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11-02-05 12:59 PM
Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa
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User Post
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2008/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-21-05 12:48 AM, in Mario 64 - Amazing Stuff Link
Originally posted by HyperHacker

Hm... I bet the sign's parameter is a text pointer or some such.
...or a table index. Who knows?

Comparison MP3 please.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2009/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-21-05 02:33 AM, in How do you eat YOUR pizza? Link
Originally posted by Trapster

Am I the only one who´s civilized?
As far as knife-and-fork usage goes, yes. The rest...
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2010/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-21-05 03:09 PM, in Mario 64 - Amazing Stuff Link
I did. Never tried to enter the castle though.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2011/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-21-05 07:00 PM, in YI hack Link
Allright you kids, break it up now. Don't wanna upset my colleagues, don't we?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2012/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-21-05 07:04 PM, in Secret of Mana Layout Link
Flattery will get you nowhere, ensign Kim.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2013/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-21-05 08:51 PM, in Simple scripting languages Link
Having written something not quite unlike a scripting language before (Jesus, used in Catnip Dreams), I want to write something for Unkillable as well to handle basic enemy AI, animation and maybe cutscenes.

Here's all the controller code I have now, hardcoded in C:
case CRAZYFROG:
{
AI_DoLocatorBound(i);
if(DIST < 4096) //if we're close enough (say a couple grids)
setsoundvol(5, 255 - (DIST >> 4)); //compute new volume from distance and set it
else //if we're out of range
setsoundvol(5, 0); //mute it out
if((DIST < 256) && (ZDIST <= 50))
{
//TODO -- Insert proper effect of getting hit here.
//Use a version of the car's code below if one must.
sysmessage("Frog hit ya.");
}
break;
}

case CAR1:
{
AI_DoLocatorBound(i);
if((DIST < 256) && (klabs(PZ) <= SZ - 1000))
{
sysmessage("Car hit ya.");
//TODO -- Insert screen flash here
//TODO -- Figure out how to whap the player to the side.
Player.posz -= 64 << 8;
Player.horiz = 175;
HurtAPlayer(-30,-1,i);
}
break;
}

case CIVILIAN1:
{
if((DIST < 512) && (CANSEEPLAYER))
{
if(Player.GTAStars > 1) //Does he fear you?
sysmessage("Civvie: \"Stay away from me!\"");
else
sysmessage("Civvie: \"Hi.\"");
}
break;
}
case CIVILIAN1_DIE1:
{
if(TIMEPASSED(16))
{
sprite[ i].extra = lockclock;
SP = CIVILIAN1_DIE2;
}
break;
}
case CIVILIAN1_DIE2:
{
if(TIMEPASSED(16))
{
sprite[ i].extra = lockclock;
SP = CIVILIAN1_DEAD;
}
break;
}
case CIVILIAN1_DEAD:
{
changespritestat(i, 0);
sprite[ i].lotag = 100;
Kawa_GetStar(); //Ooooops!
break;
}
The engine I intend to write should be able to do AT LEAST this. I have done ASM-like if clauses in Jesus, so that's no problem.

However, I want this code to be in a human-readable form. Where Jesus code is interpreted in bytecode form and written with a simple translator program, this stuff should be read in the same format it's written.

I kinda liked the Cave Story code, which was basically a terminator character ("<" if I remember correctly) with a three-letter mnemonic for each actual command.

Any suggestions before I burn my hands very badly trying to write this thing? Or can any one of you guys recommend a non-GPL scripting language that's relatively easy to snap in?


(edited by Kawa-oneechan on 08-21-05 11:51 AM)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2014/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-21-05 09:41 PM, in Simple scripting languages Link
Originally posted by HyperHacker

This may not be appropriate for a game, but if you're lazy, I believe there's a way to fire up the IE scripting engine and run VBScripts.
In C? And would these VBScripts have access to the sprite[] array and such?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2015/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-21-05 09:53 PM, in Simple scripting languages Link
That's what I thought, _. I'm spazzing Sourceforge now... so far, no good...

Edit: And all this because I'm not allowed to use Duke's CON system.


(edited by Kawa-oneechan on 08-21-05 12:54 PM)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2016/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-21-05 09:57 PM, in Mario 64 - Amazing Stuff Link
Probably a dissembler and a lot of OpenGL kno-how.

Originally posted by Cellar Dweller
It works like the OpenGL functions glPushMatrix, glLoadMatrix, glMultMatrix, and glMatrixMode rolled into one.


Yeah, seems like he just recognized those functions.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2017/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-22-05 01:56 AM, in Help with changing tileset colors. [THIS THREAD RATED G FOR GOOD INFO!] Link
A) It's a good thread
B) It's a good tool
C) Don't need a C.

Nice link, Krusty. A direct download of it would go well in the Commons.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2018/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-22-05 02:46 AM, in Question about SMB3 Discombobulator Link
Know what that's called? Lazy coders.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2019/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-22-05 02:41 PM, in Homestar run go! (I'm proud of this!) Link
It's better than last time. Try making him actually run.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2020/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-22-05 02:55 PM, in Mario 64 - Amazing Stuff Link
Originally posted by Cellar Dweller

Also, the N64 doesn't use OpenGL for an API, but an API that is tied to the hardware.
*Kawa-oneechan has a flashback to way earlier in the thread.

It was -based- on OpenGL. We went over that before.

Edit: Looks more like OpenGL than, say, DX.


(edited by Kawa-oneechan on 08-22-05 05:56 AM)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2021/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-22-05 02:57 PM, in Question about SMB3 Discombobulator Link
No Blackhole, it -was- a ROM request. Specifically of smario3.nes
(restricted)
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2023/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-22-05 05:17 PM, in Your favorite things? Link
Material things:
My lappy
My catgirl collection
Chocolate
Coca Cola Light

Soft sides:
Asian girls
Anything fluffy
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2025/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-22-05 07:33 PM, in another memory management issue qq Link
I myself required some nice debugging myself. YDimGame kept resetting to zero! So I peppered my code with printf("DEBUG: YDimGame is now %d\n", ydimgame); lines.

Eventually, I found that my game's config routines were loading the player's pant color into ydimgame


So yeah, PrintF for the win.

In VB, I just click auto-comment and remove apostrophes until it breaks, basically.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2026/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-22-05 08:56 PM, in Ask your questions about hacking here! Link
Do you know what "dinosaurs mating" means?
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2027/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-22-05 08:58 PM, in Your favorite things? Link
Hold a beer just out of Nick's reach. So vulnerable, even the Mind Trick may work!
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2028/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 08-22-05 09:05 PM, in Ask your questions about hacking here! Link
"Dinosaurs Mating" is actual hacker jargon, as seen in the Jargon File.

SMWFreak...
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Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa


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