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| Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1926/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Ripper: I've done a program that could dump track data before. I can do it again. Creator: No need if you can grok MKS4AGB, available through me by request. Edit: Did you try importing an exported MIDI into ModPlug Tracker and replacing the samples? Also, can anyone guess what the hex codes in my custom title mean? (shut up X) (edited by Kawa-oneechan on 08-05-05 12:36 PM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1927/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| TMs are stored in binary. I can post some REMarks from my failed attempt to get you on your way... lemme find 'em... 'Ruby: 1FD0F8 'Sapphire: 1FD088 'Fire Red: 252BD0 or 252BD8 'Bulbasaur: 2007 3584 081E E400 '10000000 00011100 11010110 00010000 00100000 01111011 10010000 000000 Those last two lines are example data. (edited by Kawa-oneechan on 08-05-05 01:07 PM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1928/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| BZZZT Wrong! It's the Mystery Bytes that Maple uses to find the MST. They are found in every compatible game, at varying locations. They are 16-bit THUMB instructions, aside from the wildcarded one which is a 32-bit jump instruction that differs from game to game. It is immediatly followed by two pointers, the second being the MST. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1929/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by Tamarin CalanisI'ma gonna call you Chakotay from now on. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1930/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Thanks. If I had a dollar for every time some guy said that to me, I'd have... less than 10 bucks. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1931/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| 1) I know nothing of egg moves 2) That'll do. |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1932/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Jason, we were talking about egg moves, not groups. Now look what you made me do! | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1933/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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| Let's just keep it at this: it's impossible to prevent ROM distribution, so why even worry about the legality of your ROM? It's not like some Suits with the Nintendo logo on their jackets are gonna bust down my door after I post how I have ROMs of every single NES game ever released, right? Edit: Doorbell's a-ringing, lessee who it is ![]() (edited by Kawa-oneechan on 08-06-05 06:25 AM) |
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Kyoufu Kawa |
I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1935/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours
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Originally posted by Dart ZaidyerIf you can describe the music format, especially how and where the samples are, I could do that. As for X, don't get your hopes up.
Kyoufu Kawa |
I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1936/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours
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Honestly, the whole "huge IPS" thing reeks. |
Also, I just punched a Nintendo of America representative in the face.
Kyoufu Kawa |
I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1937/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours
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I doing with the program Keitaro told about. |
Kyoufu Kawa |
I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1938/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours
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I fail to see how the documentation for HAMlib will help for a Nintendo-made game. You'd have better luck with, say, GBATek. |
Kyoufu Kawa |
I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1939/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours
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Yes, it works. And, like the originals before them, it's also a VERY cheap way to get two hacks in short succession. |
Kyoufu Kawa |
I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1940/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours
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Well, I'm not stoppin' ya... |
Kyoufu Kawa |
I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1941/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours
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Can you say... DDR Mario Mix? |
*Kawa-oneechan is now listening to the abovementioned.
Kyoufu Kawa |
I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1942/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours
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I will personally nose-fuck the first person to call me "Dread River". |
Kyoufu Kawa |
I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1943/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours
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I'll just be the mysterious third party with a big-ass bomb... |
Kyoufu Kawa |
I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1944/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours
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Just watched it. I for one especially liked the part at the end, if only because of the YTMND things. |
Kyoufu Kawa |
I'm not bad. I'm just drawn that way. Level: 70 ![]() Posts: 1945/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours
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Originally posted by Heian-794It's cool. Point is, any encoded map data (where encoded can be an array of 16-pixel metatiles, mario-style objects, any form of compression or a combination thereof) -must- be processed and it's just that easy to decode the whole area (could be the whole level) into WRAM before pumping the relevant parts into VRAM. That's why DKC savestates contain recognizable level maps, just to name one ![]() | |||||||||||||||||||||||||
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| Acmlm's Board - I2 Archive - - Posts by Kyoufu Kawa |
