best, ignoring technical aspects? Link
Being a Chrono Trigger Freak, I am going against the grain and voting for Illusion of Gaia. It was one of the best for it's time, action, rpg, puzzles, mesmerizing music, and solid graphics and story.

*chickenlump's eyes tear up, and loads up Illusion of Gaia ASAP*

*Sniff* That's better...
Chickenlump

Level: 41

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Since: 03-15-04
From: Columbia City Indiana

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Posted on 06-01-04 04:07 AM, in hey guys!!!! Link
Originally posted by Atma X
WTF?
I seemed to only understand about half of the stuff you guys are talking about .
I can do Gfx, but I'm not 100% sure of what your project is.

I feel dumb asking this, but what is MMORPG?


Massively Online Multiplayer


Think Diablo2, or Final Fantasy 11.

...and they are all joking (most of them anyway ), so being able to make much sense out of it could be tough.
Chickenlump

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From: Columbia City Indiana

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Posted on 06-01-04 04:10 AM, in Ultra Mario World 2: The Beanbean Adventure-Last Minute Preparations Link
I hope all of Atma X's graphics arent' used before his hack is finished.
I'd hate to play his hack and say to myself (despite already knowing) "Gosh, I've seen all these graphics before..." ....


Looks good otherwise, and I like the idea of having the throw and crash blue blocks look like keys, making it tough to find the right key. Very original.
Chickenlump

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From: Columbia City Indiana

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Posted on 06-01-04 06:54 AM, in Opening files in VB (NOT with "Open FileName for Input As #number") Link
I have a menu item that when clicked on, opens the readme text in notepad.

Private Sub Readme_Click()
shellResult = Shell("notepad.exe readme.txt")
End Sub

And if you need other types of files to be opened, just specify the path to the program opening that file. For example : WordPad

Private Sub Readme_Click()
shellResult = Shell("C:\Program Files\Accessories\wordpad.exe readme.doc")
End Sub

And if you want the opened file to be maximized and brought to the front, do this.

Private Sub Readme_Click()
shellResult = Shell("notepad.exe readme.txt", vbMaximizedFocus)
End Sub

The readme.text or readme.doc must be in the same folder as your program for that to work (unless you specify a path to your readme, like I did with the program, works just the same. )




(edited by Chickenlump on 05-31-04 10:00 PM)
(edited by Chickenlump on 05-31-04 10:02 PM)
(edited by Chickenlump on 05-31-04 10:09 PM)
Chickenlump

Level: 41

Posts: 241/722
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Since: 03-15-04
From: Columbia City Indiana

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Posted on 06-01-04 07:05 AM, in Ultra Mario World 2: The Beanbean Adventure-Last Minute Preparations Link
Originally posted by Juggling Joker
I can see the feet, but only just barely. Consider making the feet a radically different color than the rest of the body, like most of the original SMW sprites.



Yes, I see the feet now too, they are just WAY to similar a green color compared to the rest of the baddie. Black feet make for a black shoe type of look, and would look rather nice on him.
Chickenlump

Level: 41

Posts: 242/722
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Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 06-01-04 11:16 AM, in Chrono Tweak Link
Originally posted by Evil Peer
Originally posted by Weasel
So, how far off is map editing


I imagine, with the many projects and responsibilities Chickenlump has, a full-fledged map editor is not currently on his list of "things to do".

---Evil Peer


Amen to that!

I used this weekend to add a couple of features people wanted to the Tweaker, and uploaded another version, fixing some errors, and generally cleaned it all up.
Now that I have done that, I can just about call it 'Final' , as it does everything I set out
to have it do, and as Peer mentioned, I have more pressing things to attend to. But I'm glad I've gotten done all that I have. Maybe one more release before it's done, but it will be awhile, I'm a busy chicken after this weekend.

http://www.angelfire.com/in3/chickenlump/ChronoTweaker.zip


-----------edit-------------
this post has been edited all slick-like
------------------------------


(edited by Chickenlump on 06-01-04 04:14 AM)
Chickenlump

Level: 41

Posts: 243/722
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Since: 03-15-04
From: Columbia City Indiana

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Posted on 06-01-04 12:17 PM, in SMILE version 0.1 is here Link
Very nice update!
Good job Jathys and Chillpenguin.

In the Species Menu, the button that says Command1 is the Palette menu I beleive.
Other than that, jaw dropping.
Chickenlump

Level: 41

Posts: 244/722
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Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 06-01-04 01:12 PM, in Chrono Tweak Link
My apologies, I've been up for too long.

Thanks for correcting me, and pointing it out. I've never had that problem before... must have been something I ate.

*corrects previous post....all slick-like*

-------edit-------------
Ugh, the last unknown in the enemy sprite creation wasn't saving, I fixed it just now, so a re-download may be neccisary if you want to fiddle with them. Sorry about all the updates.



(edited by Chickenlump on 06-01-04 04:24 AM)
Chickenlump

Level: 41

Posts: 245/722
EXP: 474192
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Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 06-01-04 01:32 PM, in Chrono Tweak Link
Nope, another error on my part. I'll fix it, but another download isn't neccesary.

Thanks again, one of these days I'll just wake up and BE proffesional.
Just shine with glory and perfection....and....

....nah.

That will teach me to rush and not check my work.


(edited by Chickenlump on 06-01-04 04:35 AM)
Chickenlump

Level: 41

Posts: 246/722
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Since: 03-15-04
From: Columbia City Indiana

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Posted on 06-02-04 06:24 AM, in Grrr, I can't get the Chelsea thing to work: GUI? Link
Originally posted by Anonymoose
Ok, got it thanks guys! just one more thing..... how do i change what he does?


-He- does? Buzuh? He who?
He where? What window?


....now I'm paranoid....

Chickenlump

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Since: 03-15-04
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Posted on 06-02-04 11:31 AM, in Best Game You've Emulated And Why? Link
Chrono Trigger.
Now that I emulate it, that means I can hack it and play it any way I want, how I've always wanted to, and have yet to even dream of....

I can own this game seven ways from sunday......



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