Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
Acmlm's Board - I2 Archive - - Posts by Sendy |
Pages: 1 2 3 4 5 |
User | Post | ||
Sendy Shyguy Level: 17 Posts: 1/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
Good to see things running again... I'm back after a computer crash... Still have my hack in one bit, but the custom block slowdown problem remains. If nobody can help me get it sorted it's basically curtains on my hack, either that or I'll have to redesign a lot of the levels Did I miss any interesting developments? It looks asif I did not, from scrolling down... Well, nice to be back |
|||
Sendy Shyguy Level: 17 Posts: 2/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
Wow! The Lunar Hack Level Editor! Woot! Hehehe. Totally deserved if you ask me, and I wouldn't be suprised if it gets into more mainstream publications. Actually I'm pretty sure it will turn into a cult thing in a few years, lol. |
|||
Sendy Shyguy Level: 17 Posts: 3/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
DON'T SEND HACK! HELICOPTER COME FOR YOU!!! IT IS TRICK FROM POLICE!!!!! |
|||
Sendy Shyguy Level: 17 Posts: 4/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
Well 'X' used to be my favourite letter when I was little, before that briefly it was 'F' (don't ask me why!). I liked X so much I would often say it randomly to teachers at school, one of them developed a complex about it... He would say "DON'T SAY X!!!!" so in the end we'd leave note paper on his desk with an X on it.. Hehehe.. Also I did a comic on my Amiga called planet X, which was about a planet shaped like an X in cross-section. So I'm going to choose W. I mean X |
|||
Sendy Shyguy Level: 17 Posts: 5/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
Ok, I made an inane joke, if you don't get it, or don't think it's funny, fine. Jeez... Anyway it's great to be back *looks up* |
|||
Sendy Shyguy Level: 17 Posts: 6/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
Use paler or darker colours for the background. I'd choose more complimentary colours for the background design work, or maybe even shades of the same colour. It's a really original background, but why are so many of the audience frowning when they are at the circus? | |||
Sendy Shyguy Level: 17 Posts: 7/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
The water kinda looks like it's elevated from the ground. Which looks really weird. Also, in the level design, those note blocks look like they would be a little unfair, if you were jumping out of the way of the red Koopa, you would hit the block and then die if you were small Mario. As a rule I try and keep invisible hit-from-below blocks away from bad guys and holes, if at all possible. Not trying to discourage you, just giving you some ideas for improvement. |
|||
Sendy Shyguy Level: 17 Posts: 8/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
When I asked Fu about those complicated backgrounds in DWTLC, he said 'no comment'. *insert obvious assumption here* |
|||
Sendy Shyguy Level: 17 Posts: 9/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
Phear the wibbly backgrounds I'd use it if I knew any ASM... Is there any chance that it could be made into a utility like BlockTool for setting it up? |
|||
Sendy Shyguy Level: 17 Posts: 10/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
I didn't buy it, but it did make me smile. And what's more, BMF and JESPAR ARE BAND!!!11 GOOD RIDDANCE TO THOSE SPAMMARS!!!!! |
|||
Sendy Shyguy Level: 17 Posts: 11/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
"Is Lunar Magic good?" Does the alphabet contain letters? |
|||
Sendy Shyguy Level: 17 Posts: 12/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
Really nice visuals, love the colours... Level design looks at least competent, if not excellent. I'm a little concerned about the one where you can go into the walkthru dirt and touch the insides of the standard 'wall' tiles... That never looks right IMO, though I may have misinterpreted the image. Anyway... Good work |
|||
Sendy Shyguy Level: 17 Posts: 13/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
Suggestion: More contrast between the FG and BG Question: What is the red in the BG? Opinion: It looks really nice so far. Hopefully the oil will be made of animated blocks |
|||
Sendy Shyguy Level: 17 Posts: 14/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
In a word, no. (layer 2 doesn't respond to vertical scroll and therefore appears to float about and stuff) |
|||
Sendy Shyguy Level: 17 Posts: 15/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
Looks really good, especially the top screenshot. The last screen, though, looks identical to a rip I did, down to the palettes and everything . Prolly coincidence though, bound to happen with people ripping from other games. |
|||
Sendy Shyguy Level: 17 Posts: 16/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
PWNED | |||
Sendy Shyguy Level: 17 Posts: 17/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
99% of everything is crap, SMW hacks certainly don't escape from that. | |||
Sendy Shyguy Level: 17 Posts: 18/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
I can't believe how unimaginative some people seem! You have to know super 1337 ASM to make a hack stand out or produce something worthwhile? Level design possiblities are almost exhausted? Are you mad?! No offence to anyone who said that, not trying to be a poser or anything... But the level design possible with LM+SMW is practically limitless, and has hardly been touched!. It's more of a platform game construction kit than a SMW editor. Change the gravity and all the graphics and bam! it's a different game! You should see what some people do to 8 bit games like Jet Set Willy, as far as platform games go, JSW is a stamp and SMW is a football field, yet people are still doing innovative things with JSW, with or without hacking knowledge (a flair for design and some learned tech skills are all you need). |
|||
Sendy Shyguy Level: 17 Posts: 19/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
Yeah, I haven't touched my hack in yonks. I have some levels I'm dying to show you guys, but the whole slowdown thing is meh. Incidentally, I mentioned the slowdown blocks problem several months before, and everyone ignored me. It was only when someone with hacking savvy noticed it, that the issue was adressed. Meh As it stands the slowdown is terrible, though it's still playable I guess (just a bit awkward here and there). If I am to continue (which I would like to, because of the sheer amount of time I have invested in it), I have to transfer all my custom blocks to the last Map16 page (a mammoth task) and send it to BMF to see if he can fix it. Hopefully the offer from BMF is still open otherwise I'm truly buggered! Anyway I just thought I'd mention it. I should start transferring the blocks soon. If BMF's attempts fail I guess I may start a new hack, though that would kinda be a shame. EDIT: BMF not FPI... hehehe... (edited by Sendy on 05-04-04 01:30 PM) |
|||
Sendy Shyguy Level: 17 Posts: 20/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
| ||
Yes themes is good. Give levels a 'device' on which they play, such as a maze, puzzles, a certain type of custom block used in a series of intriguing ways, a long action level, whatever. Have a bit of symmetry to your level, like a song, an ABA structure is good, like A could be outdoors and fairly easy, and B could be a tricky cave with a time-sensetive puzzle or something. Don't be afraid of copying parts of the level and changing them significantly. Having a repeating structure is another way to give your level consistancy. Oh listen to me. I am clearly having withdrawal from SMW designing!! |
Pages: 1 2 3 4 5 |
Acmlm's Board - I2 Archive - - Posts by Sendy |