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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Xkeeper 2.0
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Xkeeper 2.0

Hammer Brother
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Posted on 07-29-05 06:34 AM, in Making a Modded SNES OS using ASM Link
No.

SNES does NOT have an OS. Where did you get that?
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Posted on 07-29-05 07:08 AM, in Argh... Link
Ah, I see.

Glad to hear that he wasn't hurt, and that you weren't fired.
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Posted on 07-29-05 02:01 PM, in Argh... Link
It probably will be... I'm staying home and sleeping a LONG time.

Edit: WTF? Did someone delete posts while I was typing?


(edited by Bloodstar on 07-29-05 05:04 AM)
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Posted on 08-02-05 02:12 PM, in Shy Link
I'm quiet because I don't get alonf well with others...

I'm kinda like Kyargu with forums... but I kinda got used to Acmlm's and PureZC...
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Posted on 08-03-05 01:04 PM, in This...is disturbing... Link
I don't understand.

Why is it so funny?
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Posted on 08-08-05 05:02 AM, in SMB and TLL Beta Testing Link
World 1 bugs:

1-1
No poison mushroom? Thought you'd have had that if you have the hammer bros.
Dunno if that 1-up was there in TLL.

1-2
Warp pipe to world 4 takes you to 1-3?
I can't stay on the bricks at the top at points when walking right. Set their tile properties to something like 130.

1-4
Axe stays visible after clearing the level.

World 2 bugs:

2-2
Block at staircase: Don't recall it in TLL...

2-4
Luigi should fall into a pit behind the alva and die.

Other bugs
Palette on the save dialog is off.
Can't enter W2 mushroom house
W2's fortress doesn't crumble.

World 3 bugs:

3-1
Hammer Bros. stop throwing hammers after awhile.

3-3

It's quite easy to skip the flagpole.

World 4 bugs:

4-1
Lakitu's Invisible Cloud returns!

World 7 bugs:

7-4
Teleport blocks near the 1 block tall passage. When triggered, Luigi gets stuck in the ground and dies.

World 9 bugs:

9-4
Random fireball at occasions.
And can anyone translate what those damn blocks say?

World D bugs:

D-1
You get ice traction after being in the bonus area.

D-4
After beating this level, the enemies turn into SMW's Special World enemies. Not good, IMO. =\

General inaccuracies

Star lasts too long...
The death music isn't correct, nor is the bonus music.
I recall abonus area in 1-2, could just be me though.
Cloud bonus music is incorrect. It's a refreshing change, however.
Luigi looks like Mario when he is shrinking after being hit.
No flying leaves. This could be hard to add, though =\

I'm going to play some more right now.



(edited by Bloodstar on 08-07-05 08:05 PM)
(edited by Bloodstar on 08-07-05 08:06 PM)
(edited by Bloodstar on 08-07-05 08:25 PM)
(edited by Bloodstar on 08-07-05 08:30 PM)
(edited by Bloodstar on 08-07-05 11:19 PM)
(edited by Bloodstar on 08-07-05 11:32 PM)
(edited by Bloodstar on 08-08-05 12:25 AM)
(edited by Bloodstar on 08-08-05 05:48 AM)
(edited by Bloodstar on 08-12-05 04:28 PM)
Xkeeper 2.0

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Posted on 08-13-05 12:42 AM, in Ok, listen up... Link
Er... You should actually have the screenshots ready when announcing a hack...
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Posted on 08-23-05 01:53 PM, in Super Mario Bros. Deluxe Screenshots Link
Fucking awesome. Especially world A-1...
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Posted on 08-24-05 01:39 PM, in Super Mario Bros. Deluxe Screenshots Link
Originally posted by The Kins

My hatred for that jungle backdrop knows no bounds.



Actually... this is one of the few times I've actually LIKED seeing that background... Probably just me, though.

And there's a SLIGHT miscoloring on the SB coin... there's a dark spot that should be white.
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Posted on 08-24-05 01:57 PM, in Super Mario Bros. Deluxe Screenshots Link
Originally posted by peter_ac

@X-Keeper: What Xs?


He's probably having trouble viewing them. It's happened to me, too. (As I told you on MSN yesterday. )
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Posted on 08-29-05 05:16 AM, in some new screenies (warning: blood) Link
Kickass screens.

I don't mind the blood, myself. However, you should make a separate version WITHOUT blood.
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Posted on 08-30-05 11:57 AM, in Glitchiest Mario Game Link
Originally posted by Ronin
How do you bypass the staircase in SM64, anyways?


If I recall correctly... You had to try long-jumping up the staircase backwards. Never tried it myself, though... as all these bugs are probably fixed in SM64DS.
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Xkeeper 2.0

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Posted on 09-02-05 02:54 AM, in Super Mario World: Mario and Luigi's Double Trouble! first demo release (SS are included) Link


Eh... Shouldn't you add your own TS demo...?



The connected mushrooms aren't impressive... but they're not as bad as GP says.



I don't see where he called the cheepcheeps impressive. O_o;



WAAY too square. And... you didn't add the "lines" at the sides of the cliff to show that it's "turning". I'm horrible at explaining these things... Hopefully you can understand.

Edit: Angelfire sucks. Check his SS page first.
Edit: Damnit, accidentally clicked edit before I was done typing.


(edited by Bloodstar on 09-01-05 06:05 PM)
(edited by Bloodstar on 09-01-05 06:06 PM)
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Posted on 09-02-05 04:28 AM, in Glitchiest Mario Game Link
I remember another world glitch in SMB(NES)... where you had to swap the cart and soft reset. This sometimes takes you to a normal world, though.
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